/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/operators/ |
H A D | bmo_smooth_laplacian.c | 431 int m_vertex_id; in validate_solution() local 465 m_vertex_id = BM_elem_index_get(v); in validate_solution() 466 if (sys->zerola[m_vertex_id] == 0) { in validate_solution() 487 int m_vertex_id; in bmo_smooth_laplacian_vert_exec() local 522 m_vertex_id = BM_elem_index_get(v); in bmo_smooth_laplacian_vert_exec() 523 EIG_linear_solver_variable_unlock(sys->context, m_vertex_id); in bmo_smooth_laplacian_vert_exec() 524 EIG_linear_solver_variable_set(sys->context, 0, m_vertex_id, v->co[0]); in bmo_smooth_laplacian_vert_exec() 525 EIG_linear_solver_variable_set(sys->context, 1, m_vertex_id, v->co[1]); in bmo_smooth_laplacian_vert_exec() 526 EIG_linear_solver_variable_set(sys->context, 2, m_vertex_id, v->co[2]); in bmo_smooth_laplacian_vert_exec() 531 m_vertex_id = BM_elem_index_get(v); in bmo_smooth_laplacian_vert_exec() [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_vertex.cpp | 53 m_vertex_id(), in VertexShaderFromNir() 93 m_vertex_id.reset(R0x); in do_allocate_reserved_registers() 94 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers() 154 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
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H A D | sfn_shader_vertex.h | 69 PValue m_vertex_id; variable
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_vertex.cpp | 53 m_vertex_id(), in VertexShaderFromNir() 96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers() 97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers() 170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
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H A D | sfn_shader_vertex.h | 70 PValue m_vertex_id; variable
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_vertex.cpp | 53 m_vertex_id(), in VertexShaderFromNir() 96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers() 97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers() 170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
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H A D | sfn_shader_vertex.h | 70 PValue m_vertex_id; variable
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_vertex.cpp | 53 m_vertex_id(), in VertexShaderFromNir() 96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers() 97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers() 170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
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H A D | sfn_shader_vertex.h | 70 PValue m_vertex_id; variable
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_vertex.cpp | 53 m_vertex_id(), in VertexShaderFromNir() 96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers() 97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers() 170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
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H A D | sfn_shader_vertex.h | 70 PValue m_vertex_id; variable
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_vertex.cpp | 53 m_vertex_id(), in VertexShaderFromNir() 96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers() 97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers() 170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
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H A D | sfn_shader_vertex.h | 70 PValue m_vertex_id; variable
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_vertex.cpp | 53 m_vertex_id(), in VertexShaderFromNir() 96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers() 97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers() 170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
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H A D | sfn_shader_vertex.h | 70 PValue m_vertex_id; variable
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_vertex.cpp | 53 m_vertex_id(), in VertexShaderFromNir() 96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers() 97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers() 170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
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H A D | sfn_shader_vertex.h | 70 PValue m_vertex_id; variable
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_vertex.cpp | 53 m_vertex_id(), in VertexShaderFromNir() 96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers() 97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers() 170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
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H A D | sfn_shader_vertex.h | 70 PValue m_vertex_id; variable
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_vertex.cpp | 53 m_vertex_id(), in VertexShaderFromNir() 96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers() 97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers() 170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
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H A D | sfn_shader_vertex.h | 70 PValue m_vertex_id; variable
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_vertex.cpp | 53 m_vertex_id(), in VertexShaderFromNir() 96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers() 97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers() 170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
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H A D | sfn_shader_vertex.h | 70 PValue m_vertex_id; variable
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