/dports/games/supertux2/SuperTux-v0.6.3-Source/src/supertux/ |
H A D | sector_parser.cpp | 78 m_sector(sector), in SectorParser() 106 m_sector.set_name(value); in parse() 110 m_sector.set_gravity(value); in parse() 123 m_sector.set_init_script(value); in parse() 155 m_sector.set_name("main"); in parse_old_format() 159 m_sector.set_gravity(gravity); in parse_old_format() 208 m_sector.add<SnowParticleSystem>(); in parse_old_format() 301 m_sector.flush_game_objects(); in parse_old_format() 359 m_sector.add<Camera>("Camera"); in create_sector() 360 m_sector.add<MusicObject>(); in create_sector() [all …]
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/dports/emulators/mess/mame-mame0226/src/devices/bus/bbc/1mhzbus/ |
H A D | ramdisc.cpp | 96 , m_sector(0) in bbc_ramdisc_device() 112 save_item(NAME(m_sector)); in device_start() 139 data = m_sector & 0x00ff; in fred_r() 143 data = (m_sector & 0xff00) >> 8; in fred_r() 167 m_sector = (m_sector & 0xff00) | data; in fred_w() 171 m_sector = (m_sector & 0x00ff) | (data << 8); in fred_w() 189 if (m_power->read() && m_sector < (m_ram_size->read() << 8)) in jim_r() 191 data &= m_ram[(m_sector << 8) | offset]; in jim_r() 202 if (m_power->read() && m_sector < (m_ram_size->read() << 8)) in jim_w() 204 m_ram[(m_sector << 8) | offset] = data; in jim_w()
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/dports/emulators/mame/mame-mame0226/src/devices/bus/bbc/1mhzbus/ |
H A D | ramdisc.cpp | 96 , m_sector(0) in bbc_ramdisc_device() 112 save_item(NAME(m_sector)); in device_start() 139 data = m_sector & 0x00ff; in fred_r() 143 data = (m_sector & 0xff00) >> 8; in fred_r() 167 m_sector = (m_sector & 0xff00) | data; in fred_w() 171 m_sector = (m_sector & 0x00ff) | (data << 8); in fred_w() 189 if (m_power->read() && m_sector < (m_ram_size->read() << 8)) in jim_r() 191 data &= m_ram[(m_sector << 8) | offset]; in jim_r() 202 if (m_power->read() && m_sector < (m_ram_size->read() << 8)) in jim_w() 204 m_ram[(m_sector << 8) | offset] = data; in jim_w()
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/dports/games/konquest/konquest-21.12.3/src/map/ |
H A D | mapitems.cc | 33 m_sector(sector), in PlanetItem() 39 if (m_sector->planet() != nullptr) { in PlanetItem() 46 connect(m_sector, &Sector::update, this, &PlanetItem::updatePlanet); in PlanetItem() 52 Planet *planet = m_sector->planet(); in updatePlanet() 64 m_sector->coord().x() * size + m_scene->itemsVerticalOffset(), in boundingRect() 72 if(!m_sector->planet()) in paint() 75 if (!m_sector->planet()->player()->isNeutral()) { in paint() 78 backBrush.setColor(m_sector->planet()->player()->color()); in paint() 112 p->drawText(TextRect, m_sector->planet()->name()); in paint() 119 QString shipCount = QString::number(m_sector->planet()->ships()); in paint() [all …]
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H A D | mapitems.h | 39 Sector *sector () { return m_sector; } in sector() 52 Sector *m_sector; variable
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/dports/emulators/mess/mame-mame0226/src/devices/bus/einstein/pipe/ |
H A D | silicon_disc.cpp | 57 m_sector(0) in einstein_silicon_disc_device() 73 save_item(NAME(m_sector)); in device_start() 101 m_sector &= 0xff00; in sector_low_w() 102 m_sector |= data; in sector_low_w() 107 m_sector &= 0x00ff; in sector_high_w() 108 m_sector |= ((data & 0x07) << 8); in sector_high_w() 114 return m_ram[(m_sector * 0x80) | ((offset >> 8) & 0x7f)]; in ram_r() 119 m_ram[(m_sector * 0x80) | ((offset >> 8) & 0x7f)] = data; in ram_w()
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/dports/emulators/mame/mame-mame0226/src/devices/bus/einstein/pipe/ |
H A D | silicon_disc.cpp | 57 m_sector(0) in einstein_silicon_disc_device() 73 save_item(NAME(m_sector)); in device_start() 101 m_sector &= 0xff00; in sector_low_w() 102 m_sector |= data; in sector_low_w() 107 m_sector &= 0x00ff; in sector_high_w() 108 m_sector |= ((data & 0x07) << 8); in sector_high_w() 114 return m_ram[(m_sector * 0x80) | ((offset >> 8) & 0x7f)]; in ram_r() 119 m_ram[(m_sector * 0x80) | ((offset >> 8) & 0x7f)] = data; in ram_w()
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/dports/emulators/mess/mame-mame0226/src/mame/machine/ |
H A D | micropolis.cpp | 77 m_sector(0), 102 save_item(NAME(m_sector)); in device_start() 131 m_sector = 0; in device_reset() 150 m_drive->floppy_drive_read_sector_data(0, m_sector, (char *)m_buffer, m_sector_length); in read_sector() 166 …m_drive->floppy_drive_write_sector_data(0, m_sector, (char *)m_buffer, m_sector_length, m_write_cm… in write_sector() 202 m_sector = (m_sector + 3 + inv) & 15; in status_r() 205 return (m_status & STAT_READY) | m_sector; in status_r()
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H A D | isbc_215g.cpp | 67 hard_disk_read(drive->get_hard_disk_file(), m_lba[m_drive], m_sector); in read_sector() 70 return m_sector[m_secoffset++]; in read_sector() 79 m_sector[m_secoffset++] = data; in write_sector() 82 hard_disk_write(drive->get_hard_disk_file(), m_lba[m_drive], m_sector); in write_sector()
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/dports/emulators/mame/mame-mame0226/src/mame/machine/ |
H A D | micropolis.cpp | 77 m_sector(0), 102 save_item(NAME(m_sector)); in device_start() 131 m_sector = 0; in device_reset() 150 m_drive->floppy_drive_read_sector_data(0, m_sector, (char *)m_buffer, m_sector_length); in read_sector() 166 …m_drive->floppy_drive_write_sector_data(0, m_sector, (char *)m_buffer, m_sector_length, m_write_cm… in write_sector() 202 m_sector = (m_sector + 3 + inv) & 15; in status_r() 205 return (m_status & STAT_READY) | m_sector; in status_r()
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H A D | isbc_215g.cpp | 67 hard_disk_read(drive->get_hard_disk_file(), m_lba[m_drive], m_sector); in read_sector() 70 return m_sector[m_secoffset++]; in read_sector() 79 m_sector[m_secoffset++] = data; in write_sector() 82 hard_disk_write(drive->get_hard_disk_file(), m_lba[m_drive], m_sector); in write_sector()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/editor/ |
H A D | editor.cpp | 105 m_sector(), in Editor() 155 m_sector->draw(context); in draw() 247 BIND_SECTOR(*m_sector); in update() 259 m_sector->flush_game_objects(); in update() 449 m_sector = sector; in set_sector() 450 m_sector->activate("main"); in set_sector() 453 BIND_SECTOR(*m_sector); in set_sector() 486 if (!reset && m_sector) { in set_level() 510 if (m_sector != nullptr) in set_level() 658 m_sector->activate(m_sector->get_player().get_pos()); in setup() [all …]
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H A D | editor.hpp | 151 Sector* get_sector() { return m_sector; } in get_sector() 197 Sector* m_sector; member in Editor
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/dports/emulators/mess/mame-mame0226/src/devices/machine/ |
H A D | diablo_hd.cpp | 94 m_sector(-1), in diablo_hd_device() 283 LOG_DRIVE(0,"[DHD%u] CHS:%03d/%d/%02d => no image\n", m_unit, m_cylinder, m_head, m_sector); in read_sector() 293 LOG_DRIVE(0,"[DHD%u] CHS:%03d/%d/%02d => invalid head\n", m_unit, m_cylinder, m_head, m_sector); in read_sector() 297 if (m_sector < 0 || m_sector >= DIABLO_SPT) { in read_sector() 303 m_page = DIABLO_PAGE(m_cylinder, m_head, m_sector); in read_sector() 488 LOG_DRIVE(0,"[DHD%u] CHS:%03d/%d/%02d #%5d bits\n", m_unit, m_cylinder, m_head, m_sector, dst); in expand_sector() 684 m_unit, m_cylinder, m_head, m_sector, m_rdfirst, m_rdlast); in squeeze_sector() 705 m_unit, m_cylinder, m_head, m_sector, m_wrfirst, m_wrlast); in squeeze_sector() 948 return m_sector; in get_sector() 1310 m_sector = (m_sector + 1) % DIABLO_SPT; in sector_mark_0() [all …]
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/dports/emulators/mame/mame-mame0226/src/devices/machine/ |
H A D | diablo_hd.cpp | 94 m_sector(-1), in diablo_hd_device() 283 LOG_DRIVE(0,"[DHD%u] CHS:%03d/%d/%02d => no image\n", m_unit, m_cylinder, m_head, m_sector); in read_sector() 293 LOG_DRIVE(0,"[DHD%u] CHS:%03d/%d/%02d => invalid head\n", m_unit, m_cylinder, m_head, m_sector); in read_sector() 297 if (m_sector < 0 || m_sector >= DIABLO_SPT) { in read_sector() 303 m_page = DIABLO_PAGE(m_cylinder, m_head, m_sector); in read_sector() 488 LOG_DRIVE(0,"[DHD%u] CHS:%03d/%d/%02d #%5d bits\n", m_unit, m_cylinder, m_head, m_sector, dst); in expand_sector() 684 m_unit, m_cylinder, m_head, m_sector, m_rdfirst, m_rdlast); in squeeze_sector() 705 m_unit, m_cylinder, m_head, m_sector, m_wrfirst, m_wrlast); in squeeze_sector() 948 return m_sector; in get_sector() 1310 m_sector = (m_sector + 1) % DIABLO_SPT; in sector_mark_0() [all …]
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/dports/games/vamos/vamos-0.7.1/world/ |
H A D | Timing_Info.cc | 158 m_sector (0), in Car_Timing() 179 m_sector = 0; in reset() 223 if (m_sector > 0) in update_lap_data() 239 if (m_sector > 0) in update_sector_data() 242 m_last_sector = m_sector; in update_sector_data() 243 m_sector = sector; in update_sector_data() 294 return (m_sector == 0) ? NO_TIME : ma_best_sector_time [m_sector - 1]; in best_sector_time()
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H A D | Timing_Info.h | 100 size_t current_sector () const { return m_sector; } in current_sector() 130 size_t m_sector; variable
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/dports/emulators/mess/mame-mame0226/src/devices/bus/ti99x/ |
H A D | 990_dk.cpp | 48 m_int_line(*this), m_buf_pos(0), m_buf_mode(), m_unit(0), m_sector(0) in fd800_legacy_device() 774 if (m_sector == 26) in cru_w() 784 m_sector++; in cru_w() 802 if (m_sector == 26) in cru_w() 813 m_sector++; in cru_w()
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/dports/emulators/mame/mame-mame0226/src/devices/bus/ti99x/ |
H A D | 990_dk.cpp | 48 m_int_line(*this), m_buf_pos(0), m_buf_mode(), m_unit(0), m_sector(0) in fd800_legacy_device() 774 if (m_sector == 26) in cru_w() 784 m_sector++; in cru_w() 802 if (m_sector == 26) in cru_w() 813 m_sector++; in cru_w()
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/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/include/ossim/util/ |
H A D | ossimViewshedTool.h | 127 : m_vsUtil (vs_util), m_sector (sector), m_numRadials (numRadials) {} in SectorProcessorJob() 134 ossim_uint32 m_sector; variable 147 : m_vsUtil (vs_util), m_sector (sector), m_radial (radial), m_numRadials (numRadials) {} in RadialProcessorJob() 155 ossim_uint32 m_sector; variable
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/dports/games/konquest/konquest-21.12.3/src/ |
H A D | planet.cc | 27 m_sector(sector), in Planet() 37 m_sector->setPlanet( this ); in Planet() 40 Planet::~Planet() { m_sector->removePlanet(); } in ~Planet()
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H A D | planet.h | 42 Sector *sector() const { return m_sector; } in sector() 71 Sector *m_sector; variable
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/dports/games/pioneer/pioneer-20210723/src/galaxy/ |
H A D | Sector.cpp | 73 m_sector->onSetExplorationState.emit(this, e, time); in SetExplored() 121 assert(m_sector->m_galaxy->GetFactions()->MayAssignFactions()); in AssignFaction() 122 m_faction = m_sector->m_galaxy->GetFactions()->GetNearestClaimant(this); in AssignFaction()
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H A D | Sector.h | 45 m_sector(sector), in System() 103 Sector *m_sector; variable
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/collision/ |
H A D | collision_system.cpp | 40 m_sector(sector), in CollisionSystem() 64 for (auto* tilemap : m_sector.get_solid_tilemaps()) { in remove() 199 for (auto* solids : m_sector.get_solid_tilemaps()) in collision_tilemap() 267 for (auto& solids: m_sector.get_solid_tilemaps()) in collision_tile_attributes() 626 for (const auto& solids : m_sector.get_solid_tilemaps()) { in is_free_of_tiles() 706 for (const auto& solids : m_sector.get_solid_tilemaps()) { in free_line_of_sight()
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