Searched refs:m_splitType (Results 1 – 6 of 6) sorted by relevance
26 m_splitType(SplitType::NOT_SET), in TransformInput()36 m_splitType(SplitType::NOT_SET), in TransformInput()67 m_splitType = SplitTypeMapper::GetSplitTypeForName(jsonValue.GetString("SplitType")); in operator =()98 payload.WithString("SplitType", SplitTypeMapper::GetNameForSplitType(m_splitType)); in Jsonize()
211 inline const SplitType& GetSplitType() const{ return m_splitType; } in GetSplitType()275 …inline void SetSplitType(const SplitType& value) { m_splitTypeHasBeenSet = true; m_splitType = val… in SetSplitType()307 …inline void SetSplitType(SplitType&& value) { m_splitTypeHasBeenSet = true; m_splitType = std::mov… in SetSplitType()384 SplitType m_splitType; variable
35 : m_splitType(ShowFullScreen) in MCGLScene()199 m_splitType = splitType; in setSplitType()214 switch (m_splitType) in updateViewport()
122 SplitType m_splitType; member in MCGLScene
78 , m_splitType(SplitType::Vertical) in Game()295 m_splitType = splitType; in setSplitType()300 return m_splitType; in splitType()
195 SplitType m_splitType; member in Game