Searched refs:m_state_outer (Results 1 – 5 of 5) sorted by relevance
126 renderer.SetState(m_state_outer, Renderer::eWireframeOnly); in render()127 renderer.SetState(m_state_outer, Renderer::eFullMaterials); in render()233 Shader* RotateManipulator::m_state_outer; member in RotateManipulator
133 static Shader* m_state_outer;
669 RotateManipulator::m_state_outer = GlobalShaderCache().capture("$WIRE_OVERLAY"); in constructStatic()
959 static Shader* m_state_outer; member in RotateManipulator1040 renderer.SetState(m_state_outer, Renderer::eWireframeOnly); in render()1041 renderer.SetState(m_state_outer, Renderer::eFullMaterials); in render()1171 Shader* RotateManipulator::m_state_outer; member in RotateManipulator3320 RotateManipulator::m_state_outer = GlobalShaderCache().capture("$WIRE_OVERLAY"); in constructStatic()
886 static Shader* m_state_outer; member in RotateManipulator960 renderer.SetState( m_state_outer, Renderer::eWireframeOnly ); in render()961 renderer.SetState( m_state_outer, Renderer::eFullMaterials ); in render()1080 Shader* RotateManipulator::m_state_outer; member in RotateManipulator3010 RotateManipulator::m_state_outer = GlobalShaderCache().capture( "$WIRE_OVERLAY" ); in constructStatic()