Searched refs:m_uavd (Results 1 – 4 of 4) sorted by relevance
216 D3D12_UNORDERED_ACCESS_VIEW_DESC m_uavd; member329 bx::memSet(&m_uavd, 0, sizeof(m_uavd) ); in TextureD3D12()339 D3D12_UNORDERED_ACCESS_VIEW_DESC m_uavd; member
3528 switch (_texture.m_uavd.ViewDimension) in allocUav()3575 , &_buffer.m_uavd in allocUav()4379 m_uavd.Buffer.FirstElement = 0; in create()4381 m_uavd.Buffer.StructureByteStride = 0; in create()4382 m_uavd.Buffer.CounterOffsetInBytes = 0; in create()4754 m_uavd.Format = m_srvd.Format; in create()4862 m_uavd.Texture2D.MipSlice = 0; in create()4863 m_uavd.Texture2D.PlaneSlice = 0; in create()4876 m_uavd.Texture3D.MipSlice = 0; in create()4877 m_uavd.Texture3D.FirstWSlice = 0; in create()[all …]