Searched refs:m_surroundMode (Results 1 – 4 of 4) sorted by relevance
60 m_surroundMode(Eac3SurroundMode::NOT_SET), in Eac3Settings()104 m_surroundMode(Eac3SurroundMode::NOT_SET), in Eac3Settings()247 …m_surroundMode = Eac3SurroundModeMapper::GetEac3SurroundModeForName(jsonValue.GetString("surroundM… in operator =()362 …oad.WithString("surroundMode", Eac3SurroundModeMapper::GetNameForEac3SurroundMode(m_surroundMode)); in Jsonize()
62 m_surroundMode(Eac3SurroundMode::NOT_SET), in Eac3Settings()108 m_surroundMode(Eac3SurroundMode::NOT_SET), in Eac3Settings()258 …m_surroundMode = Eac3SurroundModeMapper::GetEac3SurroundModeForName(jsonValue.GetString("surroundM… in operator =()379 …oad.WithString("surroundMode", Eac3SurroundModeMapper::GetNameForEac3SurroundMode(m_surroundMode)); in Jsonize()
890 inline const Eac3SurroundMode& GetSurroundMode() const{ return m_surroundMode; } in GetSurroundMode()902 …undMode(const Eac3SurroundMode& value) { m_surroundModeHasBeenSet = true; m_surroundMode = value; } in SetSurroundMode()908 …undMode(Eac3SurroundMode&& value) { m_surroundModeHasBeenSet = true; m_surroundMode = std::move(va… in SetSurroundMode()984 Eac3SurroundMode m_surroundMode; variable
656 inline const Eac3SurroundMode& GetSurroundMode() const{ return m_surroundMode; } in GetSurroundMode()668 …undMode(const Eac3SurroundMode& value) { m_surroundModeHasBeenSet = true; m_surroundMode = value; } in SetSurroundMode()674 …undMode(Eac3SurroundMode&& value) { m_surroundModeHasBeenSet = true; m_surroundMode = std::move(va… in SetSurroundMode()747 Eac3SurroundMode m_surroundMode; variable