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Searched refs:m_smoothed_transform (Results 1 – 2 of 2) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/network/
H A Dsmooth_network_body.hpp58 btTransform m_smoothed_transform; member in SmoothNetworkBody
80 m_smoothed_transform = btTransform(btQuaternion(0.0f, 0.0f, 0.0f, 1.0f)); in reset()
84 m_prev_position_data = std::make_pair(m_smoothed_transform, Vec3()); in reset()
108 { m_smoothed_transform = t; } in setSmoothedTransform()
111 { return m_smoothed_transform; } in getSmoothedTrans()
114 { return (Vec3&)m_smoothed_transform.getOrigin(); } in getSmoothedXYZ()
H A Dsmooth_network_body.cpp82 m_smoothed_transform.getOrigin(); in checkSmoothing()
85 m_smoothed_transform.getRotation(); in checkSmoothing()
113 m_smoothed_transform.setOrigin(cur_xyz); in updateSmoothedGraphics()
114 m_smoothed_transform.setRotation(cur_rot); in updateSmoothedGraphics()
175 m_smoothed_transform.setOrigin(cur_xyz); in updateSmoothedGraphics()
176 m_smoothed_transform.setRotation(cur_rot); in updateSmoothedGraphics()
182 cur_xyz = m_smoothed_transform(Vec3(0.0f, -lc.y(), 0.0f)); in updateSmoothedGraphics()
183 m_smoothed_transform.setOrigin(cur_xyz); in updateSmoothedGraphics()