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Searched refs:m_sector (Results 1 – 25 of 73) sorted by relevance

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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/supertux/
H A Dsector_parser.cpp78 m_sector(sector), in SectorParser()
106 m_sector.set_name(value); in parse()
110 m_sector.set_gravity(value); in parse()
123 m_sector.set_init_script(value); in parse()
155 m_sector.set_name("main"); in parse_old_format()
159 m_sector.set_gravity(gravity); in parse_old_format()
208 m_sector.add<SnowParticleSystem>(); in parse_old_format()
301 m_sector.flush_game_objects(); in parse_old_format()
359 m_sector.add<Camera>("Camera"); in create_sector()
360 m_sector.add<MusicObject>(); in create_sector()
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/dports/emulators/mess/mame-mame0226/src/devices/bus/bbc/1mhzbus/
H A Dramdisc.cpp96 , m_sector(0) in bbc_ramdisc_device()
112 save_item(NAME(m_sector)); in device_start()
139 data = m_sector & 0x00ff; in fred_r()
143 data = (m_sector & 0xff00) >> 8; in fred_r()
167 m_sector = (m_sector & 0xff00) | data; in fred_w()
171 m_sector = (m_sector & 0x00ff) | (data << 8); in fred_w()
189 if (m_power->read() && m_sector < (m_ram_size->read() << 8)) in jim_r()
191 data &= m_ram[(m_sector << 8) | offset]; in jim_r()
202 if (m_power->read() && m_sector < (m_ram_size->read() << 8)) in jim_w()
204 m_ram[(m_sector << 8) | offset] = data; in jim_w()
/dports/emulators/mame/mame-mame0226/src/devices/bus/bbc/1mhzbus/
H A Dramdisc.cpp96 , m_sector(0) in bbc_ramdisc_device()
112 save_item(NAME(m_sector)); in device_start()
139 data = m_sector & 0x00ff; in fred_r()
143 data = (m_sector & 0xff00) >> 8; in fred_r()
167 m_sector = (m_sector & 0xff00) | data; in fred_w()
171 m_sector = (m_sector & 0x00ff) | (data << 8); in fred_w()
189 if (m_power->read() && m_sector < (m_ram_size->read() << 8)) in jim_r()
191 data &= m_ram[(m_sector << 8) | offset]; in jim_r()
202 if (m_power->read() && m_sector < (m_ram_size->read() << 8)) in jim_w()
204 m_ram[(m_sector << 8) | offset] = data; in jim_w()
/dports/games/konquest/konquest-21.12.3/src/map/
H A Dmapitems.cc33 m_sector(sector), in PlanetItem()
39 if (m_sector->planet() != nullptr) { in PlanetItem()
46 connect(m_sector, &Sector::update, this, &PlanetItem::updatePlanet); in PlanetItem()
52 Planet *planet = m_sector->planet(); in updatePlanet()
64 m_sector->coord().x() * size + m_scene->itemsVerticalOffset(), in boundingRect()
72 if(!m_sector->planet()) in paint()
75 if (!m_sector->planet()->player()->isNeutral()) { in paint()
78 backBrush.setColor(m_sector->planet()->player()->color()); in paint()
112 p->drawText(TextRect, m_sector->planet()->name()); in paint()
119 QString shipCount = QString::number(m_sector->planet()->ships()); in paint()
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H A Dmapitems.h39 Sector *sector () { return m_sector; } in sector()
52 Sector *m_sector; variable
/dports/emulators/mess/mame-mame0226/src/devices/bus/einstein/pipe/
H A Dsilicon_disc.cpp57 m_sector(0) in einstein_silicon_disc_device()
73 save_item(NAME(m_sector)); in device_start()
101 m_sector &= 0xff00; in sector_low_w()
102 m_sector |= data; in sector_low_w()
107 m_sector &= 0x00ff; in sector_high_w()
108 m_sector |= ((data & 0x07) << 8); in sector_high_w()
114 return m_ram[(m_sector * 0x80) | ((offset >> 8) & 0x7f)]; in ram_r()
119 m_ram[(m_sector * 0x80) | ((offset >> 8) & 0x7f)] = data; in ram_w()
/dports/emulators/mame/mame-mame0226/src/devices/bus/einstein/pipe/
H A Dsilicon_disc.cpp57 m_sector(0) in einstein_silicon_disc_device()
73 save_item(NAME(m_sector)); in device_start()
101 m_sector &= 0xff00; in sector_low_w()
102 m_sector |= data; in sector_low_w()
107 m_sector &= 0x00ff; in sector_high_w()
108 m_sector |= ((data & 0x07) << 8); in sector_high_w()
114 return m_ram[(m_sector * 0x80) | ((offset >> 8) & 0x7f)]; in ram_r()
119 m_ram[(m_sector * 0x80) | ((offset >> 8) & 0x7f)] = data; in ram_w()
/dports/emulators/mess/mame-mame0226/src/mame/machine/
H A Dmicropolis.cpp77 m_sector(0),
102 save_item(NAME(m_sector)); in device_start()
131 m_sector = 0; in device_reset()
150 m_drive->floppy_drive_read_sector_data(0, m_sector, (char *)m_buffer, m_sector_length); in read_sector()
166 …m_drive->floppy_drive_write_sector_data(0, m_sector, (char *)m_buffer, m_sector_length, m_write_cm… in write_sector()
202 m_sector = (m_sector + 3 + inv) & 15; in status_r()
205 return (m_status & STAT_READY) | m_sector; in status_r()
H A Disbc_215g.cpp67 hard_disk_read(drive->get_hard_disk_file(), m_lba[m_drive], m_sector); in read_sector()
70 return m_sector[m_secoffset++]; in read_sector()
79 m_sector[m_secoffset++] = data; in write_sector()
82 hard_disk_write(drive->get_hard_disk_file(), m_lba[m_drive], m_sector); in write_sector()
/dports/emulators/mame/mame-mame0226/src/mame/machine/
H A Dmicropolis.cpp77 m_sector(0),
102 save_item(NAME(m_sector)); in device_start()
131 m_sector = 0; in device_reset()
150 m_drive->floppy_drive_read_sector_data(0, m_sector, (char *)m_buffer, m_sector_length); in read_sector()
166 …m_drive->floppy_drive_write_sector_data(0, m_sector, (char *)m_buffer, m_sector_length, m_write_cm… in write_sector()
202 m_sector = (m_sector + 3 + inv) & 15; in status_r()
205 return (m_status & STAT_READY) | m_sector; in status_r()
H A Disbc_215g.cpp67 hard_disk_read(drive->get_hard_disk_file(), m_lba[m_drive], m_sector); in read_sector()
70 return m_sector[m_secoffset++]; in read_sector()
79 m_sector[m_secoffset++] = data; in write_sector()
82 hard_disk_write(drive->get_hard_disk_file(), m_lba[m_drive], m_sector); in write_sector()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/editor/
H A Deditor.cpp105 m_sector(), in Editor()
155 m_sector->draw(context); in draw()
247 BIND_SECTOR(*m_sector); in update()
259 m_sector->flush_game_objects(); in update()
449 m_sector = sector; in set_sector()
450 m_sector->activate("main"); in set_sector()
453 BIND_SECTOR(*m_sector); in set_sector()
486 if (!reset && m_sector) { in set_level()
510 if (m_sector != nullptr) in set_level()
658 m_sector->activate(m_sector->get_player().get_pos()); in setup()
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H A Deditor.hpp151 Sector* get_sector() { return m_sector; } in get_sector()
197 Sector* m_sector; member in Editor
/dports/emulators/mess/mame-mame0226/src/devices/machine/
H A Ddiablo_hd.cpp94 m_sector(-1), in diablo_hd_device()
283 LOG_DRIVE(0,"[DHD%u] CHS:%03d/%d/%02d => no image\n", m_unit, m_cylinder, m_head, m_sector); in read_sector()
293 LOG_DRIVE(0,"[DHD%u] CHS:%03d/%d/%02d => invalid head\n", m_unit, m_cylinder, m_head, m_sector); in read_sector()
297 if (m_sector < 0 || m_sector >= DIABLO_SPT) { in read_sector()
303 m_page = DIABLO_PAGE(m_cylinder, m_head, m_sector); in read_sector()
488 LOG_DRIVE(0,"[DHD%u] CHS:%03d/%d/%02d #%5d bits\n", m_unit, m_cylinder, m_head, m_sector, dst); in expand_sector()
684 m_unit, m_cylinder, m_head, m_sector, m_rdfirst, m_rdlast); in squeeze_sector()
705 m_unit, m_cylinder, m_head, m_sector, m_wrfirst, m_wrlast); in squeeze_sector()
948 return m_sector; in get_sector()
1310 m_sector = (m_sector + 1) % DIABLO_SPT; in sector_mark_0()
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/dports/emulators/mame/mame-mame0226/src/devices/machine/
H A Ddiablo_hd.cpp94 m_sector(-1), in diablo_hd_device()
283 LOG_DRIVE(0,"[DHD%u] CHS:%03d/%d/%02d => no image\n", m_unit, m_cylinder, m_head, m_sector); in read_sector()
293 LOG_DRIVE(0,"[DHD%u] CHS:%03d/%d/%02d => invalid head\n", m_unit, m_cylinder, m_head, m_sector); in read_sector()
297 if (m_sector < 0 || m_sector >= DIABLO_SPT) { in read_sector()
303 m_page = DIABLO_PAGE(m_cylinder, m_head, m_sector); in read_sector()
488 LOG_DRIVE(0,"[DHD%u] CHS:%03d/%d/%02d #%5d bits\n", m_unit, m_cylinder, m_head, m_sector, dst); in expand_sector()
684 m_unit, m_cylinder, m_head, m_sector, m_rdfirst, m_rdlast); in squeeze_sector()
705 m_unit, m_cylinder, m_head, m_sector, m_wrfirst, m_wrlast); in squeeze_sector()
948 return m_sector; in get_sector()
1310 m_sector = (m_sector + 1) % DIABLO_SPT; in sector_mark_0()
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/dports/games/vamos/vamos-0.7.1/world/
H A DTiming_Info.cc158 m_sector (0), in Car_Timing()
179 m_sector = 0; in reset()
223 if (m_sector > 0) in update_lap_data()
239 if (m_sector > 0) in update_sector_data()
242 m_last_sector = m_sector; in update_sector_data()
243 m_sector = sector; in update_sector_data()
294 return (m_sector == 0) ? NO_TIME : ma_best_sector_time [m_sector - 1]; in best_sector_time()
H A DTiming_Info.h100 size_t current_sector () const { return m_sector; } in current_sector()
130 size_t m_sector; variable
/dports/emulators/mess/mame-mame0226/src/devices/bus/ti99x/
H A D990_dk.cpp48 m_int_line(*this), m_buf_pos(0), m_buf_mode(), m_unit(0), m_sector(0) in fd800_legacy_device()
774 if (m_sector == 26) in cru_w()
784 m_sector++; in cru_w()
802 if (m_sector == 26) in cru_w()
813 m_sector++; in cru_w()
/dports/emulators/mame/mame-mame0226/src/devices/bus/ti99x/
H A D990_dk.cpp48 m_int_line(*this), m_buf_pos(0), m_buf_mode(), m_unit(0), m_sector(0) in fd800_legacy_device()
774 if (m_sector == 26) in cru_w()
784 m_sector++; in cru_w()
802 if (m_sector == 26) in cru_w()
813 m_sector++; in cru_w()
/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/include/ossim/util/
H A DossimViewshedTool.h127 : m_vsUtil (vs_util), m_sector (sector), m_numRadials (numRadials) {} in SectorProcessorJob()
134 ossim_uint32 m_sector; variable
147 : m_vsUtil (vs_util), m_sector (sector), m_radial (radial), m_numRadials (numRadials) {} in RadialProcessorJob()
155 ossim_uint32 m_sector; variable
/dports/games/konquest/konquest-21.12.3/src/
H A Dplanet.cc27 m_sector(sector), in Planet()
37 m_sector->setPlanet( this ); in Planet()
40 Planet::~Planet() { m_sector->removePlanet(); } in ~Planet()
H A Dplanet.h42 Sector *sector() const { return m_sector; } in sector()
71 Sector *m_sector; variable
/dports/games/pioneer/pioneer-20210723/src/galaxy/
H A DSector.cpp73 m_sector->onSetExplorationState.emit(this, e, time); in SetExplored()
121 assert(m_sector->m_galaxy->GetFactions()->MayAssignFactions()); in AssignFaction()
122 m_faction = m_sector->m_galaxy->GetFactions()->GetNearestClaimant(this); in AssignFaction()
H A DSector.h45 m_sector(sector), in System()
103 Sector *m_sector; variable
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/collision/
H A Dcollision_system.cpp40 m_sector(sector), in CollisionSystem()
64 for (auto* tilemap : m_sector.get_solid_tilemaps()) { in remove()
199 for (auto* solids : m_sector.get_solid_tilemaps()) in collision_tilemap()
267 for (auto& solids: m_sector.get_solid_tilemaps()) in collision_tile_attributes()
626 for (const auto& solids : m_sector.get_solid_tilemaps()) { in is_free_of_tiles()
706 for (const auto& solids : m_sector.get_solid_tilemaps()) { in free_line_of_sight()

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