Searched refs:m_tilesHigh (Results 1 – 2 of 2) sorted by relevance
41 m_tilesHigh (FIELDHEIGHT + 2 * 2), in KGrScene()52 m_tiles.fill (nullptr, m_tilesWide * m_tilesHigh); in KGrScene()53 m_tileTypes.fill (FREE, m_tilesWide * m_tilesHigh); in KGrScene()102 size.height() / m_tilesHigh); in redrawScene()104 m_topLeftY = (size.height() - m_tilesHigh * tileSize)/2.0; in redrawScene()112 (m_tilesHigh - 4) * tileSize + 2); in redrawScene()129 setTile (tile, tileSize, index/m_tilesHigh, index%m_tilesHigh); in redrawScene()184 int index = i * m_tilesHigh + j; in redrawScene()348 (m_tilesHigh - 4) * m_tileSize)); in loadBackground()364 int index = x * m_tilesHigh + y; in setBorderTile()[all …]
236 int m_tilesHigh; variable