Searched refs:m_vPrevRiderViewAngles (Results 1 – 4 of 4) sorted by relevance
999 …float angDif = AngleSubtract(pVeh->m_vPrevRiderViewAngles[YAW],riderPS->viewangles[YAW]);///2.0f;/… in FighterRollAdjust()1066 …float angDif = AngleSubtract(pVeh->m_vPrevRiderViewAngles[YAW],riderPS->viewangles[YAW]);///2.0f;/… in FighterYawAdjust()1320 VectorClear( pVeh->m_vPrevRiderViewAngles ); in ProcessOrientCommands()1321 pVeh->m_vPrevRiderViewAngles[YAW] = AngleNormalize180(riderPS->viewangles[YAW]); in ProcessOrientCommands()1331 VectorClear( pVeh->m_vPrevRiderViewAngles ); in ProcessOrientCommands()1332 pVeh->m_vPrevRiderViewAngles[YAW] = AngleNormalize180(riderPS->viewangles[YAW]); in ProcessOrientCommands()1352 VectorClear( pVeh->m_vPrevRiderViewAngles ); in ProcessOrientCommands()1353 pVeh->m_vPrevRiderViewAngles[YAW] = AngleNormalize180(riderPS->viewangles[YAW]); in ProcessOrientCommands()1450 VectorClear( pVeh->m_vPrevRiderViewAngles ); in ProcessOrientCommands()1451 pVeh->m_vPrevRiderViewAngles[YAW] = AngleNormalize180(riderPS->viewangles[YAW]); in ProcessOrientCommands()
573 vec3_t m_vPrevRiderViewAngles; member
278 VectorClear( pVeh->m_vPrevRiderViewAngles ); in FighterStorePilotViewAngles()279 pVeh->m_vPrevRiderViewAngles[YAW] = AngleNormalize180(riderPS->viewangles[YAW]); in FighterStorePilotViewAngles()
7857 …int pitchClamp = ANGLE2SHORT(AngleNormalize180(pm_entVeh->m_pVehicle->m_vPrevRiderViewAngles[PITCH… in PM_UpdateViewAngles()7872 …int yawClamp = ANGLE2SHORT(AngleNormalize180(pm_entVeh->m_pVehicle->m_vPrevRiderViewAngles[YAW]+10… in PM_UpdateViewAngles()9820 VectorClear( veh->m_pVehicle->m_vPrevRiderViewAngles ); in PM_VehForcedTurning()9821 veh->m_pVehicle->m_vPrevRiderViewAngles[YAW] = AngleNormalize180(pm->ps->viewangles[YAW]); in PM_VehForcedTurning()9896 VectorClear( veh->m_pVehicle->m_vPrevRiderViewAngles ); in PM_VehFaceHyperspacePoint()9897 veh->m_pVehicle->m_vPrevRiderViewAngles[YAW] = AngleNormalize180(pm->ps->viewangles[YAW]); in PM_VehFaceHyperspacePoint()