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Searched refs:m_ucmd (Results 1 – 18 of 18) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DWalkerNPC.c109 pVeh->m_ucmd.forwardmove || pVeh->m_ucmd.upmove > 0 ) in ProcessMoveCommands()
111 if ( pVeh->m_ucmd.forwardmove > 0 && speedInc ) in ProcessMoveCommands()
115 else if ( pVeh->m_ucmd.forwardmove < 0 ) in ProcessMoveCommands()
146 if ( pVeh->m_ucmd.forwardmove < 0 ) in ProcessMoveCommands()
148 pVeh->m_ucmd.forwardmove = 0; in ProcessMoveCommands()
150 if ( pVeh->m_ucmd.upmove < 0 ) in ProcessMoveCommands()
152 pVeh->m_ucmd.upmove = 0; in ProcessMoveCommands()
155 pVeh->m_ucmd.rightmove = 0; in ProcessMoveCommands()
303 if ( pVeh->m_ucmd.rightmove < 0 ) in ProcessOrientCommands()
307 else if ( pVeh->m_ucmd.rightmove > 0 ) in ProcessOrientCommands()
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H A DAnimalNPC.c139 (pVeh->m_ucmd.buttons & BUTTON_ALT_ATTACK) && pVeh->m_pVehicleInfo->turboSpeed ) in ProcessMoveCommands()
170 pVeh->m_ucmd.forwardmove || pVeh->m_ucmd.upmove > 0 ) in ProcessMoveCommands()
172 if ( pVeh->m_ucmd.forwardmove > 0 && speedInc ) in ProcessMoveCommands()
176 else if ( pVeh->m_ucmd.forwardmove < 0 ) in ProcessMoveCommands()
207 if ( pVeh->m_ucmd.forwardmove < 0 ) in ProcessMoveCommands()
209 pVeh->m_ucmd.forwardmove = 0; in ProcessMoveCommands()
211 if ( pVeh->m_ucmd.upmove < 0 ) in ProcessMoveCommands()
213 pVeh->m_ucmd.upmove = 0; in ProcessMoveCommands()
514 qboolean Attacking = (HasWeapon && !!(pVeh->m_ucmd.buttons&BUTTON_ATTACK)); in AnimateRiders()
515 qboolean Right = (pVeh->m_ucmd.rightmove>0); in AnimateRiders()
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H A DFighterNPC.c363 if ( pVeh->m_ucmd.upmove > 0 ) in ProcessMoveCommands()
476 pVeh->m_ucmd.forwardmove = 0; in ProcessMoveCommands()
494 || pVeh->m_ucmd.upmove < 0 ) in ProcessMoveCommands()
611 pVeh->m_ucmd.forwardmove = 0; in ProcessMoveCommands()
613 if ( pVeh->m_ucmd.upmove < 0 ) in ProcessMoveCommands()
615 pVeh->m_ucmd.upmove = 0; in ProcessMoveCommands()
630 && pVeh->m_ucmd.rightmove ) in ProcessMoveCommands()
834 pVeh->m_ucmd.upmove = 0; in FighterDamageRoutine()
879 pVeh->m_ucmd.upmove = 0; in FighterDamageRoutine()
1617 pVeh->m_ucmd.upmove = 0; in ProcessOrientCommands()
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H A DSpeederNPC.c170 if (pVeh->m_ucmd.forwardmove>=0 ) in ProcessMoveCommands()
179 pVeh->m_ucmd.forwardmove<0 && in ProcessMoveCommands()
208 pVeh->m_ucmd.forwardmove || pVeh->m_ucmd.upmove > 0 ) in ProcessMoveCommands()
210 if ( pVeh->m_ucmd.forwardmove > 0 && speedInc ) in ProcessMoveCommands()
214 else if ( pVeh->m_ucmd.forwardmove < 0 ) in ProcessMoveCommands()
417 if ( pVeh->m_ucmd.forwardmove < 0 && !(pVeh->m_ulFlags & VEH_SLIDEBREAKING)) in AnimateRiders()
424 qboolean Attacking = (HasWeapon && !!(pVeh->m_ucmd.buttons&BUTTON_ATTACK)); in AnimateRiders()
427 qboolean Right = (pVeh->m_ucmd.rightmove>0); in AnimateRiders()
428 qboolean Left = (pVeh->m_ucmd.rightmove<0); in AnimateRiders()
514 else if (Left && pVeh->m_ucmd.buttons&BUTTON_USE) in AnimateRiders()
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H A Dg_vehicles.c403 memset( &pVeh->m_ucmd, 0, sizeof( usercmd_t ) ); in Board()
711 memset( &pVeh->m_ucmd, 0, sizeof( usercmd_t ) ); in Eject()
1148 memset( &pVeh->m_ucmd, 0, sizeof( usercmd_t ) ); in Initialize()
1439 memcpy( &parent->client->pers.cmd, &pVeh->m_ucmd, sizeof( usercmd_t ) ); in Update()
1440 pVeh->m_ucmd.buttons &= ~(BUTTON_TALK);//|BUTTON_GESTURE); //don't want some of these buttons in Update()
1469 else if ( (pVeh->m_ucmd.buttons&BUTTON_USE_HOLDABLE) ) in Update()
1514 pVeh->m_ucmd.buttons = 0; in Update()
1515 pVeh->m_ucmd.forwardmove = 0; in Update()
1516 pVeh->m_ucmd.rightmove = 0; in Update()
1517 pVeh->m_ucmd.upmove = 0; in Update()
H A Dg_active.c1910 memcpy(&veh->m_pVehicle->m_ucmd, &ent->client->pers.cmd, sizeof(usercmd_t)); in ClientThink_real()
1911 if ( veh->m_pVehicle->m_ucmd.buttons & BUTTON_TALK ) in ClientThink_real()
1913 veh->m_pVehicle->m_ucmd.buttons = BUTTON_TALK; in ClientThink_real()
1914 veh->m_pVehicle->m_ucmd.forwardmove = 0; in ClientThink_real()
1915 veh->m_pVehicle->m_ucmd.rightmove = 0; in ClientThink_real()
1916 veh->m_pVehicle->m_ucmd.upmove = 0; in ClientThink_real()
3025 if ((level.time - ent->m_pVehicle->m_ucmd.serverTime) > 2000) in ClientThink_real()
3027 ent->m_pVehicle->m_ucmd.serverTime = level.time; in ClientThink_real()
3032 memcpy(&pmove.cmd, &ent->m_pVehicle->m_ucmd, sizeof(usercmd_t)); in ClientThink_real()
3512 …hink(ent->client->ps.m_iVehicleNum, &g_entities[ent->client->ps.m_iVehicleNum].m_pVehicle->m_ucmd); in ClientThink_real()
H A Dbg_vehicles.h547 usercmd_t m_ucmd; member
H A Dbg_pmove.c9799 pm->cmd.upmove = veh->m_pVehicle->m_ucmd.upmove = 127; in PM_VehForcedTurning()
9800 pm->cmd.forwardmove = veh->m_pVehicle->m_ucmd.forwardmove = 0; in PM_VehForcedTurning()
9801 pm->cmd.rightmove = veh->m_pVehicle->m_ucmd.rightmove = 0; in PM_VehForcedTurning()
9846 pm->cmd.upmove = veh->m_pVehicle->m_ucmd.upmove = 127; in PM_VehFaceHyperspacePoint()
9847 pm->cmd.forwardmove = veh->m_pVehicle->m_ucmd.forwardmove = 0; in PM_VehFaceHyperspacePoint()
9848 pm->cmd.rightmove = veh->m_pVehicle->m_ucmd.rightmove = 0; in PM_VehFaceHyperspacePoint()
9929 pm->cmd.upmove = veh->m_pVehicle->m_ucmd.upmove = 127; in PM_VehFaceHyperspacePoint()
9930 pm->cmd.forwardmove = veh->m_pVehicle->m_ucmd.forwardmove = 0; in PM_VehFaceHyperspacePoint()
9931 pm->cmd.rightmove = veh->m_pVehicle->m_ucmd.rightmove = 0; in PM_VehFaceHyperspacePoint()
10951 PM_VehicleViewAngles(self->playerState, veh, &veh->m_pVehicle->m_ucmd); in PmoveSingle()
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H A DNPC.c1854 memcpy(&self->m_pVehicle->m_ucmd, &self->client->pers.cmd, sizeof(usercmd_t)); in NPC_Think()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DFighterNPC.cpp462 if ( pVeh->m_ucmd.upmove > 0 ) in ProcessMoveCommands()
597 pVeh->m_ucmd.forwardmove = 0; in ProcessMoveCommands()
615 || pVeh->m_ucmd.upmove < 0 ) in ProcessMoveCommands()
732 pVeh->m_ucmd.forwardmove = 0; in ProcessMoveCommands()
736 pVeh->m_ucmd.upmove = 0; in ProcessMoveCommands()
742 pVeh->m_ucmd.rightmove = 0; in ProcessMoveCommands()
758 && pVeh->m_ucmd.rightmove ) in ProcessMoveCommands()
962 pVeh->m_ucmd.upmove = 0; in FighterDamageRoutine()
1007 pVeh->m_ucmd.upmove = 0; in FighterDamageRoutine()
1500 pVeh->m_ucmd.upmove = 0; in ProcessOrientCommands()
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H A DWalkerNPC.cpp188 pVeh->m_ucmd.forwardmove || pVeh->m_ucmd.upmove > 0 ) in ProcessMoveCommands()
190 if ( pVeh->m_ucmd.forwardmove > 0 && speedInc ) in ProcessMoveCommands()
194 else if ( pVeh->m_ucmd.forwardmove < 0 ) in ProcessMoveCommands()
225 if ( pVeh->m_ucmd.forwardmove < 0 ) in ProcessMoveCommands()
227 pVeh->m_ucmd.forwardmove = 0; in ProcessMoveCommands()
229 if ( pVeh->m_ucmd.upmove < 0 ) in ProcessMoveCommands()
231 pVeh->m_ucmd.upmove = 0; in ProcessMoveCommands()
234 pVeh->m_ucmd.rightmove = 0; in ProcessMoveCommands()
352 if ( pVeh->m_ucmd.rightmove < 0 ) in ProcessOrientCommands()
356 else if ( pVeh->m_ucmd.rightmove > 0 ) in ProcessOrientCommands()
[all …]
H A DAnimalNPC.cpp238 (pVeh->m_ucmd.buttons & BUTTON_ALT_ATTACK) && pVeh->m_pVehicleInfo->turboSpeed ) in ProcessMoveCommands()
279 pVeh->m_ucmd.forwardmove || pVeh->m_ucmd.upmove > 0 ) in ProcessMoveCommands()
281 if ( pVeh->m_ucmd.forwardmove > 0 && speedInc ) in ProcessMoveCommands()
285 else if ( pVeh->m_ucmd.forwardmove < 0 ) in ProcessMoveCommands()
316 if ( pVeh->m_ucmd.forwardmove < 0 ) in ProcessMoveCommands()
318 pVeh->m_ucmd.forwardmove = 0; in ProcessMoveCommands()
320 if ( pVeh->m_ucmd.upmove < 0 ) in ProcessMoveCommands()
322 pVeh->m_ucmd.upmove = 0; in ProcessMoveCommands()
798 bool Attacking = (HasWeapon && !!(pVeh->m_ucmd.buttons&BUTTON_ATTACK)); in AnimateRiders()
799 bool Right = (pVeh->m_ucmd.rightmove>0); in AnimateRiders()
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H A DSpeederNPC.cpp204 if (pVeh->m_ucmd.rightmove && !pVeh->m_fStrafeTime) in Update()
211 else if (!pVeh->m_ucmd.rightmove && pVeh->m_fStrafeTime) in Update()
426 if (pVeh->m_ucmd.forwardmove>=0 in ProcessMoveCommands()
439 pVeh->m_ucmd.forwardmove<0 && in ProcessMoveCommands()
469 pVeh->m_ucmd.forwardmove || pVeh->m_ucmd.upmove > 0 ) in ProcessMoveCommands()
471 if ( pVeh->m_ucmd.forwardmove > 0 && speedInc ) in ProcessMoveCommands()
475 else if ( pVeh->m_ucmd.forwardmove < 0 ) in ProcessMoveCommands()
847 bool Right = (pVeh->m_ucmd.rightmove>0); in AnimateRiders()
848 bool Left = (pVeh->m_ucmd.rightmove<0); in AnimateRiders()
991 else if (Left && pVeh->m_ucmd.buttons&BUTTON_USE) in AnimateRiders()
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H A Dg_vehicles.h625 usercmd_t m_ucmd; member
716 saved_game.write<>(m_ucmd); in sg_export()
763 saved_game.read<>(m_ucmd); in sg_import()
H A Dg_vehicles.cpp777 memset( &pVeh->m_ucmd, 0, sizeof( usercmd_t ) ); in Board()
1135 memset( &pVeh->m_ucmd, 0, sizeof( usercmd_t ) ); in Eject()
1613 memset( &pVeh->m_ucmd, 0, sizeof( usercmd_t ) ); in Initialize()
1977 memcpy( &parent->client->pers.cmd, &pVeh->m_ucmd, sizeof( usercmd_t ) ); in Update()
1978 pVeh->m_ucmd.buttons &= ~(BUTTON_TALK);//|BUTTON_GESTURE); //don't want some of these buttons in Update()
1981 memcpy( &pVeh->m_ucmd, pUmcd, sizeof( usercmd_t ) ); in Update()
2013 else if ( (pVeh->m_ucmd.buttons&BUTTON_USE_HOLDABLE) ) in Update()
2077 pVeh->m_ucmd.buttons = 0; in Update()
2078 pVeh->m_ucmd.forwardmove = 0; in Update()
2079 pVeh->m_ucmd.rightmove = 0; in Update()
[all …]
H A Dg_active.cpp5286 if ((pPlayerVeh->m_ucmd.rightmove!=0) && in ClientThink_real()
5288 (pPlayerVeh->m_ucmd.buttons&BUTTON_USE) in ClientThink_real()
5293 cg.overrides.thirdPersonAngle = (pPlayerVeh->m_ucmd.rightmove>0)?(20):(-20); in ClientThink_real()
H A Dbg_pmove.cpp14697 pm->cmd.upmove = veh->m_pVehicle->m_ucmd.upmove = 127; in PM_VehForcedTurning()
14698 pm->cmd.forwardmove = veh->m_pVehicle->m_ucmd.forwardmove = 0; in PM_VehForcedTurning()
14699 pm->cmd.rightmove = veh->m_pVehicle->m_ucmd.rightmove = 0; in PM_VehForcedTurning()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_predict.c1296 trap->GetUserCmd( cmdNum, &veh->m_pVehicle->m_ucmd ); in CG_PredictPlayerState()
1298 if ( veh->m_pVehicle->m_ucmd.buttons & BUTTON_TALK ) in CG_PredictPlayerState()
1300 veh->m_pVehicle->m_ucmd.buttons = BUTTON_TALK; in CG_PredictPlayerState()
1301 veh->m_pVehicle->m_ucmd.forwardmove = 0; in CG_PredictPlayerState()
1302 veh->m_pVehicle->m_ucmd.rightmove = 0; in CG_PredictPlayerState()
1303 veh->m_pVehicle->m_ucmd.upmove = 0; in CG_PredictPlayerState()
1308 memcpy(&cg_vehPmove.cmd, &veh->m_pVehicle->m_ucmd, sizeof(usercmd_t)); in CG_PredictPlayerState()