/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shaderio.h | 142 bool two_sided() {return m_two_sided;} in two_sided() 159 bool m_two_sided; variable
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H A D | sfn_shaderio.cpp | 39 m_two_sided(false), in ShaderIO() 382 m_two_sided = true; in set_two_sided()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shaderio.h | 148 bool two_sided() {return m_two_sided;} in two_sided() 165 bool m_two_sided; variable
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H A D | sfn_shaderio.cpp | 39 m_two_sided(false), in ShaderIO() 427 m_two_sided = true; in set_two_sided()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shaderio.h | 148 bool two_sided() {return m_two_sided;} in two_sided() 165 bool m_two_sided; variable
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H A D | sfn_shaderio.cpp | 39 m_two_sided(false), in ShaderIO() 427 m_two_sided = true; in set_two_sided()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shaderio.h | 148 bool two_sided() {return m_two_sided;} in two_sided() 165 bool m_two_sided; variable
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H A D | sfn_shaderio.cpp | 39 m_two_sided(false), in ShaderIO() 427 m_two_sided = true; in set_two_sided()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shaderio.h | 148 bool two_sided() {return m_two_sided;} in two_sided() 165 bool m_two_sided; variable
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H A D | sfn_shaderio.cpp | 39 m_two_sided(false), in ShaderIO() 427 m_two_sided = true; in set_two_sided()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shaderio.h | 148 bool two_sided() {return m_two_sided;} in two_sided() 165 bool m_two_sided; variable
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H A D | sfn_shaderio.cpp | 39 m_two_sided(false), in ShaderIO() 427 m_two_sided = true; in set_two_sided()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shaderio.h | 148 bool two_sided() {return m_two_sided;} in two_sided() 165 bool m_two_sided; variable
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H A D | sfn_shaderio.cpp | 39 m_two_sided(false), in ShaderIO() 427 m_two_sided = true; in set_two_sided()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shaderio.h | 148 bool two_sided() {return m_two_sided;} in two_sided() 165 bool m_two_sided; variable
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H A D | sfn_shaderio.cpp | 39 m_two_sided(false), in ShaderIO() 427 m_two_sided = true; in set_two_sided()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shaderio.h | 148 bool two_sided() {return m_two_sided;} in two_sided() 165 bool m_two_sided; variable
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H A D | sfn_shaderio.cpp | 39 m_two_sided(false), in ShaderIO() 427 m_two_sided = true; in set_two_sided()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shaderio.h | 148 bool two_sided() {return m_two_sided;} in two_sided() 165 bool m_two_sided; variable
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H A D | sfn_shaderio.cpp | 39 m_two_sided(false), in ShaderIO() 427 m_two_sided = true; in set_two_sided()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shaderio.h | 148 bool two_sided() {return m_two_sided;} in two_sided() 165 bool m_two_sided; variable
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H A D | sfn_shaderio.cpp | 39 m_two_sided(false), in ShaderIO() 427 m_two_sided = true; in set_two_sided()
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/dports/games/vamos/vamos-0.7.1/media/ |
H A D | Ac3d.cc | 131 bool m_two_sided; member in Vamos_Media::Ac3d_Surface 176 bool is_two_sided () const { return m_two_sided; } in is_two_sided() 207 m_two_sided = bool (code & 0x20); in Ac3d_Surface() 245 if (m_two_sided) in set_attributes() 326 GLenum face = m_two_sided ? GL_FRONT_AND_BACK : GL_FRONT; in set_material_properties()
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