Searched refs:m_strokeFixed (Results 1 – 3 of 3) sorted by relevance
31 m_strokeFixed( false ), in GameControl()49 bool m_strokeFixed; member
292 if ( m_game.m_strokeFixed ) outline( screen, 12, 0 ); in draw()302 case 12: m_game.m_strokeFixed = ! m_game.m_strokeFixed; break; in onHotSpot()
1157 m_strokeFixed = false; in edit()1274 if ( m_strokeFixed ) { in handlePlayEvent()