Searched refs:m_vPrevHuntLocation (Results 1 – 4 of 4) sorted by relevance
260 m_vPrevHuntLocation = m_vHuntLocation; in CheckHunt()306 if (v==m_vPrevHuntLocation) continue; in CheckHunt()321 if (v==m_vPrevHuntLocation) continue; in CheckHunt()372 if (v==m_vPrevHuntLocation) continue; in CheckHunt()387 if (v==m_vPrevHuntLocation) continue; in CheckHunt()427 m_vPrevHuntLocation = m_vHuntLocation; in CheckHunt()511 m_vPrevHuntLocation = m_vHuntLocation; in HuntEnemy()518 m_vPrevHuntLocation = m_vHuntLocation; in HuntEnemy()530 m_vPrevHuntLocation = m_vHuntLocation; in HuntEnemy()629 m_vPrevHuntLocation = m_vHuntLocation; in HuntEnemy()
51 m_vHuntLocation = m_vPrevHuntLocation = g_vecZero; in Spawn()
176 vec m_vHuntLocation, m_vPrevHuntLocation; variable
68 m_vHuntLocation = m_vPrevHuntLocation = g_vecZero; in Spawn()