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Searched refs:m_thing (Results 1 – 25 of 32) sorted by relevance

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/dports/science/simbody/simbody-Simbody-3.7/SimTKcommon/include/SimTKcommon/internal/
H A DValue.h115 explicit Value(const T& value) : m_thing(value) {} in Value()
126 Value(const Value& value) : m_thing(value.m_thing) {} in Value()
130 Value(const Value&& value) : m_thing(std::move(value.m_thing)) {} in Value()
135 { m_thing = value.m_thing; return *this; }
142 { m_thing = std::move(value.m_thing); return *this; }
147 { m_thing = value; return *this; }
152 { m_thing = std::move(value); return *this; }
157 const T& get() const {return m_thing;} in get()
162 T& upd() {return m_thing;} in upd()
166 void set(const T& value) {m_thing = value;} in set()
[all …]
/dports/science/axom/axom-0.6.1/src/cmake/blt/tests/smoke/
H A Dblt_gmock_smoke.cpp28 : m_thing(thing) in MethodCaller()
36 m_thing->Method(); in Go()
37 m_thing->Method(); in Go()
41 Thing* m_thing; member in MethodCaller
/dports/science/ascent/ascent-0.7.1-66-gbcf2742a/src/blt/tests/smoke/
H A Dblt_gmock_smoke.cpp28 : m_thing(thing) in MethodCaller()
36 m_thing->Method(); in Go()
37 m_thing->Method(); in Go()
41 Thing* m_thing; member in MethodCaller
/dports/science/conduit/conduit-0.8.0/src/blt/tests/smoke/
H A Dblt_gmock_smoke.cpp28 : m_thing(thing) in MethodCaller()
36 m_thing->Method(); in Go()
37 m_thing->Method(); in Go()
41 Thing* m_thing; member in MethodCaller
/dports/devel/loki/loki-0.1.7/test/LevelMutex/
H A DThing.hpp189 explicit inline Unlocker( volatile Thingy * thing ) : m_thing( thing ) {} in Unlocker()
190 inline Unlocker( const Unlocker & that ) : m_thing( that.m_thing ) in Unlocker()
192 const_cast< Unlocker & >( that ).m_thing = NULL; in Unlocker()
197 if ( NULL != m_thing ) in Unlock()
198 m_thing->UnlockHierarchy(); in Unlock()
201 volatile Thingy * m_thing; member in Unlocker
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_defs.h477 struct mobj_s *m_thing; // this object member
488 struct precipmobj_s *m_thing; // this object member
H A Dp_floor.c1028 switch (node->m_thing->type) in SearchMarioNode()
1073 if (node->m_thing->health == 0 // this only really applies for monitors in SearchMarioNode()
1074 …|| (!(node->m_thing->flags & MF_MONITOR) && (mobjinfo[node->m_thing->type].flags & MF_MONITOR))) /… in SearchMarioNode()
1078 || node->m_thing->x < thing->x // or the thing with the lowest x value (left to right item order) in SearchMarioNode()
1079 || node->m_thing->y < thing->y) // or the thing with the lowest y value (top to bottom item order) in SearchMarioNode()
1080 thing = node->m_thing; in SearchMarioNode()
1269 mo = node->m_thing; in T_SectorHasEnemies()
1585 thing = node->m_thing; in T_RaiseSector()
H A Dp_map.c4353 if (!(n->m_thing->flags & MF_NOBLOCKMAP)) in P_CheckSector()
4355 if (!PIT_ChangeSector(n->m_thing, false)) in P_CheckSector()
4459 if (!(n->m_thing->flags & MF_NOBLOCKMAP)) in P_CheckSector()
4461 PIT_ChangeSector(n->m_thing, true); in P_CheckSector()
4484 PIT_ChangeSector(n->m_thing, true); // process it in P_CheckSector()
4583 node->m_thing = thing; // mobj in P_AddSecnode()
4624 node->m_thing = thing; // mobj in P_AddPrecipSecnode()
4827 node->m_thing = NULL; in P_CreateSecNodeList()
4863 if (!node->m_thing) in P_CreateSecNodeList()
4910 node->m_thing = NULL; in P_CreatePrecipSecNodeList()
[all …]
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dr_defs.h237 struct mobj_s *m_thing; // this object member
H A Dp_map.c1996 if (!(n->m_thing->flags & MF_NOBLOCKMAP)) //jff 4/7/98 don't do these in P_CheckSector()
1997 PIT_ChangeSector(n->m_thing); // process it in P_CheckSector()
2041 node->m_thing = thing; // Yes. Setting m_thing says 'keep it'. in P_AddSecnode()
2056 node->m_thing = thing; // mobj in P_AddSecnode()
2196 node->m_thing = NULL; in P_CreateSecNodeList()
2231 if (node->m_thing == NULL) in P_CreateSecNodeList()
H A Dp_spec.c2712 if (!((thing = node->m_thing)->flags & MF_NOCLIP) && in T_Scroll()
2940 thing = node->m_thing; in T_Friction()
3274 thing = node->m_thing; in T_Pusher()
/dports/games/prboom/prboom-2.5.0/src/
H A Dr_defs.h238 struct mobj_s *m_thing; // this object member
H A Dp_map.c1996 if (!(n->m_thing->flags & MF_NOBLOCKMAP)) //jff 4/7/98 don't do these in P_CheckSector()
1997 PIT_ChangeSector(n->m_thing); // process it in P_CheckSector()
2041 node->m_thing = thing; // Yes. Setting m_thing says 'keep it'. in P_AddSecnode()
2056 node->m_thing = thing; // mobj in P_AddSecnode()
2196 node->m_thing = NULL; in P_CreateSecNodeList()
2231 if (node->m_thing == NULL) in P_CreateSecNodeList()
H A Dp_spec.c2671 if (!((thing = node->m_thing)->flags & MF_NOCLIP) && in T_Scroll()
2899 thing = node->m_thing; in T_Friction()
3233 thing = node->m_thing; in T_Pusher()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dr_defs.h260 struct mobj_s *m_thing; // this object member
H A Dp_map.c2059 if (!(n->m_thing->flags & MF_NOBLOCKMAP)) //jff 4/7/98 don't do these in P_CheckSector()
2060 PIT_ChangeSector(n->m_thing); // process it in P_CheckSector()
2158 node->m_thing = thing; // Yes. Setting m_thing says 'keep it'. in P_AddSecnode()
2173 node->m_thing = thing; // mobj in P_AddSecnode()
2313 node->m_thing = NULL; in P_CreateSecNodeList()
2348 if (node->m_thing == NULL) in P_CreateSecNodeList()
H A Dp_spec.c2810 if (!((thing = node->m_thing)->flags & MF_NOCLIP) && in T_Scroll()
3046 thing = node->m_thing; in T_Friction()
3380 thing = node->m_thing; in T_Pusher()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_map.c3314 if (!(ns->m_thing->flags & MF_NOBLOCKMAP))
3316 PIT_ChangeSector(ns->m_thing); // ns may get removed to freelist
3338 if (!(ns->m_thing->flags & MF_NOBLOCKMAP)) //jff 4/7/98 don't do these
3340 PIT_ChangeSector(ns->m_thing); // process it
3406 node->m_thing = thing; // Yes. Setting m_thing says 'keep it'.
3421 node->m_thing = thing; // mobj
3556 node->m_thing = NULL;
3594 if (node->m_thing == NULL)
H A Dr_defs.h598 struct mobj_s *m_thing; // this object member
H A Dp_spec.c3631 thing = node->m_thing; in T_Scroll()
3887 thing = node->m_thing; in T_Friction()
4277 thing = node->m_thing; in T_Pusher()
4387 thing = node->m_thing; in T_Pusher()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_map.cpp5525 (n->m_thing->flags5 & MF5_MOVEWITHSECTOR)) in P_ChangeSector()
5527 iterator(n->m_thing, &cpos); in P_ChangeSector()
5586 (n->m_thing->flags5 & MF5_MOVEWITHSECTOR)) in P_ChangeSector()
5588 iterator(n->m_thing, &cpos); // process it in P_ChangeSector()
5589 if (iterator2 != NULL) iterator2(n->m_thing, &cpos); in P_ChangeSector()
5618 n->m_thing->UpdateWaterLevel(n->m_thing->Z(), false); in P_ChangeSector()
5619 P_CheckFakeFloorTriggers(n->m_thing, n->m_thing->Z() - amt); in P_ChangeSector()
5703 node->m_thing = thing; // Yes. Setting m_thing says 'keep it'. in P_AddSecnode()
5718 node->m_thing = thing; // mobj in P_AddSecnode()
5835 node->m_thing = NULL; in P_CreateSecNodeList()
[all …]
H A Dp_spec.cpp2263 thing = node->m_thing; in Tick()
2428 if (node->m_thing->flags2 & MF2_FLOORCLIP) in AdjustFloorClip()
2430 node->m_thing->AdjustFloorClip(); in AdjustFloorClip()
H A Dp_user.cpp2718 if (snode->m_thing == act) in P_PredictPlayer()
2871 node->m_thing = NULL; in P_UnPredictPlayer()
2888 if (node->m_thing == NULL) in P_UnPredictPlayer()
2911 if (snode->m_thing == act) in P_UnPredictPlayer()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dr_defs.h349 AActor *m_thing; // this object member
H A Dp_map.cpp3036 if (!(n->m_thing->flags & MF_NOBLOCKMAP)) //jff 4/7/98 don't do these in P_ChangeSector()
3037 PIT_ChangeSector(n->m_thing); // process it in P_ChangeSector()
3110 node->m_thing = thing; // Yes. Setting m_thing says 'keep it'. in P_AddSecnode()
3125 node->m_thing = thing; // mobj in P_AddSecnode()
3259 node->m_thing = NULL; in P_CreateSecNodeList()
3300 if (node->m_thing == NULL) in P_CreateSecNodeList()

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