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Searched refs:m_serverConnection (Results 1 – 4 of 4) sorted by relevance

/dports/games/wop/wop-0.4.3/src/
H A Dclientcommunicator.cpp42 if ( m_serverConnection ) in ~ClientCommunicator()
43 delete m_serverConnection; in ~ClientCommunicator()
62 m_serverConnection = directConnection; in openConnection()
77 if ( m_serverConnection ) { in openConnection()
88 ASSERT( m_serverConnection, in setActive()
120 m_serverConnection->closeConnection(); in closeConnection()
121 delete m_serverConnection; in closeConnection()
122 m_serverConnection = 0; in closeConnection()
204 if ( m_serverConnection ) { in processEvents()
229 if ( m_serverConnection ) { in processEchos()
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H A Dclientcommunicator.hpp38 ServerConnection* m_serverConnection; member in ClientCommunicator
64 bool isConnected() { return m_serverConnection != 0; } in isConnected()
/dports/sysutils/synergy/synergy-core-1.14.0.4-stable/src/gui/src/
H A DMainWindow.h246 ServerConnection m_serverConnection; variable
H A DMainWindow.cpp116 m_serverConnection(*this), in MainWindow()
455 m_serverConnection.update(line); in checkConnected()