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Searched refs:m_state_outer (Results 1 – 5 of 5) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/selection/
H A DManipulators.cpp126 renderer.SetState(m_state_outer, Renderer::eWireframeOnly); in render()
127 renderer.SetState(m_state_outer, Renderer::eFullMaterials); in render()
233 Shader* RotateManipulator::m_state_outer; member in RotateManipulator
H A DManipulators.h133 static Shader* m_state_outer;
H A DRadiantSelectionSystem.cpp669 RotateManipulator::m_state_outer = GlobalShaderCache().capture("$WIRE_OVERLAY"); in constructStatic()
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Dselection.cpp959 static Shader* m_state_outer; member in RotateManipulator
1040 renderer.SetState(m_state_outer, Renderer::eWireframeOnly); in render()
1041 renderer.SetState(m_state_outer, Renderer::eFullMaterials); in render()
1171 Shader* RotateManipulator::m_state_outer; member in RotateManipulator
3320 RotateManipulator::m_state_outer = GlobalShaderCache().capture("$WIRE_OVERLAY"); in constructStatic()
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Dselection.cpp886 static Shader* m_state_outer; member in RotateManipulator
960 renderer.SetState( m_state_outer, Renderer::eWireframeOnly ); in render()
961 renderer.SetState( m_state_outer, Renderer::eFullMaterials ); in render()
1080 Shader* RotateManipulator::m_state_outer; member in RotateManipulator
3010 RotateManipulator::m_state_outer = GlobalShaderCache().capture( "$WIRE_OVERLAY" ); in constructStatic()