Searched refs:m_textureSwizzle (Results 1 – 3 of 3) sorted by relevance
694 m_textureSwizzle[0].name = "diffuseMap_swizzle"; in QSSGShaderDefaultMaterialKeyProperties()695 m_textureSwizzle[1].name = "emissiveMap_swizzle"; in QSSGShaderDefaultMaterialKeyProperties()696 m_textureSwizzle[2].name = "specularMap_swizzle"; in QSSGShaderDefaultMaterialKeyProperties()697 m_textureSwizzle[3].name = "baseColorMap_swizzle"; in QSSGShaderDefaultMaterialKeyProperties()698 m_textureSwizzle[4].name = "bumpMap_swizzle"; in QSSGShaderDefaultMaterialKeyProperties()700 m_textureSwizzle[6].name = "normalMap_swizzle"; in QSSGShaderDefaultMaterialKeyProperties()705 m_textureSwizzle[11].name = "opacityMap_swizzle"; in QSSGShaderDefaultMaterialKeyProperties()706 m_textureSwizzle[12].name = "roughnessMap_swizzle"; in QSSGShaderDefaultMaterialKeyProperties()707 m_textureSwizzle[13].name = "metalnessMap_swizzle"; in QSSGShaderDefaultMaterialKeyProperties()708 m_textureSwizzle[14].name = "occlusionMap_swizzle"; in QSSGShaderDefaultMaterialKeyProperties()[all …]
1003 const MaybeTextureSwizzle m_textureSwizzle; member in deqp::gles31::Functional::__anond2694a850111::TextureGatherCase1057 , m_textureSwizzle (textureSwizzle) in TextureGatherCase()1310 if (m_textureSwizzle.isSome()) in init()1322 const deUint32 curGLSwizzle = getGLTextureSwizzleComponent(m_textureSwizzle.getSwizzle()[i]); in init()1340 << TestLog::Message << "Using texture swizzle " << m_textureSwizzle << TestLog::EndMessage; in init()1712 swizzleTexture(m_swizzledTexture, refTexture, m_textureSwizzle); in createAndUploadTexture()1845 swizzleTexture(m_swizzledTexture, refTexture, m_textureSwizzle); in createAndUploadTexture()1986 swizzleTexture(m_swizzledTexture, refTexture, m_textureSwizzle); in createAndUploadTexture()
389 …&theSwizzleKeyProp = renderer->defaultMaterialShaderKeyProperties().m_textureSwizzle[inImageIndex]; in prepareImageForRender()