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Searched refs:m_tilesHigh (Results 1 – 2 of 2) sorted by relevance

/dports/games/kgoldrunner/kgoldrunner-21.12.3/src/
H A Dkgrscene.cpp41 m_tilesHigh (FIELDHEIGHT + 2 * 2), in KGrScene()
52 m_tiles.fill (nullptr, m_tilesWide * m_tilesHigh); in KGrScene()
53 m_tileTypes.fill (FREE, m_tilesWide * m_tilesHigh); in KGrScene()
102 size.height() / m_tilesHigh); in redrawScene()
104 m_topLeftY = (size.height() - m_tilesHigh * tileSize)/2.0; in redrawScene()
112 (m_tilesHigh - 4) * tileSize + 2); in redrawScene()
129 setTile (tile, tileSize, index/m_tilesHigh, index%m_tilesHigh); in redrawScene()
184 int index = i * m_tilesHigh + j; in redrawScene()
348 (m_tilesHigh - 4) * m_tileSize)); in loadBackground()
364 int index = x * m_tilesHigh + y; in setBorderTile()
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H A Dkgrscene.h236 int m_tilesHigh; variable