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Searched refs:m_uavd (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/
H A Drenderer_d3d12.h216 D3D12_UNORDERED_ACCESS_VIEW_DESC m_uavd; member
329 bx::memSet(&m_uavd, 0, sizeof(m_uavd) ); in TextureD3D12()
339 D3D12_UNORDERED_ACCESS_VIEW_DESC m_uavd; member
H A Drenderer_d3d12.cpp3528 switch (_texture.m_uavd.ViewDimension) in allocUav()
3575 , &_buffer.m_uavd in allocUav()
4379 m_uavd.Buffer.FirstElement = 0; in create()
4381 m_uavd.Buffer.StructureByteStride = 0; in create()
4382 m_uavd.Buffer.CounterOffsetInBytes = 0; in create()
4754 m_uavd.Format = m_srvd.Format; in create()
4862 m_uavd.Texture2D.MipSlice = 0; in create()
4863 m_uavd.Texture2D.PlaneSlice = 0; in create()
4876 m_uavd.Texture3D.MipSlice = 0; in create()
4877 m_uavd.Texture3D.FirstWSlice = 0; in create()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/
H A Drenderer_d3d12.h216 D3D12_UNORDERED_ACCESS_VIEW_DESC m_uavd; member
329 bx::memSet(&m_uavd, 0, sizeof(m_uavd) ); in TextureD3D12()
339 D3D12_UNORDERED_ACCESS_VIEW_DESC m_uavd; member
H A Drenderer_d3d12.cpp3528 switch (_texture.m_uavd.ViewDimension) in allocUav()
3575 , &_buffer.m_uavd in allocUav()
4379 m_uavd.Buffer.FirstElement = 0; in create()
4381 m_uavd.Buffer.StructureByteStride = 0; in create()
4382 m_uavd.Buffer.CounterOffsetInBytes = 0; in create()
4754 m_uavd.Format = m_srvd.Format; in create()
4862 m_uavd.Texture2D.MipSlice = 0; in create()
4863 m_uavd.Texture2D.PlaneSlice = 0; in create()
4876 m_uavd.Texture3D.MipSlice = 0; in create()
4877 m_uavd.Texture3D.FirstWSlice = 0; in create()
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