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Searched refs:m_switch_ticks (Results 1 – 3 of 3) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/items/
H A Ditem_manager.cpp150 m_switch_ticks = -1; in ItemManager()
305 if(m_switch_ticks>=0) in dropNewItem()
335 if (m_switch_ticks >= 0) in placeItem()
412 if(m_switch_ticks>=0) in reset()
419 m_switch_ticks = -1; in reset()
446 m_switch_ticks = -1; in reset()
457 if(m_switch_ticks>=0) in update()
459 m_switch_ticks -= ticks; in update()
460 if(m_switch_ticks<0) in update()
555 if(m_switch_ticks<0) in switchItemsInternal()
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H A Dnetwork_item_manager.cpp261 if(m_switch_ticks>ticks) in forwardTime()
262 m_switch_ticks -= ticks; in forwardTime()
263 else if (m_switch_ticks >= 0) in forwardTime()
266 m_switch_ticks = -1; in forwardTime()
352 m_switch_ticks = m_confirmed_switch_ticks; in restoreState()
410 if (m_switch_ticks >= 0) in restoreState()
516 m_confirmed_switch_ticks = m_switch_ticks; in restoreState()
526 .addUInt32(m_switch_ticks).addUInt32(all_items); in saveCompleteState()
H A Ditem_manager.hpp119 int m_switch_ticks; member in ItemManager
146 bool areItemsSwitched() { return (m_switch_ticks > 0); } in areItemsSwitched()