Searched refs:m_uniformCache (Results 1 – 2 of 2) sorted by relevance
216 t_UniformCache m_uniformCache; member in ShaderMgr281 auto it = m_uniformCache.find(shad); in uniformLocation()282 if(it!=m_uniformCache.end()) in uniformLocation()
129 m_uniformCache.clear(); in clearCache()472 m_uniformCache[&program][*it] = static_cast<GLuint>(loc); in buildUniformCache()