/dports/games/legesmotus/legesmotus-0.4.0/client/ |
H A D | GraphicalPlayer.cpp | 35 m_sprite = NULL; in GraphicalPlayer() 40 m_sprite = sprite; in GraphicalPlayer() 41 if (m_sprite != NULL) { in GraphicalPlayer() 42 m_sprite->set_x(x); in GraphicalPlayer() 43 m_sprite->set_y(y); in GraphicalPlayer() 69 m_sprite = s; in set_sprite() 70 if (m_sprite != NULL) { in set_sprite() 71 m_sprite->set_x(m_x); in set_sprite() 72 m_sprite->set_y(m_y); in set_sprite() 103 m_sprite->set_x(x); in set_x() [all …]
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | tc0080vco.cpp | 236 m_sprite.zx = ((m_sprite.dx << 1) + m_sprite.ex) << 11; in get_sprite_params() 242 m_sprite.zx = (m_sprite.dx + m_sprite.ex) << 12; in get_sprite_params() 247 m_sprite.dy = m_sprite.dx; in get_sprite_params() 248 m_sprite.ey = m_sprite.ex; in get_sprite_params() 249 m_sprite.zy = m_sprite.zx; in get_sprite_params() 257 m_sprite.zy = ((m_sprite.dy << 1) + m_sprite.ey) << 11; in get_sprite_params() 263 m_sprite.zy = (m_sprite.dy + m_sprite.ey) << 12; in get_sprite_params() 272 m_sprite.x0 = 497 - m_sprite.x0; in get_sprite_params() 273 m_sprite.y0 = 498 - m_sprite.y0; in get_sprite_params() 274 m_sprite.dx = -m_sprite.dx; in get_sprite_params() [all …]
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | tc0080vco.cpp | 236 m_sprite.zx = ((m_sprite.dx << 1) + m_sprite.ex) << 11; in get_sprite_params() 242 m_sprite.zx = (m_sprite.dx + m_sprite.ex) << 12; in get_sprite_params() 247 m_sprite.dy = m_sprite.dx; in get_sprite_params() 248 m_sprite.ey = m_sprite.ex; in get_sprite_params() 249 m_sprite.zy = m_sprite.zx; in get_sprite_params() 257 m_sprite.zy = ((m_sprite.dy << 1) + m_sprite.ey) << 11; in get_sprite_params() 263 m_sprite.zy = (m_sprite.dy + m_sprite.ey) << 12; in get_sprite_params() 272 m_sprite.x0 = 497 - m_sprite.x0; in get_sprite_params() 273 m_sprite.y0 = 498 - m_sprite.y0; in get_sprite_params() 274 m_sprite.dx = -m_sprite.dx; in get_sprite_params() [all …]
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/ |
H A D | moving_sprite.cpp | 39 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in MovingSprite() 47 m_sprite(), in MovingSprite() 56 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in MovingSprite() 64 m_sprite(), in MovingSprite() 78 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in MovingSprite() 86 m_sprite(), in MovingSprite() 96 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in MovingSprite() 120 m_sprite->set_action(action, loops); in set_action() 121 m_col.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in set_action() 129 m_col.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in set_action_centered() [all …]
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H A D | trampoline.cpp | 48 m_sprite = SpriteManager::current()->create(m_sprite_name); in Trampoline() 49 m_sprite->set_action("normal"); in Trampoline() 61 m_sprite = SpriteManager::current()->create(m_sprite_name); in Trampoline() 62 m_sprite->set_action("normal"); in Trampoline() 69 if (m_sprite->animation_done()) { in update() 70 m_sprite->set_action("normal"); in update() 97 m_sprite->set_action("swinging", 1); in collision() 110 m_sprite->set_action("swinging", 1); in collision() 121 m_sprite->set_animation_loops(0); in grab()
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H A D | decal.cpp | 30 m_fade_sprite(m_sprite.get()->clone()), in Decal() 66 m_sprite->draw(context.color(), get_pos(), m_layer, m_flip); in draw() 93 m_sprite.swap(m_fade_sprite); in fade_sprite() 95 m_sprite.get()->set_alpha(0); in fade_sprite() 113 m_sprite.get()->set_alpha(1.0f); in update() 122 m_sprite.get()->set_alpha(new_alpha); in update() 132 m_sprite.get()->set_alpha(1.0f); in update() 134 m_sprite.get()->set_alpha(0.0f); in update() 142 m_sprite.get()->set_alpha(alpha); in update()
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H A D | ispy.cpp | 58 …m_sprite->set_action((dir == Direction::DOWN) ? "idle-down" : ((dir == Direction::LEFT) ? "idle-le… in Ispy() 79 …m_sprite->set_action((dir == Direction::DOWN) ? "idle-down" : ((dir == Direction::LEFT) ? "idle-le… in after_editor_set() 101 …m_sprite->set_action((dir == Direction::DOWN) ? "alert-down" : ((dir == Direction::LEFT) ? "alert-… in update() 106 if (m_sprite->animation_done()) { in update() 107 …m_sprite->set_action((dir == Direction::DOWN) ? "hiding-down" : ((dir == Direction::LEFT) ? "hidin… in update() 114 if (m_sprite->animation_done()) { in update() 115 …m_sprite->set_action((dir == Direction::DOWN) ? "showing-down" : ((dir == Direction::LEFT) ? "show… in update() 120 if (m_sprite->animation_done()) { in update() 121 …m_sprite->set_action((dir == Direction::DOWN) ? "idle-down" : ((dir == Direction::LEFT) ? "idle-le… in update()
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H A D | rusty_trampoline.cpp | 48 if (m_sprite->animation_done()) { in update() 52 m_sprite->set_action("normal"); in update() 93 m_sprite->set_action("swinging", 1); in collision() 95 m_sprite->set_action("breaking", 1); in collision() 112 m_sprite->set_action("swinging", 1); in collision() 114 m_sprite->set_action("breaking", 1); in collision() 137 m_sprite->set_action("breaking", 1); in ungrab()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/badguy/ |
H A D | badguy.cpp | 128 if (!m_sprite.get()) return; in draw() 294 m_sprite->stop_animation(); in active_update() 737 if (m_sprite->has_action("iced")) in freeze() 743 m_sprite->stop_animation(); in freeze() 755 if ((!m_sprite->has_action("iced-left")) && (!m_sprite->has_action("iced")) ) in unfreeze() 758 m_sprite->set_animation_loops(); in unfreeze() 791 m_sprite->stop_animation(); in ignite() 877 m_sprite->set_action("left"); in after_editor_set() 881 m_sprite->set_action("idle"); in after_editor_set() 913 m_sprite->set_action("left"); in after_editor_set() [all …]
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H A D | bouncing_snowball.cpp | 36 m_sprite->set_action(m_dir == Direction::LEFT ? "left" : "right"); in initialize() 43 …if ((m_sprite->get_action() == "left-up" || m_sprite->get_action() == "right-up") && m_sprite->ani… in active_update() 45 m_sprite->set_action(m_dir == Direction::LEFT ? "left" : "right"); in active_update() 53 m_sprite->set_action(m_dir == Direction::LEFT ? "left-down" : "right-down"); in active_update() 55 …if (!groundBelow && (m_sprite->get_action() == "left-down" || m_sprite->get_action() == "right-dow… in active_update() 57 m_sprite->set_action(m_dir == Direction::LEFT ? "left" : "right"); in active_update() 64 m_sprite->set_action("squished"); in collision_squished() 72 if (m_sprite->get_action() == "squished") in collision_solid() 81 m_sprite->set_action(m_dir == Direction::LEFT ? "left-up" : "right-up", /* loops = */ 1); in collision_solid() 93 m_sprite->set_action(m_dir == Direction::LEFT ? "left" : "right"); in collision_solid() [all …]
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H A D | dispenser.cpp | 118 m_sprite->set_action("dropper"); in Dispenser() 131 m_sprite->set_action("working"); in Dispenser() 135 m_sprite->set_action("invisible"); in Dispenser() 143 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in Dispenser() 238 if ( m_sprite->animation_done()) { in active_update() 376 m_sprite->set_action("iced", 1); in freeze() 380 if (m_sprite->has_action("dropper-iced")) in freeze() 386 m_sprite->stop_animation(); in freeze() 424 m_sprite->set_action("dropper"); in set_correct_action() 430 m_sprite->set_action("working"); in set_correct_action() [all …]
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H A D | livefire.cpp | 60 if ((m_sprite->get_action() == "extinguish-left" || m_sprite->get_action() == "extinguish-right" ) in active_update() 61 && m_sprite->animation_done()) remove_me(); in active_update() 81 m_sprite->set_action(m_dir == Direction::LEFT ? "waking-left" : "waking-right", 1); in active_update() 87 if (m_sprite->animation_done()) { in active_update() 130 m_sprite->set_action(m_dir == Direction::LEFT ? "extinguish-left" : "extinguish-right", 1); in kill_fall() 155 m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left" : "sleeping-right"); in draw() 166 m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left" : "sleeping-right"); in initialize() 181 m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left" : "sleeping-right"); in draw() 192 m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left" : "sleeping-right"); in initialize()
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H A D | icecrusher.cpp | 98 m_sprite->set_action("idle"); in set_state() 104 m_sprite->set_action("crushing"); in set_state() 110 m_sprite->set_action("idle"); in set_state() 116 m_sprite->set_action("idle"); in set_state() 121 m_sprite->set_action("recovering"); in set_state() 126 m_sprite->set_action("recovering"); in set_state() 131 m_sprite->set_action("recovering"); in set_state() 512 if (!m_sprite->has_action("whites")) in after_sprite_set() 520 lefteye = m_sprite->clone(); in after_sprite_set() 522 righteye = m_sprite->clone(); in after_sprite_set() [all …]
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H A D | totem.cpp | 64 m_sprite->set_action(m_dir == Direction::LEFT ? "walking-left" : "walking-right"); in initialize() 68 m_sprite->set_action(m_dir == Direction::LEFT ? "stacked-left" : "stacked-right"); in initialize() 136 m_sprite->set_action(m_dir == Direction::LEFT ? "squished-left" : "squished-right"); in collision_squished() 137 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in collision_squished() 224 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in jump_on() 243 …m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); in jump_off() 254 m_sprite->set_action(m_dir == Direction::LEFT ? "stacked-left" : "stacked-right"); in synchronize_with() 258 pos.y -= m_sprite->get_current_hitbox_height(); in synchronize_with()
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H A D | mole.cpp | 118 if (m_sprite->animation_done()) { in active_update() 123 if (m_sprite->animation_done()) { in active_update() 147 m_sprite->set_action("idle"); in set_state() 152 m_sprite->set_action("idle"); in set_state() 158 m_sprite->set_action("idle"); in set_state() 163 m_sprite->set_action("peeking", 1); in set_state() 167 m_sprite->set_action("idle"); in set_state() 171 m_sprite->set_action("burning", 1); in set_state()
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quick/items/ |
H A D | qquickanimatedsprite.cpp | 322 return d->m_sprite->source(); in source() 328 return d->m_sprite->reverse(); in reverse() 334 return d->m_sprite->frameSync(); in frameSync() 340 return d->m_sprite->frames(); in frameCount() 358 return d->m_sprite->frameX(); in frameX() 364 return d->m_sprite->frameY(); in frameY() 370 return d->m_sprite->frameRate(); in frameRate() 594 d->m_sprite->setSource(arg); in setSource() 662 d->m_sprite->setFrameX(arg); in setFrameX() 673 d->m_sprite->setFrameY(arg); in setFrameY() [all …]
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quick/items/ |
H A D | qquickanimatedsprite.cpp | 322 return d->m_sprite->source(); in source() 328 return d->m_sprite->reverse(); in reverse() 334 return d->m_sprite->frameSync(); in frameSync() 340 return d->m_sprite->frames(); in frameCount() 358 return d->m_sprite->frameX(); in frameX() 364 return d->m_sprite->frameY(); in frameY() 370 return d->m_sprite->frameRate(); in frameRate() 594 d->m_sprite->setSource(arg); in setSource() 662 d->m_sprite->setFrameX(arg); in setFrameX() 673 d->m_sprite->setFrameY(arg); in setFrameY() [all …]
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/dports/games/epiphany-game/epiphany-0.7.0/src/ |
H A D | entity.cpp | 97 m_sprite.set_speed(m_speed); in set_speed() 135 (m_sprite).set_pos_x(m_position_x*k_sprite_size); in set_initial_position() 136 (m_sprite).set_pos_y(m_position_y*k_sprite_size); in set_initial_position() 191 m_sprite.move_to_pos(new_position_x*k_sprite_size, new_position_y*k_sprite_size); in move_up() 192 m_sprite.set_state(SP_UP); in move_up() 205 m_sprite.move_to_pos(new_position_x*k_sprite_size, new_position_y*k_sprite_size); in move_down() 206 m_sprite.set_state(SP_DOWN); in move_down() 218 m_sprite.move_to_pos(new_position_x*k_sprite_size, new_position_y*k_sprite_size); in move_right() 219 m_sprite.set_state(SP_RIGHT); in move_right() 230 m_sprite.move_to_pos(new_position_x*k_sprite_size, new_position_y*k_sprite_size); in move_left() [all …]
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/dports/games/knavalbattle/knavalbattle-21.12.3/src/ |
H A D | animation.cpp | 64 : m_sprite(sprite) in FadeAnimation() 75 m_sprite->setOpacity(m_from); in start() 81 m_sprite->setOpacity(m_to); in step() 86 m_sprite->setOpacity(m_from + t * (m_to / m_time)); in step() 89 m_sprite->setOpacity(m_from - t * (m_to / m_time)); in step() 98 : m_sprite(sprite) in MovementAnimation() 109 m_sprite->setPos(m_from); in start() 115 m_sprite->setPos(m_to); in step() 120 m_sprite->setPos(pos); in step()
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/dports/graphics/aseprite/aseprite-1.2.9/src/app/file/ |
H A D | gif_format.cpp | 207 , m_sprite(nullptr) in GifDecoder() 230 return m_sprite.release(); in releaseSprite() 253 if (m_sprite) { in decode() 258 switch (m_sprite->pixelFormat()) { in decode() 328 if (!m_sprite) in readImageDescRecord() 333 m_sprite->addFrame(m_frameNum); in readImageDescRecord() 727 m_sprite->root()->addLayer(m_layer); in createSprite() 760 m_sprite->palette(m_frameNum), in convertIndexedSpriteToRgb() 774 m_sprite->setPixelFormat(IMAGE_RGB); in convertIndexedSpriteToRgb() 815 UniquePtr<Sprite> m_sprite; member in app::GifDecoder [all …]
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/dports/games/kollision/kollision-21.12.3/src/ |
H A D | animation.cpp | 34 : m_sprite(sprite) in FadeAnimation() 45 m_sprite->setOpacityF(m_from); in start() 55 m_sprite->setOpacityF(val); in step() 62 m_sprite->setOpacityF(m_to); in stop() 69 : m_sprite(sprite) in MovementAnimation() 79 m_sprite->setPosition(m_from); in start() 86 m_sprite->setPosition(m_sprite->position() + delta * m_velocity); in step() 93 m_sprite->setPosition(m_from + m_velocity * m_time); in stop()
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/dports/games/freeciv/freeciv-2.6.6/client/gui-sdl2/ |
H A D | sprite.h | 26 #define GET_SURF_REAL(m_sprite) ((m_sprite)->psurface) argument 29 #define GET_SURF(m_sprite) ((m_sprite) ? GET_SURF_REAL(m_sprite) : Main.dummy) argument
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-sdl2/ |
H A D | sprite.h | 26 #define GET_SURF_REAL(m_sprite) ((m_sprite)->psurface) argument 29 #define GET_SURF(m_sprite) ((m_sprite) ? GET_SURF_REAL(m_sprite) : Main.dummy) argument
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/dports/games/freeciv/freeciv-2.6.6/client/gui-sdl/ |
H A D | sprite.h | 26 #define GET_SURF_REAL(m_sprite) ((m_sprite)->psurface) argument 29 #define GET_SURF(m_sprite) ((m_sprite) ? GET_SURF_REAL(m_sprite) : Main.dummy) argument
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-sdl/ |
H A D | sprite.h | 26 #define GET_SURF_REAL(m_sprite) ((m_sprite)->psurface) argument 29 #define GET_SURF(m_sprite) ((m_sprite) ? GET_SURF_REAL(m_sprite) : Main.dummy) argument
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