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Searched refs:m_vertex_id (Results 1 – 23 of 23) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/operators/
H A Dbmo_smooth_laplacian.c431 int m_vertex_id; in validate_solution() local
465 m_vertex_id = BM_elem_index_get(v); in validate_solution()
466 if (sys->zerola[m_vertex_id] == 0) { in validate_solution()
487 int m_vertex_id; in bmo_smooth_laplacian_vert_exec() local
522 m_vertex_id = BM_elem_index_get(v); in bmo_smooth_laplacian_vert_exec()
523 EIG_linear_solver_variable_unlock(sys->context, m_vertex_id); in bmo_smooth_laplacian_vert_exec()
524 EIG_linear_solver_variable_set(sys->context, 0, m_vertex_id, v->co[0]); in bmo_smooth_laplacian_vert_exec()
525 EIG_linear_solver_variable_set(sys->context, 1, m_vertex_id, v->co[1]); in bmo_smooth_laplacian_vert_exec()
526 EIG_linear_solver_variable_set(sys->context, 2, m_vertex_id, v->co[2]); in bmo_smooth_laplacian_vert_exec()
531 m_vertex_id = BM_elem_index_get(v); in bmo_smooth_laplacian_vert_exec()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp53 m_vertex_id(), in VertexShaderFromNir()
93 m_vertex_id.reset(R0x); in do_allocate_reserved_registers()
94 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers()
154 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
H A Dsfn_shader_vertex.h69 PValue m_vertex_id; variable
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp53 m_vertex_id(), in VertexShaderFromNir()
96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers()
97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers()
170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
H A Dsfn_shader_vertex.h70 PValue m_vertex_id; variable
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp53 m_vertex_id(), in VertexShaderFromNir()
96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers()
97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers()
170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
H A Dsfn_shader_vertex.h70 PValue m_vertex_id; variable
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp53 m_vertex_id(), in VertexShaderFromNir()
96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers()
97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers()
170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
H A Dsfn_shader_vertex.h70 PValue m_vertex_id; variable
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp53 m_vertex_id(), in VertexShaderFromNir()
96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers()
97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers()
170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
H A Dsfn_shader_vertex.h70 PValue m_vertex_id; variable
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp53 m_vertex_id(), in VertexShaderFromNir()
96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers()
97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers()
170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
H A Dsfn_shader_vertex.h70 PValue m_vertex_id; variable
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp53 m_vertex_id(), in VertexShaderFromNir()
96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers()
97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers()
170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
H A Dsfn_shader_vertex.h70 PValue m_vertex_id; variable
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp53 m_vertex_id(), in VertexShaderFromNir()
96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers()
97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers()
170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
H A Dsfn_shader_vertex.h70 PValue m_vertex_id; variable
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp53 m_vertex_id(), in VertexShaderFromNir()
96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers()
97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers()
170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
H A Dsfn_shader_vertex.h70 PValue m_vertex_id; variable
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp53 m_vertex_id(), in VertexShaderFromNir()
96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers()
97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers()
170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
H A Dsfn_shader_vertex.h70 PValue m_vertex_id; variable
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp53 m_vertex_id(), in VertexShaderFromNir()
96 m_vertex_id.reset(R0x); in do_allocate_reserved_registers()
97 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers()
170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
H A Dsfn_shader_vertex.h70 PValue m_vertex_id; variable