/dports/science/simbody/simbody-Simbody-3.7/SimTKcommon/include/SimTKcommon/internal/ |
H A D | Value.h | 115 explicit Value(const T& value) : m_thing(value) {} in Value() 126 Value(const Value& value) : m_thing(value.m_thing) {} in Value() 130 Value(const Value&& value) : m_thing(std::move(value.m_thing)) {} in Value() 135 { m_thing = value.m_thing; return *this; } 142 { m_thing = std::move(value.m_thing); return *this; } 147 { m_thing = value; return *this; } 152 { m_thing = std::move(value); return *this; } 157 const T& get() const {return m_thing;} in get() 162 T& upd() {return m_thing;} in upd() 166 void set(const T& value) {m_thing = value;} in set() [all …]
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/dports/science/axom/axom-0.6.1/src/cmake/blt/tests/smoke/ |
H A D | blt_gmock_smoke.cpp | 28 : m_thing(thing) in MethodCaller() 36 m_thing->Method(); in Go() 37 m_thing->Method(); in Go() 41 Thing* m_thing; member in MethodCaller
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/dports/science/ascent/ascent-0.7.1-66-gbcf2742a/src/blt/tests/smoke/ |
H A D | blt_gmock_smoke.cpp | 28 : m_thing(thing) in MethodCaller() 36 m_thing->Method(); in Go() 37 m_thing->Method(); in Go() 41 Thing* m_thing; member in MethodCaller
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/dports/science/conduit/conduit-0.8.0/src/blt/tests/smoke/ |
H A D | blt_gmock_smoke.cpp | 28 : m_thing(thing) in MethodCaller() 36 m_thing->Method(); in Go() 37 m_thing->Method(); in Go() 41 Thing* m_thing; member in MethodCaller
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/dports/devel/loki/loki-0.1.7/test/LevelMutex/ |
H A D | Thing.hpp | 189 explicit inline Unlocker( volatile Thingy * thing ) : m_thing( thing ) {} in Unlocker() 190 inline Unlocker( const Unlocker & that ) : m_thing( that.m_thing ) in Unlocker() 192 const_cast< Unlocker & >( that ).m_thing = NULL; in Unlocker() 197 if ( NULL != m_thing ) in Unlock() 198 m_thing->UnlockHierarchy(); in Unlock() 201 volatile Thingy * m_thing; member in Unlocker
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_defs.h | 477 struct mobj_s *m_thing; // this object member 488 struct precipmobj_s *m_thing; // this object member
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H A D | p_floor.c | 1028 switch (node->m_thing->type) in SearchMarioNode() 1073 if (node->m_thing->health == 0 // this only really applies for monitors in SearchMarioNode() 1074 …|| (!(node->m_thing->flags & MF_MONITOR) && (mobjinfo[node->m_thing->type].flags & MF_MONITOR))) /… in SearchMarioNode() 1078 || node->m_thing->x < thing->x // or the thing with the lowest x value (left to right item order) in SearchMarioNode() 1079 || node->m_thing->y < thing->y) // or the thing with the lowest y value (top to bottom item order) in SearchMarioNode() 1080 thing = node->m_thing; in SearchMarioNode() 1269 mo = node->m_thing; in T_SectorHasEnemies() 1585 thing = node->m_thing; in T_RaiseSector()
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H A D | p_map.c | 4353 if (!(n->m_thing->flags & MF_NOBLOCKMAP)) in P_CheckSector() 4355 if (!PIT_ChangeSector(n->m_thing, false)) in P_CheckSector() 4459 if (!(n->m_thing->flags & MF_NOBLOCKMAP)) in P_CheckSector() 4461 PIT_ChangeSector(n->m_thing, true); in P_CheckSector() 4484 PIT_ChangeSector(n->m_thing, true); // process it in P_CheckSector() 4583 node->m_thing = thing; // mobj in P_AddSecnode() 4624 node->m_thing = thing; // mobj in P_AddPrecipSecnode() 4827 node->m_thing = NULL; in P_CreateSecNodeList() 4863 if (!node->m_thing) in P_CreateSecNodeList() 4910 node->m_thing = NULL; in P_CreatePrecipSecNodeList() [all …]
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | r_defs.h | 237 struct mobj_s *m_thing; // this object member
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H A D | p_map.c | 1996 if (!(n->m_thing->flags & MF_NOBLOCKMAP)) //jff 4/7/98 don't do these in P_CheckSector() 1997 PIT_ChangeSector(n->m_thing); // process it in P_CheckSector() 2041 node->m_thing = thing; // Yes. Setting m_thing says 'keep it'. in P_AddSecnode() 2056 node->m_thing = thing; // mobj in P_AddSecnode() 2196 node->m_thing = NULL; in P_CreateSecNodeList() 2231 if (node->m_thing == NULL) in P_CreateSecNodeList()
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H A D | p_spec.c | 2712 if (!((thing = node->m_thing)->flags & MF_NOCLIP) && in T_Scroll() 2940 thing = node->m_thing; in T_Friction() 3274 thing = node->m_thing; in T_Pusher()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | r_defs.h | 238 struct mobj_s *m_thing; // this object member
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H A D | p_map.c | 1996 if (!(n->m_thing->flags & MF_NOBLOCKMAP)) //jff 4/7/98 don't do these in P_CheckSector() 1997 PIT_ChangeSector(n->m_thing); // process it in P_CheckSector() 2041 node->m_thing = thing; // Yes. Setting m_thing says 'keep it'. in P_AddSecnode() 2056 node->m_thing = thing; // mobj in P_AddSecnode() 2196 node->m_thing = NULL; in P_CreateSecNodeList() 2231 if (node->m_thing == NULL) in P_CreateSecNodeList()
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H A D | p_spec.c | 2671 if (!((thing = node->m_thing)->flags & MF_NOCLIP) && in T_Scroll() 2899 thing = node->m_thing; in T_Friction() 3233 thing = node->m_thing; in T_Pusher()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | r_defs.h | 260 struct mobj_s *m_thing; // this object member
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H A D | p_map.c | 2059 if (!(n->m_thing->flags & MF_NOBLOCKMAP)) //jff 4/7/98 don't do these in P_CheckSector() 2060 PIT_ChangeSector(n->m_thing); // process it in P_CheckSector() 2158 node->m_thing = thing; // Yes. Setting m_thing says 'keep it'. in P_AddSecnode() 2173 node->m_thing = thing; // mobj in P_AddSecnode() 2313 node->m_thing = NULL; in P_CreateSecNodeList() 2348 if (node->m_thing == NULL) in P_CreateSecNodeList()
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H A D | p_spec.c | 2810 if (!((thing = node->m_thing)->flags & MF_NOCLIP) && in T_Scroll() 3046 thing = node->m_thing; in T_Friction() 3380 thing = node->m_thing; in T_Pusher()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_map.c | 3314 if (!(ns->m_thing->flags & MF_NOBLOCKMAP)) 3316 PIT_ChangeSector(ns->m_thing); // ns may get removed to freelist 3338 if (!(ns->m_thing->flags & MF_NOBLOCKMAP)) //jff 4/7/98 don't do these 3340 PIT_ChangeSector(ns->m_thing); // process it 3406 node->m_thing = thing; // Yes. Setting m_thing says 'keep it'. 3421 node->m_thing = thing; // mobj 3556 node->m_thing = NULL; 3594 if (node->m_thing == NULL)
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H A D | r_defs.h | 598 struct mobj_s *m_thing; // this object member
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H A D | p_spec.c | 3631 thing = node->m_thing; in T_Scroll() 3887 thing = node->m_thing; in T_Friction() 4277 thing = node->m_thing; in T_Pusher() 4387 thing = node->m_thing; in T_Pusher()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_map.cpp | 5525 (n->m_thing->flags5 & MF5_MOVEWITHSECTOR)) in P_ChangeSector() 5527 iterator(n->m_thing, &cpos); in P_ChangeSector() 5586 (n->m_thing->flags5 & MF5_MOVEWITHSECTOR)) in P_ChangeSector() 5588 iterator(n->m_thing, &cpos); // process it in P_ChangeSector() 5589 if (iterator2 != NULL) iterator2(n->m_thing, &cpos); in P_ChangeSector() 5618 n->m_thing->UpdateWaterLevel(n->m_thing->Z(), false); in P_ChangeSector() 5619 P_CheckFakeFloorTriggers(n->m_thing, n->m_thing->Z() - amt); in P_ChangeSector() 5703 node->m_thing = thing; // Yes. Setting m_thing says 'keep it'. in P_AddSecnode() 5718 node->m_thing = thing; // mobj in P_AddSecnode() 5835 node->m_thing = NULL; in P_CreateSecNodeList() [all …]
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H A D | p_spec.cpp | 2263 thing = node->m_thing; in Tick() 2428 if (node->m_thing->flags2 & MF2_FLOORCLIP) in AdjustFloorClip() 2430 node->m_thing->AdjustFloorClip(); in AdjustFloorClip()
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H A D | p_user.cpp | 2718 if (snode->m_thing == act) in P_PredictPlayer() 2871 node->m_thing = NULL; in P_UnPredictPlayer() 2888 if (node->m_thing == NULL) in P_UnPredictPlayer() 2911 if (snode->m_thing == act) in P_UnPredictPlayer()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | r_defs.h | 349 AActor *m_thing; // this object member
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H A D | p_map.cpp | 3036 if (!(n->m_thing->flags & MF_NOBLOCKMAP)) //jff 4/7/98 don't do these in P_ChangeSector() 3037 PIT_ChangeSector(n->m_thing); // process it in P_ChangeSector() 3110 node->m_thing = thing; // Yes. Setting m_thing says 'keep it'. in P_AddSecnode() 3125 node->m_thing = thing; // mobj in P_AddSecnode() 3259 node->m_thing = NULL; in P_CreateSecNodeList() 3300 if (node->m_thing == NULL) in P_CreateSecNodeList()
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