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Searched refs:m_sprite (Results 1 – 25 of 215) sorted by relevance

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/dports/games/legesmotus/legesmotus-0.4.0/client/
H A DGraphicalPlayer.cpp35 m_sprite = NULL; in GraphicalPlayer()
40 m_sprite = sprite; in GraphicalPlayer()
41 if (m_sprite != NULL) { in GraphicalPlayer()
42 m_sprite->set_x(x); in GraphicalPlayer()
43 m_sprite->set_y(y); in GraphicalPlayer()
69 m_sprite = s; in set_sprite()
70 if (m_sprite != NULL) { in set_sprite()
71 m_sprite->set_x(m_x); in set_sprite()
72 m_sprite->set_y(m_y); in set_sprite()
103 m_sprite->set_x(x); in set_x()
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/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dtc0080vco.cpp236 m_sprite.zx = ((m_sprite.dx << 1) + m_sprite.ex) << 11; in get_sprite_params()
242 m_sprite.zx = (m_sprite.dx + m_sprite.ex) << 12; in get_sprite_params()
247 m_sprite.dy = m_sprite.dx; in get_sprite_params()
248 m_sprite.ey = m_sprite.ex; in get_sprite_params()
249 m_sprite.zy = m_sprite.zx; in get_sprite_params()
257 m_sprite.zy = ((m_sprite.dy << 1) + m_sprite.ey) << 11; in get_sprite_params()
263 m_sprite.zy = (m_sprite.dy + m_sprite.ey) << 12; in get_sprite_params()
272 m_sprite.x0 = 497 - m_sprite.x0; in get_sprite_params()
273 m_sprite.y0 = 498 - m_sprite.y0; in get_sprite_params()
274 m_sprite.dx = -m_sprite.dx; in get_sprite_params()
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/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dtc0080vco.cpp236 m_sprite.zx = ((m_sprite.dx << 1) + m_sprite.ex) << 11; in get_sprite_params()
242 m_sprite.zx = (m_sprite.dx + m_sprite.ex) << 12; in get_sprite_params()
247 m_sprite.dy = m_sprite.dx; in get_sprite_params()
248 m_sprite.ey = m_sprite.ex; in get_sprite_params()
249 m_sprite.zy = m_sprite.zx; in get_sprite_params()
257 m_sprite.zy = ((m_sprite.dy << 1) + m_sprite.ey) << 11; in get_sprite_params()
263 m_sprite.zy = (m_sprite.dy + m_sprite.ey) << 12; in get_sprite_params()
272 m_sprite.x0 = 497 - m_sprite.x0; in get_sprite_params()
273 m_sprite.y0 = 498 - m_sprite.y0; in get_sprite_params()
274 m_sprite.dx = -m_sprite.dx; in get_sprite_params()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Dmoving_sprite.cpp39 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in MovingSprite()
47 m_sprite(), in MovingSprite()
56 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in MovingSprite()
64 m_sprite(), in MovingSprite()
78 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in MovingSprite()
86 m_sprite(), in MovingSprite()
96 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in MovingSprite()
120 m_sprite->set_action(action, loops); in set_action()
121 m_col.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in set_action()
129 m_col.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in set_action_centered()
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H A Dtrampoline.cpp48 m_sprite = SpriteManager::current()->create(m_sprite_name); in Trampoline()
49 m_sprite->set_action("normal"); in Trampoline()
61 m_sprite = SpriteManager::current()->create(m_sprite_name); in Trampoline()
62 m_sprite->set_action("normal"); in Trampoline()
69 if (m_sprite->animation_done()) { in update()
70 m_sprite->set_action("normal"); in update()
97 m_sprite->set_action("swinging", 1); in collision()
110 m_sprite->set_action("swinging", 1); in collision()
121 m_sprite->set_animation_loops(0); in grab()
H A Ddecal.cpp30 m_fade_sprite(m_sprite.get()->clone()), in Decal()
66 m_sprite->draw(context.color(), get_pos(), m_layer, m_flip); in draw()
93 m_sprite.swap(m_fade_sprite); in fade_sprite()
95 m_sprite.get()->set_alpha(0); in fade_sprite()
113 m_sprite.get()->set_alpha(1.0f); in update()
122 m_sprite.get()->set_alpha(new_alpha); in update()
132 m_sprite.get()->set_alpha(1.0f); in update()
134 m_sprite.get()->set_alpha(0.0f); in update()
142 m_sprite.get()->set_alpha(alpha); in update()
H A Dispy.cpp58m_sprite->set_action((dir == Direction::DOWN) ? "idle-down" : ((dir == Direction::LEFT) ? "idle-le… in Ispy()
79m_sprite->set_action((dir == Direction::DOWN) ? "idle-down" : ((dir == Direction::LEFT) ? "idle-le… in after_editor_set()
101m_sprite->set_action((dir == Direction::DOWN) ? "alert-down" : ((dir == Direction::LEFT) ? "alert-… in update()
106 if (m_sprite->animation_done()) { in update()
107m_sprite->set_action((dir == Direction::DOWN) ? "hiding-down" : ((dir == Direction::LEFT) ? "hidin… in update()
114 if (m_sprite->animation_done()) { in update()
115m_sprite->set_action((dir == Direction::DOWN) ? "showing-down" : ((dir == Direction::LEFT) ? "show… in update()
120 if (m_sprite->animation_done()) { in update()
121m_sprite->set_action((dir == Direction::DOWN) ? "idle-down" : ((dir == Direction::LEFT) ? "idle-le… in update()
H A Drusty_trampoline.cpp48 if (m_sprite->animation_done()) { in update()
52 m_sprite->set_action("normal"); in update()
93 m_sprite->set_action("swinging", 1); in collision()
95 m_sprite->set_action("breaking", 1); in collision()
112 m_sprite->set_action("swinging", 1); in collision()
114 m_sprite->set_action("breaking", 1); in collision()
137 m_sprite->set_action("breaking", 1); in ungrab()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/badguy/
H A Dbadguy.cpp128 if (!m_sprite.get()) return; in draw()
294 m_sprite->stop_animation(); in active_update()
737 if (m_sprite->has_action("iced")) in freeze()
743 m_sprite->stop_animation(); in freeze()
755 if ((!m_sprite->has_action("iced-left")) && (!m_sprite->has_action("iced")) ) in unfreeze()
758 m_sprite->set_animation_loops(); in unfreeze()
791 m_sprite->stop_animation(); in ignite()
877 m_sprite->set_action("left"); in after_editor_set()
881 m_sprite->set_action("idle"); in after_editor_set()
913 m_sprite->set_action("left"); in after_editor_set()
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H A Dbouncing_snowball.cpp36 m_sprite->set_action(m_dir == Direction::LEFT ? "left" : "right"); in initialize()
43 …if ((m_sprite->get_action() == "left-up" || m_sprite->get_action() == "right-up") && m_sprite->ani… in active_update()
45 m_sprite->set_action(m_dir == Direction::LEFT ? "left" : "right"); in active_update()
53 m_sprite->set_action(m_dir == Direction::LEFT ? "left-down" : "right-down"); in active_update()
55 …if (!groundBelow && (m_sprite->get_action() == "left-down" || m_sprite->get_action() == "right-dow… in active_update()
57 m_sprite->set_action(m_dir == Direction::LEFT ? "left" : "right"); in active_update()
64 m_sprite->set_action("squished"); in collision_squished()
72 if (m_sprite->get_action() == "squished") in collision_solid()
81 m_sprite->set_action(m_dir == Direction::LEFT ? "left-up" : "right-up", /* loops = */ 1); in collision_solid()
93 m_sprite->set_action(m_dir == Direction::LEFT ? "left" : "right"); in collision_solid()
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H A Ddispenser.cpp118 m_sprite->set_action("dropper"); in Dispenser()
131 m_sprite->set_action("working"); in Dispenser()
135 m_sprite->set_action("invisible"); in Dispenser()
143 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in Dispenser()
238 if ( m_sprite->animation_done()) { in active_update()
376 m_sprite->set_action("iced", 1); in freeze()
380 if (m_sprite->has_action("dropper-iced")) in freeze()
386 m_sprite->stop_animation(); in freeze()
424 m_sprite->set_action("dropper"); in set_correct_action()
430 m_sprite->set_action("working"); in set_correct_action()
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H A Dlivefire.cpp60 if ((m_sprite->get_action() == "extinguish-left" || m_sprite->get_action() == "extinguish-right" ) in active_update()
61 && m_sprite->animation_done()) remove_me(); in active_update()
81 m_sprite->set_action(m_dir == Direction::LEFT ? "waking-left" : "waking-right", 1); in active_update()
87 if (m_sprite->animation_done()) { in active_update()
130 m_sprite->set_action(m_dir == Direction::LEFT ? "extinguish-left" : "extinguish-right", 1); in kill_fall()
155 m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left" : "sleeping-right"); in draw()
166 m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left" : "sleeping-right"); in initialize()
181 m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left" : "sleeping-right"); in draw()
192 m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left" : "sleeping-right"); in initialize()
H A Dicecrusher.cpp98 m_sprite->set_action("idle"); in set_state()
104 m_sprite->set_action("crushing"); in set_state()
110 m_sprite->set_action("idle"); in set_state()
116 m_sprite->set_action("idle"); in set_state()
121 m_sprite->set_action("recovering"); in set_state()
126 m_sprite->set_action("recovering"); in set_state()
131 m_sprite->set_action("recovering"); in set_state()
512 if (!m_sprite->has_action("whites")) in after_sprite_set()
520 lefteye = m_sprite->clone(); in after_sprite_set()
522 righteye = m_sprite->clone(); in after_sprite_set()
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H A Dtotem.cpp64 m_sprite->set_action(m_dir == Direction::LEFT ? "walking-left" : "walking-right"); in initialize()
68 m_sprite->set_action(m_dir == Direction::LEFT ? "stacked-left" : "stacked-right"); in initialize()
136 m_sprite->set_action(m_dir == Direction::LEFT ? "squished-left" : "squished-right"); in collision_squished()
137 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in collision_squished()
224 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in jump_on()
243 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in jump_off()
254 m_sprite->set_action(m_dir == Direction::LEFT ? "stacked-left" : "stacked-right"); in synchronize_with()
258 pos.y -= m_sprite->get_current_hitbox_height(); in synchronize_with()
H A Dmole.cpp118 if (m_sprite->animation_done()) { in active_update()
123 if (m_sprite->animation_done()) { in active_update()
147 m_sprite->set_action("idle"); in set_state()
152 m_sprite->set_action("idle"); in set_state()
158 m_sprite->set_action("idle"); in set_state()
163 m_sprite->set_action("peeking", 1); in set_state()
167 m_sprite->set_action("idle"); in set_state()
171 m_sprite->set_action("burning", 1); in set_state()
/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quick/items/
H A Dqquickanimatedsprite.cpp322 return d->m_sprite->source(); in source()
328 return d->m_sprite->reverse(); in reverse()
334 return d->m_sprite->frameSync(); in frameSync()
340 return d->m_sprite->frames(); in frameCount()
358 return d->m_sprite->frameX(); in frameX()
364 return d->m_sprite->frameY(); in frameY()
370 return d->m_sprite->frameRate(); in frameRate()
594 d->m_sprite->setSource(arg); in setSource()
662 d->m_sprite->setFrameX(arg); in setFrameX()
673 d->m_sprite->setFrameY(arg); in setFrameY()
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quick/items/
H A Dqquickanimatedsprite.cpp322 return d->m_sprite->source(); in source()
328 return d->m_sprite->reverse(); in reverse()
334 return d->m_sprite->frameSync(); in frameSync()
340 return d->m_sprite->frames(); in frameCount()
358 return d->m_sprite->frameX(); in frameX()
364 return d->m_sprite->frameY(); in frameY()
370 return d->m_sprite->frameRate(); in frameRate()
594 d->m_sprite->setSource(arg); in setSource()
662 d->m_sprite->setFrameX(arg); in setFrameX()
673 d->m_sprite->setFrameY(arg); in setFrameY()
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/dports/games/epiphany-game/epiphany-0.7.0/src/
H A Dentity.cpp97 m_sprite.set_speed(m_speed); in set_speed()
135 (m_sprite).set_pos_x(m_position_x*k_sprite_size); in set_initial_position()
136 (m_sprite).set_pos_y(m_position_y*k_sprite_size); in set_initial_position()
191 m_sprite.move_to_pos(new_position_x*k_sprite_size, new_position_y*k_sprite_size); in move_up()
192 m_sprite.set_state(SP_UP); in move_up()
205 m_sprite.move_to_pos(new_position_x*k_sprite_size, new_position_y*k_sprite_size); in move_down()
206 m_sprite.set_state(SP_DOWN); in move_down()
218 m_sprite.move_to_pos(new_position_x*k_sprite_size, new_position_y*k_sprite_size); in move_right()
219 m_sprite.set_state(SP_RIGHT); in move_right()
230 m_sprite.move_to_pos(new_position_x*k_sprite_size, new_position_y*k_sprite_size); in move_left()
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/dports/games/knavalbattle/knavalbattle-21.12.3/src/
H A Danimation.cpp64 : m_sprite(sprite) in FadeAnimation()
75 m_sprite->setOpacity(m_from); in start()
81 m_sprite->setOpacity(m_to); in step()
86 m_sprite->setOpacity(m_from + t * (m_to / m_time)); in step()
89 m_sprite->setOpacity(m_from - t * (m_to / m_time)); in step()
98 : m_sprite(sprite) in MovementAnimation()
109 m_sprite->setPos(m_from); in start()
115 m_sprite->setPos(m_to); in step()
120 m_sprite->setPos(pos); in step()
/dports/graphics/aseprite/aseprite-1.2.9/src/app/file/
H A Dgif_format.cpp207 , m_sprite(nullptr) in GifDecoder()
230 return m_sprite.release(); in releaseSprite()
253 if (m_sprite) { in decode()
258 switch (m_sprite->pixelFormat()) { in decode()
328 if (!m_sprite) in readImageDescRecord()
333 m_sprite->addFrame(m_frameNum); in readImageDescRecord()
727 m_sprite->root()->addLayer(m_layer); in createSprite()
760 m_sprite->palette(m_frameNum), in convertIndexedSpriteToRgb()
774 m_sprite->setPixelFormat(IMAGE_RGB); in convertIndexedSpriteToRgb()
815 UniquePtr<Sprite> m_sprite; member in app::GifDecoder
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/dports/games/kollision/kollision-21.12.3/src/
H A Danimation.cpp34 : m_sprite(sprite) in FadeAnimation()
45 m_sprite->setOpacityF(m_from); in start()
55 m_sprite->setOpacityF(val); in step()
62 m_sprite->setOpacityF(m_to); in stop()
69 : m_sprite(sprite) in MovementAnimation()
79 m_sprite->setPosition(m_from); in start()
86 m_sprite->setPosition(m_sprite->position() + delta * m_velocity); in step()
93 m_sprite->setPosition(m_from + m_velocity * m_time); in stop()
/dports/games/freeciv/freeciv-2.6.6/client/gui-sdl2/
H A Dsprite.h26 #define GET_SURF_REAL(m_sprite) ((m_sprite)->psurface) argument
29 #define GET_SURF(m_sprite) ((m_sprite) ? GET_SURF_REAL(m_sprite) : Main.dummy) argument
/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-sdl2/
H A Dsprite.h26 #define GET_SURF_REAL(m_sprite) ((m_sprite)->psurface) argument
29 #define GET_SURF(m_sprite) ((m_sprite) ? GET_SURF_REAL(m_sprite) : Main.dummy) argument
/dports/games/freeciv/freeciv-2.6.6/client/gui-sdl/
H A Dsprite.h26 #define GET_SURF_REAL(m_sprite) ((m_sprite)->psurface) argument
29 #define GET_SURF(m_sprite) ((m_sprite) ? GET_SURF_REAL(m_sprite) : Main.dummy) argument
/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-sdl/
H A Dsprite.h26 #define GET_SURF_REAL(m_sprite) ((m_sprite)->psurface) argument
29 #define GET_SURF(m_sprite) ((m_sprite) ? GET_SURF_REAL(m_sprite) : Main.dummy) argument

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