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Searched refs:m_shaderCache (Results 1 – 25 of 83) sorted by relevance

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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/render/
H A DOpenGLModule.cpp79 OpenGLShaderCache* m_shaderCache; member in ShaderCacheAPI
85 m_shaderCache = new OpenGLShaderCache; in ShaderCacheAPI()
86 GlobalTexturesCache().attach(*m_shaderCache); in ShaderCacheAPI()
87 GlobalShaderSystem().attach(*m_shaderCache); in ShaderCacheAPI()
91 GlobalShaderSystem().detach(*m_shaderCache); in ~ShaderCacheAPI()
92 GlobalTexturesCache().detach(*m_shaderCache); in ~ShaderCacheAPI()
93 delete m_shaderCache; in ~ShaderCacheAPI()
97 return m_shaderCache; in getTable()
/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/
H A DShaderManager.cpp128 m_shaderCache.clear(); in clearCache()
135 auto it = m_shaderCache.find(flags); in findOrLoadShader()
139 if(it!=m_shaderCache.end()) in findOrLoadShader()
200 m_shaderCache[flags] = prog; in findOrLoadShader()
H A DShaderManager.hpp209 t_ShaderCache m_shaderCache; member in ShaderMgr
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/
H A Dqssgrendercontextcore.cpp71 , m_shaderCache(QSSGShaderCache::createShaderCache(ctx, m_inputStreamFactory, &m_perfTimer)) in QSSGRenderContextInterface()
191 …QSSGRef<QSSGShaderCache> &QSSGRenderContextInterface::shaderCache() const { return m_shaderCache; } in shaderCache()
H A Dqssgrendercontextcore_p.h91 const QSSGRef<QSSGShaderCache> m_shaderCache; variable
/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
H A Dqrhigles2.cpp544 for (uint shader : m_shaderCache) in destroy()
546 m_shaderCache.clear(); in destroy()
824 for (uint shader : m_shaderCache) in releaseCachedResources()
827 m_shaderCache.clear(); in releaseCachedResources()
3165 auto cacheIt = m_shaderCache.constFind(shaderStage); in compileShader()
3166 if (cacheIt != m_shaderCache.constEnd()) { in compileShader()
3188 if (m_shaderCache.count() >= MAX_SHADER_CACHE_ENTRIES) { in compileShader()
3190 for (uint shader : m_shaderCache) in compileShader()
3192 m_shaderCache.clear(); in compileShader()
3194 m_shaderCache.insert(shaderStage, shader); in compileShader()
/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/devel/qt5-dbus/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/devel/qt5-concurrent/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/devel/qt5-buildtools/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/print/qt5-printsupport/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]
/dports/graphics/qt5-opengl/kde-qtbase-5.15.2p263/src/gui/rhi/
H A Dqrhid3d11.cpp299 for (Shader &s : m_shaderCache) in clearShaderCache()
302 m_shaderCache.clear(); in clearShaderCache()
3761 auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage); in build()
3762 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3787 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) { in build()
3802 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs.shader, bytecode, vs.nativeResourceBi… in build()
3813 …rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs.shader, bytecode, fs.nativeResourceBi… in build()
3890 auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage); in build()
3891 if (cacheIt != rhiD->m_shaderCache.constEnd()) { in build()
3912 if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) in build()
[all …]

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