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Searched refs:m_strokeFixed (Results 1 – 3 of 3) sorted by relevance

/dports/games/numptyphysics/numptyphysics/
H A DGame.h31 m_strokeFixed( false ), in GameControl()
49 bool m_strokeFixed; member
H A DOverlay.cpp292 if ( m_game.m_strokeFixed ) outline( screen, 12, 0 ); in draw()
302 case 12: m_game.m_strokeFixed = ! m_game.m_strokeFixed; break; in onHotSpot()
H A DGame.cpp1157 m_strokeFixed = false; in edit()
1274 if ( m_strokeFixed ) { in handlePlayEvent()