Searched refs:m_textureinitialized (Results 1 – 10 of 10) sorted by relevance
46 bool m_textureinitialized; variable
327 if (m_textureenabled && (!m_textureinitialized)) in drawOpenGL()371 m_textureinitialized = true; in drawOpenGL()726 m_textureinitialized = false; in GL_ShapeDrawer()738 if (m_textureinitialized) in ~GL_ShapeDrawer()
30 bool m_textureinitialized; variable
220 m_textureinitialized=true; in drawOpenGL()
361 m_textureinitialized(false), in GLInstancingRenderer()1395 if (!m_textureinitialized) in init()1442 m_textureinitialized = true; in init()