Searched refs:m_visible_columns (Results 1 – 1 of 1) sorted by relevance
467 m_visible_columns = FilterColumns(m_columns); in Init()470 SetNumCols(m_visible_columns->size()); in Init()472 auto header_row = GG::Wnd::Create<SaveFileHeaderRow>(m_visible_columns); in Init()474 for (unsigned int i = 0; i < m_visible_columns->size(); ++i) { in Init()475 const SaveFileColumn& column = (*m_visible_columns)[i]; in Init()486 SetColHeaders(GG::Wnd::Create<SaveFileHeaderRow>(m_visible_columns)); in ResetColHeaders()517 …rows.push_back(GG::Wnd::Create<SaveFileFileRow>(preview, m_visible_columns, m_columns, tooltip_del… in LoadSaveGamePreviews()547 rows.push_back(GG::Wnd::Create<SaveFileDirectoryRow>(m_visible_columns, dir)); in LoadDirectories()564 std::shared_ptr<std::vector<SaveFileColumn>> m_visible_columns; member in SaveFileListBox