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Searched refs:m_two_sided (Results 1 – 23 of 23) sorted by relevance

/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.h142 bool two_sided() {return m_two_sided;} in two_sided()
159 bool m_two_sided; variable
H A Dsfn_shaderio.cpp39 m_two_sided(false), in ShaderIO()
382 m_two_sided = true; in set_two_sided()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.h148 bool two_sided() {return m_two_sided;} in two_sided()
165 bool m_two_sided; variable
H A Dsfn_shaderio.cpp39 m_two_sided(false), in ShaderIO()
427 m_two_sided = true; in set_two_sided()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.h148 bool two_sided() {return m_two_sided;} in two_sided()
165 bool m_two_sided; variable
H A Dsfn_shaderio.cpp39 m_two_sided(false), in ShaderIO()
427 m_two_sided = true; in set_two_sided()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.h148 bool two_sided() {return m_two_sided;} in two_sided()
165 bool m_two_sided; variable
H A Dsfn_shaderio.cpp39 m_two_sided(false), in ShaderIO()
427 m_two_sided = true; in set_two_sided()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.h148 bool two_sided() {return m_two_sided;} in two_sided()
165 bool m_two_sided; variable
H A Dsfn_shaderio.cpp39 m_two_sided(false), in ShaderIO()
427 m_two_sided = true; in set_two_sided()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.h148 bool two_sided() {return m_two_sided;} in two_sided()
165 bool m_two_sided; variable
H A Dsfn_shaderio.cpp39 m_two_sided(false), in ShaderIO()
427 m_two_sided = true; in set_two_sided()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.h148 bool two_sided() {return m_two_sided;} in two_sided()
165 bool m_two_sided; variable
H A Dsfn_shaderio.cpp39 m_two_sided(false), in ShaderIO()
427 m_two_sided = true; in set_two_sided()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.h148 bool two_sided() {return m_two_sided;} in two_sided()
165 bool m_two_sided; variable
H A Dsfn_shaderio.cpp39 m_two_sided(false), in ShaderIO()
427 m_two_sided = true; in set_two_sided()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.h148 bool two_sided() {return m_two_sided;} in two_sided()
165 bool m_two_sided; variable
H A Dsfn_shaderio.cpp39 m_two_sided(false), in ShaderIO()
427 m_two_sided = true; in set_two_sided()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.h148 bool two_sided() {return m_two_sided;} in two_sided()
165 bool m_two_sided; variable
H A Dsfn_shaderio.cpp39 m_two_sided(false), in ShaderIO()
427 m_two_sided = true; in set_two_sided()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.h148 bool two_sided() {return m_two_sided;} in two_sided()
165 bool m_two_sided; variable
H A Dsfn_shaderio.cpp39 m_two_sided(false), in ShaderIO()
427 m_two_sided = true; in set_two_sided()
/dports/games/vamos/vamos-0.7.1/media/
H A DAc3d.cc131 bool m_two_sided; member in Vamos_Media::Ac3d_Surface
176 bool is_two_sided () const { return m_two_sided; } in is_two_sided()
207 m_two_sided = bool (code & 0x20); in Ac3d_Surface()
245 if (m_two_sided) in set_attributes()
326 GLenum face = m_two_sided ? GL_FRONT_AND_BACK : GL_FRONT; in set_material_properties()