Searched refs:m_turnOff (Results 1 – 2 of 2) sorted by relevance
446 m_turnOff = FALSE8; in Wipe()452 if (m_turnOff) { in TurnOff()454 m_turnOff = FALSE8; in TurnOff()468 m_turnOff = FALSE8; in TurnOff()507 …m_turnOff = TRUE8; // this will keep updating until m_channel is set to -1 by turn off at which po… in UpdateGameCycle()557 if (m_turnOff) { in UpdateGameCycle()661 if ((m_channel == -1) || (m_turnOff)) in SetUnhearable()667 m_turnOff = TRUE8; in SetUnhearable()677 m_turnOff = TRUE8; // fade down in Remove()734 m_turnOff = FALSE8; in Register()
182 bool8 m_turnOff; // turning off variable