Searched refs:m_useDepth (Results 1 – 2 of 2) sorted by relevance
56 , m_useDepth (useDepth) in BasicFboStencilCase()94 if (m_useDepth) in render()120 glStencilFunc(GL_EQUAL, m_useDepth ? 2 : 1, 0xffu); in render()127 glStencilFunc(GL_GREATER, m_useDepth ? 1 : 2, 0xffu); in render()138 bool m_useDepth; member in deqp::gles3::Functional::BasicFboStencilCase
425 const bool m_useDepth; member in vkt::pipeline::__anon4ab445100111::MultisampleRenderer717 const bool m_useDepth; member in vkt::pipeline::__anon4ab445100111::SampleMaskWithDepthTestInstance2259 , m_useDepth (true) in SampleMaskWithDepthTestInstance()2409 , m_useDepth (false) in MultisampleRenderer()2439 , m_useDepth (useDepth) in MultisampleRenderer()2641 if (m_useDepth || m_useStencil) in initialize()2689 if (m_useDepth || m_useStencil) in initialize()2775 if (m_useDepth || m_useStencil) in initialize()3008 if (m_useDepth || m_useStencil) in initialize()3407 if (m_useDepth || m_useStencil) in initialize()[all …]