Searched refs:m_scene_world (Results 1 – 3 of 3) sorted by relevance
103 m_scene_world(0), m_scene_arena(0), in KGameWindow()334 delete m_scene_world; m_scene_world = 0; in ~KGameWindow()638 if (m_scene_world != 0) in newSkin()641 delete m_scene_world; in newSkin()643 m_scene_world = new QGraphicsScene(0, 0, width, height,this); in newSkin()684 m_backGnd_world = new BackGnd(m_scene_world, m_theWorld); in newSkin()743 m_scene_world-> update(); in initView()744 m_frame->setScene(m_scene_world); in initView()813 m_scene_world-> update(); in attackEnd()2922 m_scene_world->addItem(m_message); in showMessage()[all …]
771 m_scene_world->setSceneRect ( QRectF() ); in slotZoomIn()782 m_scene_world->setSceneRect ( QRectF() ); in slotZoomOut()
959 QGraphicsScene* m_scene_world; variable