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Searched refs:m_textureinitialized (Results 1 – 10 of 10) sorted by relevance

/dports/devel/bullet/bullet3-3.21/examples/ExampleBrowser/
H A DGL_ShapeDrawer.h46 bool m_textureinitialized; variable
H A DGL_ShapeDrawer.cpp327 if (m_textureenabled && (!m_textureinitialized)) in drawOpenGL()
371 m_textureinitialized = true; in drawOpenGL()
726 m_textureinitialized = false; in GL_ShapeDrawer()
738 if (m_textureinitialized) in ~GL_ShapeDrawer()
/dports/devel/py-bullet3/bullet3-3.21/examples/ExampleBrowser/
H A DGL_ShapeDrawer.h46 bool m_textureinitialized; variable
H A DGL_ShapeDrawer.cpp327 if (m_textureenabled && (!m_textureinitialized)) in drawOpenGL()
371 m_textureinitialized = true; in drawOpenGL()
726 m_textureinitialized = false; in GL_ShapeDrawer()
738 if (m_textureinitialized) in ~GL_ShapeDrawer()
/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/
H A DGLInstancingRenderer.h30 bool m_textureinitialized; variable
H A DSimpleOpenGL2Renderer.cpp220 m_textureinitialized=true; in drawOpenGL()
H A DGLInstancingRenderer.cpp361 m_textureinitialized(false), in GLInstancingRenderer()
1395 if (!m_textureinitialized) in init()
1442 m_textureinitialized = true; in init()
/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/
H A DGLInstancingRenderer.h30 bool m_textureinitialized; variable
H A DSimpleOpenGL2Renderer.cpp220 m_textureinitialized=true; in drawOpenGL()
H A DGLInstancingRenderer.cpp361 m_textureinitialized(false), in GLInstancingRenderer()
1395 if (!m_textureinitialized) in init()
1442 m_textureinitialized = true; in init()