Home
last modified time | relevance | path

Searched refs:m_start_locked (Results 1 – 4 of 4) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/util/
H A DMultiplayerCommon.h296 m_start_locked(false), in MultiplayerLobbyData()
308 m_start_locked(false), in MultiplayerLobbyData()
320 m_start_locked(false), in MultiplayerLobbyData()
333 bool m_start_locked; member
H A DSerializeMultiplayerCommon.cpp265 & BOOST_SERIALIZATION_NVP(m_start_locked) in serialize()
/dports/games/freeorion/freeorion-0.4.10.2/server/
H A DServerFSM.cpp431 dummy_lobby_data.m_start_locked = true; in UpdateIngameLobby()
969 m_lobby_data->m_start_locked = true; in ValidateClientLimits()
972 m_lobby_data->m_start_locked = true; in ValidateClientLimits()
978 m_lobby_data->m_start_locked = true; in ValidateClientLimits()
981 m_lobby_data->m_start_locked = true; in ValidateClientLimits()
984 m_lobby_data->m_start_locked = true; in ValidateClientLimits()
987 m_lobby_data->m_start_locked = true; in ValidateClientLimits()
990 m_lobby_data->m_start_locked = false; in ValidateClientLimits()
1667 if (m_lobby_data->m_start_locked) { in react()
/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DMultiplayerLobbyWnd.cpp1122 if (m_lobby_data.m_start_locked) { in PopulatePlayerList()