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Searched refs:m_yaw (Results 1 – 25 of 195) sorted by relevance

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/dports/games/pioneer/pioneer-20210723/src/
H A DShipCockpit.cpp18 m_yaw(0.0), in ShipCockpit()
106 vector3d rot_yaw_axis = yaw_axis.Cross(m_yaw).Normalized(); in Update()
107 float dot_yaw = yaw_axis.Dot(m_yaw); in Update()
161 m_yaw = yaw_axis; in Update()
163 m_yaw.ArbRotate(rot_yaw_axis, angle_yaw); in Update()
165 vector3d xy_proj = (m_yaw - (m_yaw.Dot(cur_dir) * cur_dir)).Normalized(); in Update()
197 m_yaw = player->GetOrient().VectorY().Normalized(); in OnActivated()
199 m_shipYaw = m_yaw; in OnActivated()
/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-rekognition/source/model/
H A DPose.cpp24 m_yaw(0.0), in Pose()
34 m_yaw(0.0), in Pose()
53 m_yaw = jsonValue.GetDouble("Yaw"); in operator =()
80 payload.WithDouble("Yaw", m_yaw); in Jsonize()
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/vulkan/hellovulkancubes/
H A Dcamera.cpp58 m_yaw(0.0f), in Camera()
73 m_yaw += degrees; in yaw()
74 clamp360(&m_yaw); in yaw()
76 m_yawMatrix.rotate(m_yaw, 0, 1, 0); in yaw()
/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/include/ossim/projection/
H A DossimIpodSensor.h28 m_yaw(src.m_yaw), in ossimIpodSensor()
59 m_yaw = y; in setRollPitchYaw()
95 double m_yaw; variable
H A DossimSkyBoxLearSensor.h28 m_yaw(src.m_yaw), in ossimSkyBoxLearSensor()
62 m_yaw = y; in setRollPitchYaw()
94 double m_yaw; variable
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qt3d/examples/qt3d/qardboard/
H A Dabstractdeviceorientation.cpp63 , m_yaw(0) in AbstractDeviceOrientation()
99 if (v != m_yaw) { in setYaw()
100 m_yaw = v; in setYaw()
H A Dabstractdeviceorientation.h69 qreal yaw() const { return m_yaw; } in yaw()
91 qreal m_yaw; variable
/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-rekognition/include/aws/rekognition/model/
H A DPose.h63 inline double GetYaw() const{ return m_yaw; } in GetYaw()
73 inline void SetYaw(double value) { m_yawHasBeenSet = true; m_yaw = value; } in SetYaw()
106 double m_yaw; variable
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dplayer.h167 m_yaw = yaw; in setYaw()
179 return m_yaw; in getYaw()
201 return (m_yaw + 90.) * core::DEGTORAD; in getRadYaw()
319 f32 m_yaw; variable
H A Dcontent_sao.cpp378 m_yaw(0), in LuaEntitySAO()
463 sao->m_yaw = yaw; in create()
538m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI + m_prop.automatic_face_movement_dir_offset; in step()
562 fabs(m_yaw - m_last_sent_yaw) > 1.0){ in step()
614 writeF1000(os, m_yaw); in getClientInitializationData()
632 writeF1000(os, m_yaw); in getClientInitializationData()
666 writeF1000(os, m_yaw); in getStaticData()
852 m_yaw = yaw; in setYaw()
857 return m_yaw; in getYaw()
901 m_last_sent_yaw = m_yaw; in sendPosition()
[all …]
H A Dplayer.cpp60 m_yaw(0), in Player()
199 args.setFloat("yaw", m_yaw); in serialize()
324 json["yaw"] = player.m_yaw; in operator <<()
/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/
H A DSimpleCamera.cpp17 m_yaw(20), in B3_ATTRIBUTE_ALIGNED16()
40 float m_yaw; in B3_ATTRIBUTE_ALIGNED16() local
211 b3Scalar yawRad = m_data->m_yaw * b3Scalar(0.01745329251994329547); // rads per deg in update()
385 m_data->m_yaw = yaw; in setCameraYaw()
391 return m_data->m_yaw; in getCameraYaw()
/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/
H A DSimpleCamera.cpp17 m_yaw(20), in B3_ATTRIBUTE_ALIGNED16()
40 float m_yaw; in B3_ATTRIBUTE_ALIGNED16() local
211 b3Scalar yawRad = m_data->m_yaw * b3Scalar(0.01745329251994329547); // rads per deg in update()
385 m_data->m_yaw = yaw; in setCameraYaw()
391 return m_data->m_yaw; in getCameraYaw()
/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Drw_linux.c21 static cvar_t *m_yaw; variable
68 m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0); in RW_IN_Init()
189 in_state->viewangles[YAW] -= m_yaw->value * mouse_x; in RW_IN_Move()
H A Drw_in_svgalib.c218 static cvar_t *m_yaw; variable
270 m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0); in RW_IN_Init()
390 in_state->viewangles[YAW] -= m_yaw->value * mouse_x; in RW_IN_Move()
/dports/games/qudos/QuDos-0.40.1-src/src/unix/
H A Drw_unix.c40 static cvar_t *m_yaw; variable
106 m_yaw = ri.Cvar_Get("m_yaw", "0.022", 0); in RW_IN_Init()
225 in_state->viewangles[YAW] -= m_yaw->value * mx; in RW_IN_Move()
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Drw_linux.c21 static cvar_t *m_yaw; variable
72 m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0); in RW_IN_Init()
193 in_state->viewangles[YAW] -= m_yaw->value * mouse_x; in RW_IN_Move()
H A Drw_in_svgalib.c216 static cvar_t *m_yaw; variable
268 m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0); in RW_IN_Init()
388 in_state->viewangles[YAW] -= m_yaw->value * mouse_x; in RW_IN_Move()
/dports/games/minetest/minetest-5.4.1/src/client/
H A Dlocalplayer.h125 void setYaw(f32 yaw) { m_yaw = yaw; } in setYaw()
126 f32 getYaw() const { return m_yaw; } in getYaw()
197 f32 m_yaw = 0.0f; variable
/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/src/projection/
H A DossimIpodSensor.cpp92 double y = ossim::degreesToRadians(m_yaw + computeParameterOffset(4)); in updateModel()
210 m_yaw = 0; in loadState()
251 m_yaw = yaw.toDouble(); in loadState()
295 kwl.add(prefix, "yaw", ossimString::toString(m_yaw), true); in saveState()
H A DossimSkyBoxLearSensor.cpp102 double y = ossim::degreesToRadians(m_yaw + computeParameterOffset(PARAM_ADJ_YAW_OFFSET)); in updateModel()
212 m_yaw = 0; in loadState()
253 m_yaw = yaw.toDouble(); in loadState()
297 kwl.add(prefix, "yaw", ossimString::toString(m_yaw), true); in saveState()
/dports/devel/bullet/bullet3-3.21/examples/RenderingExamples/
H A DRaytracerSetup.cpp71 btScalar m_yaw; member
85 m_yaw(0) in RaytracerInternalData()
109 orn.setEuler(m_yaw, m_pitch, m_roll); in updateTransforms()
114 m_yaw += 0.01f; in updateTransforms()
/dports/devel/py-bullet3/bullet3-3.21/examples/RenderingExamples/
H A DRaytracerSetup.cpp71 btScalar m_yaw; member
85 m_yaw(0) in RaytracerInternalData()
109 orn.setEuler(m_yaw, m_pitch, m_roll); in updateTransforms()
114 m_yaw += 0.01f; in updateTransforms()
/dports/games/r1q2/r1q2-8012_5/linux/
H A Drw_in_svgalib.c200 static cvar_t *m_yaw; variable
242 m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0); in RW_IN_Init()
352 in_state->viewangles[YAW] -= m_yaw->value * mouse_x; in RW_IN_Move()
/dports/games/vavoom/vavoom-1.33/basev/common/
H A Ddefault.cfg96 alias zoom_in "m_yaw 0.011;m_pitch 0.011;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wai…
97 …t;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in;m_yaw 0.022;m_pitch 0.02…

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