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Searched refs:m_vPrevRiderViewAngles (Results 1 – 4 of 4) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DFighterNPC.c999 …float angDif = AngleSubtract(pVeh->m_vPrevRiderViewAngles[YAW],riderPS->viewangles[YAW]);///2.0f;/… in FighterRollAdjust()
1066 …float angDif = AngleSubtract(pVeh->m_vPrevRiderViewAngles[YAW],riderPS->viewangles[YAW]);///2.0f;/… in FighterYawAdjust()
1320 VectorClear( pVeh->m_vPrevRiderViewAngles ); in ProcessOrientCommands()
1321 pVeh->m_vPrevRiderViewAngles[YAW] = AngleNormalize180(riderPS->viewangles[YAW]); in ProcessOrientCommands()
1331 VectorClear( pVeh->m_vPrevRiderViewAngles ); in ProcessOrientCommands()
1332 pVeh->m_vPrevRiderViewAngles[YAW] = AngleNormalize180(riderPS->viewangles[YAW]); in ProcessOrientCommands()
1352 VectorClear( pVeh->m_vPrevRiderViewAngles ); in ProcessOrientCommands()
1353 pVeh->m_vPrevRiderViewAngles[YAW] = AngleNormalize180(riderPS->viewangles[YAW]); in ProcessOrientCommands()
1450 VectorClear( pVeh->m_vPrevRiderViewAngles ); in ProcessOrientCommands()
1451 pVeh->m_vPrevRiderViewAngles[YAW] = AngleNormalize180(riderPS->viewangles[YAW]); in ProcessOrientCommands()
H A Dbg_vehicles.h573 vec3_t m_vPrevRiderViewAngles; member
H A Dg_vehicles.c278 VectorClear( pVeh->m_vPrevRiderViewAngles ); in FighterStorePilotViewAngles()
279 pVeh->m_vPrevRiderViewAngles[YAW] = AngleNormalize180(riderPS->viewangles[YAW]); in FighterStorePilotViewAngles()
H A Dbg_pmove.c7857 …int pitchClamp = ANGLE2SHORT(AngleNormalize180(pm_entVeh->m_pVehicle->m_vPrevRiderViewAngles[PITCH… in PM_UpdateViewAngles()
7872 …int yawClamp = ANGLE2SHORT(AngleNormalize180(pm_entVeh->m_pVehicle->m_vPrevRiderViewAngles[YAW]+10… in PM_UpdateViewAngles()
9820 VectorClear( veh->m_pVehicle->m_vPrevRiderViewAngles ); in PM_VehForcedTurning()
9821 veh->m_pVehicle->m_vPrevRiderViewAngles[YAW] = AngleNormalize180(pm->ps->viewangles[YAW]); in PM_VehForcedTurning()
9896 VectorClear( veh->m_pVehicle->m_vPrevRiderViewAngles ); in PM_VehFaceHyperspacePoint()
9897 veh->m_pVehicle->m_vPrevRiderViewAngles[YAW] = AngleNormalize180(pm->ps->viewangles[YAW]); in PM_VehFaceHyperspacePoint()