Searched refs:m_switch_ticks (Results 1 – 3 of 3) sorted by relevance
150 m_switch_ticks = -1; in ItemManager()305 if(m_switch_ticks>=0) in dropNewItem()335 if (m_switch_ticks >= 0) in placeItem()412 if(m_switch_ticks>=0) in reset()419 m_switch_ticks = -1; in reset()446 m_switch_ticks = -1; in reset()457 if(m_switch_ticks>=0) in update()459 m_switch_ticks -= ticks; in update()460 if(m_switch_ticks<0) in update()555 if(m_switch_ticks<0) in switchItemsInternal()[all …]
261 if(m_switch_ticks>ticks) in forwardTime()262 m_switch_ticks -= ticks; in forwardTime()263 else if (m_switch_ticks >= 0) in forwardTime()266 m_switch_ticks = -1; in forwardTime()352 m_switch_ticks = m_confirmed_switch_ticks; in restoreState()410 if (m_switch_ticks >= 0) in restoreState()516 m_confirmed_switch_ticks = m_switch_ticks; in restoreState()526 .addUInt32(m_switch_ticks).addUInt32(all_items); in saveCompleteState()
119 int m_switch_ticks; member in ItemManager146 bool areItemsSwitched() { return (m_switch_ticks > 0); } in areItemsSwitched()