/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyDynamicsWorld.cpp | 220 bod->forwardKinematics(m_scratch_world_to_local, m_scratch_local_origin); in forwardKinematics() 618 m_scratch_world_to_local.resize(nLinks + 1); in integrateMultiBodyTransforms() 620 … bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local, m_scratch_local_origin); in integrateMultiBodyTransforms() 653 m_scratch_world_to_local.resize(nLinks + 1); in predictMultiBodyTransforms() 655 …bod->updateCollisionObjectInterpolationWorldTransforms(m_scratch_world_to_local, m_scratch_local_o… in predictMultiBodyTransforms()
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H A D | btMultiBodyDynamicsWorld.h | 41 btAlignedObjectArray<btQuaternion> m_scratch_world_to_local; variable
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyDynamicsWorld.cpp | 213 bod->forwardKinematics(m_scratch_world_to_local, m_scratch_local_origin); in forwardKinematics() 611 m_scratch_world_to_local.resize(nLinks + 1); in integrateMultiBodyTransforms() 613 … bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local, m_scratch_local_origin); in integrateMultiBodyTransforms() 646 m_scratch_world_to_local.resize(nLinks + 1); in predictMultiBodyTransforms() 648 …bod->updateCollisionObjectInterpolationWorldTransforms(m_scratch_world_to_local, m_scratch_local_o… in predictMultiBodyTransforms()
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H A D | btMultiBodyDynamicsWorld.h | 41 btAlignedObjectArray<btQuaternion> m_scratch_world_to_local; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyDynamicsWorld.cpp | 213 bod->forwardKinematics(m_scratch_world_to_local, m_scratch_local_origin); in forwardKinematics() 610 m_scratch_world_to_local.resize(nLinks + 1); in integrateMultiBodyTransforms() 612 … bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local, m_scratch_local_origin); in integrateMultiBodyTransforms() 644 m_scratch_world_to_local.resize(nLinks + 1); in predictMultiBodyTransforms() 646 …bod->updateCollisionObjectInterpolationWorldTransforms(m_scratch_world_to_local, m_scratch_local_o… in predictMultiBodyTransforms()
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H A D | btMultiBodyDynamicsWorld.h | 41 btAlignedObjectArray<btQuaternion> m_scratch_world_to_local; variable
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyDynamicsWorld.cpp | 220 bod->forwardKinematics(m_scratch_world_to_local, m_scratch_local_origin); in forwardKinematics() 618 m_scratch_world_to_local.resize(nLinks + 1); in integrateMultiBodyTransforms() 620 … bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local, m_scratch_local_origin); in integrateMultiBodyTransforms() 653 m_scratch_world_to_local.resize(nLinks + 1); in predictMultiBodyTransforms() 655 …bod->updateCollisionObjectInterpolationWorldTransforms(m_scratch_world_to_local, m_scratch_local_o… in predictMultiBodyTransforms()
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H A D | btMultiBodyDynamicsWorld.h | 41 btAlignedObjectArray<btQuaternion> m_scratch_world_to_local; variable
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyDynamicsWorld.cpp | 213 bod->forwardKinematics(m_scratch_world_to_local, m_scratch_local_origin); in forwardKinematics() 610 m_scratch_world_to_local.resize(nLinks + 1); in integrateMultiBodyTransforms() 612 … bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local, m_scratch_local_origin); in integrateMultiBodyTransforms() 644 m_scratch_world_to_local.resize(nLinks + 1); in predictMultiBodyTransforms() 646 …bod->updateCollisionObjectInterpolationWorldTransforms(m_scratch_world_to_local, m_scratch_local_o… in predictMultiBodyTransforms()
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H A D | btMultiBodyDynamicsWorld.h | 41 btAlignedObjectArray<btQuaternion> m_scratch_world_to_local; variable
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyDynamicsWorld.h | 40 btAlignedObjectArray<btQuaternion> m_scratch_world_to_local; variable
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H A D | btMultiBodyDynamicsWorld.cpp | 403 bod->forwardKinematics(m_scratch_world_to_local,m_scratch_local_origin); in forwardKinematics() 766 m_scratch_world_to_local.resize(nLinks+1); in integrateTransforms() 769 bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local,m_scratch_local_origin); in integrateTransforms()
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