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Searched refs:m_vision (Results 1 – 4 of 4) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DAbout.cpp45 m_vision = Wnd::Create<CUIButton>(UserString("VISION")); in CompleteConstruction()
48 AttachChild(m_vision); in CompleteConstruction()
61 m_vision->LeftClickedSignal.connect(boost::bind(&About::ShowVision, this)); in CompleteConstruction()
82 …std::max({ m_vision->MinUsableSize().x, m_license->MinUsableSize().x, m_done->MinUsableSize().x }), in DoLayout()
83 …std::max({ m_vision->MinUsableSize().y, m_license->MinUsableSize().y, m_done->MinUsableSize().y }), in DoLayout()
92 for (auto& button : { m_done, m_vision, m_license }) { in DoLayout()
H A DAbout.h29 std::shared_ptr<GG::Button> m_vision; //!< Vision button variable
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/
H A Dterrain.h318 float m_vision; variable
H A Dterrain.cpp51 m_vision = 200.0f; in CTerrain()
81 m_vision = vision; in Generate()