/dports/games/pioneer/pioneer-20210723/src/ |
H A D | ShipCockpit.cpp | 18 m_yaw(0.0), in ShipCockpit() 106 vector3d rot_yaw_axis = yaw_axis.Cross(m_yaw).Normalized(); in Update() 107 float dot_yaw = yaw_axis.Dot(m_yaw); in Update() 161 m_yaw = yaw_axis; in Update() 163 m_yaw.ArbRotate(rot_yaw_axis, angle_yaw); in Update() 165 vector3d xy_proj = (m_yaw - (m_yaw.Dot(cur_dir) * cur_dir)).Normalized(); in Update() 197 m_yaw = player->GetOrient().VectorY().Normalized(); in OnActivated() 199 m_shipYaw = m_yaw; in OnActivated()
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/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-rekognition/source/model/ |
H A D | Pose.cpp | 24 m_yaw(0.0), in Pose() 34 m_yaw(0.0), in Pose() 53 m_yaw = jsonValue.GetDouble("Yaw"); in operator =() 80 payload.WithDouble("Yaw", m_yaw); in Jsonize()
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/vulkan/hellovulkancubes/ |
H A D | camera.cpp | 58 m_yaw(0.0f), in Camera() 73 m_yaw += degrees; in yaw() 74 clamp360(&m_yaw); in yaw() 76 m_yawMatrix.rotate(m_yaw, 0, 1, 0); in yaw()
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/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/include/ossim/projection/ |
H A D | ossimIpodSensor.h | 28 m_yaw(src.m_yaw), in ossimIpodSensor() 59 m_yaw = y; in setRollPitchYaw() 95 double m_yaw; variable
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H A D | ossimSkyBoxLearSensor.h | 28 m_yaw(src.m_yaw), in ossimSkyBoxLearSensor() 62 m_yaw = y; in setRollPitchYaw() 94 double m_yaw; variable
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qt3d/examples/qt3d/qardboard/ |
H A D | abstractdeviceorientation.cpp | 63 , m_yaw(0) in AbstractDeviceOrientation() 99 if (v != m_yaw) { in setYaw() 100 m_yaw = v; in setYaw()
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H A D | abstractdeviceorientation.h | 69 qreal yaw() const { return m_yaw; } in yaw() 91 qreal m_yaw; variable
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/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-rekognition/include/aws/rekognition/model/ |
H A D | Pose.h | 63 inline double GetYaw() const{ return m_yaw; } in GetYaw() 73 inline void SetYaw(double value) { m_yawHasBeenSet = true; m_yaw = value; } in SetYaw() 106 double m_yaw; variable
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/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | player.h | 167 m_yaw = yaw; in setYaw() 179 return m_yaw; in getYaw() 201 return (m_yaw + 90.) * core::DEGTORAD; in getRadYaw() 319 f32 m_yaw; variable
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H A D | content_sao.cpp | 378 m_yaw(0), in LuaEntitySAO() 463 sao->m_yaw = yaw; in create() 538 … m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI + m_prop.automatic_face_movement_dir_offset; in step() 562 fabs(m_yaw - m_last_sent_yaw) > 1.0){ in step() 614 writeF1000(os, m_yaw); in getClientInitializationData() 632 writeF1000(os, m_yaw); in getClientInitializationData() 666 writeF1000(os, m_yaw); in getStaticData() 852 m_yaw = yaw; in setYaw() 857 return m_yaw; in getYaw() 901 m_last_sent_yaw = m_yaw; in sendPosition() [all …]
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H A D | player.cpp | 60 m_yaw(0), in Player() 199 args.setFloat("yaw", m_yaw); in serialize() 324 json["yaw"] = player.m_yaw; in operator <<()
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/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/ |
H A D | SimpleCamera.cpp | 17 m_yaw(20), in B3_ATTRIBUTE_ALIGNED16() 40 float m_yaw; in B3_ATTRIBUTE_ALIGNED16() local 211 b3Scalar yawRad = m_data->m_yaw * b3Scalar(0.01745329251994329547); // rads per deg in update() 385 m_data->m_yaw = yaw; in setCameraYaw() 391 return m_data->m_yaw; in getCameraYaw()
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/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/ |
H A D | SimpleCamera.cpp | 17 m_yaw(20), in B3_ATTRIBUTE_ALIGNED16() 40 float m_yaw; in B3_ATTRIBUTE_ALIGNED16() local 211 b3Scalar yawRad = m_data->m_yaw * b3Scalar(0.01745329251994329547); // rads per deg in update() 385 m_data->m_yaw = yaw; in setCameraYaw() 391 return m_data->m_yaw; in getCameraYaw()
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | rw_linux.c | 21 static cvar_t *m_yaw; variable 68 m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0); in RW_IN_Init() 189 in_state->viewangles[YAW] -= m_yaw->value * mouse_x; in RW_IN_Move()
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H A D | rw_in_svgalib.c | 218 static cvar_t *m_yaw; variable 270 m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0); in RW_IN_Init() 390 in_state->viewangles[YAW] -= m_yaw->value * mouse_x; in RW_IN_Move()
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/dports/games/qudos/QuDos-0.40.1-src/src/unix/ |
H A D | rw_unix.c | 40 static cvar_t *m_yaw; variable 106 m_yaw = ri.Cvar_Get("m_yaw", "0.022", 0); in RW_IN_Init() 225 in_state->viewangles[YAW] -= m_yaw->value * mx; in RW_IN_Move()
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/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | rw_linux.c | 21 static cvar_t *m_yaw; variable 72 m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0); in RW_IN_Init() 193 in_state->viewangles[YAW] -= m_yaw->value * mouse_x; in RW_IN_Move()
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H A D | rw_in_svgalib.c | 216 static cvar_t *m_yaw; variable 268 m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0); in RW_IN_Init() 388 in_state->viewangles[YAW] -= m_yaw->value * mouse_x; in RW_IN_Move()
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/dports/games/minetest/minetest-5.4.1/src/client/ |
H A D | localplayer.h | 125 void setYaw(f32 yaw) { m_yaw = yaw; } in setYaw() 126 f32 getYaw() const { return m_yaw; } in getYaw() 197 f32 m_yaw = 0.0f; variable
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/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/src/projection/ |
H A D | ossimIpodSensor.cpp | 92 double y = ossim::degreesToRadians(m_yaw + computeParameterOffset(4)); in updateModel() 210 m_yaw = 0; in loadState() 251 m_yaw = yaw.toDouble(); in loadState() 295 kwl.add(prefix, "yaw", ossimString::toString(m_yaw), true); in saveState()
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H A D | ossimSkyBoxLearSensor.cpp | 102 double y = ossim::degreesToRadians(m_yaw + computeParameterOffset(PARAM_ADJ_YAW_OFFSET)); in updateModel() 212 m_yaw = 0; in loadState() 253 m_yaw = yaw.toDouble(); in loadState() 297 kwl.add(prefix, "yaw", ossimString::toString(m_yaw), true); in saveState()
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/dports/devel/bullet/bullet3-3.21/examples/RenderingExamples/ |
H A D | RaytracerSetup.cpp | 71 btScalar m_yaw; member 85 m_yaw(0) in RaytracerInternalData() 109 orn.setEuler(m_yaw, m_pitch, m_roll); in updateTransforms() 114 m_yaw += 0.01f; in updateTransforms()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RenderingExamples/ |
H A D | RaytracerSetup.cpp | 71 btScalar m_yaw; member 85 m_yaw(0) in RaytracerInternalData() 109 orn.setEuler(m_yaw, m_pitch, m_roll); in updateTransforms() 114 m_yaw += 0.01f; in updateTransforms()
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/dports/games/r1q2/r1q2-8012_5/linux/ |
H A D | rw_in_svgalib.c | 200 static cvar_t *m_yaw; variable 242 m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0); in RW_IN_Init() 352 in_state->viewangles[YAW] -= m_yaw->value * mouse_x; in RW_IN_Move()
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/dports/games/vavoom/vavoom-1.33/basev/common/ |
H A D | default.cfg | 96 alias zoom_in "m_yaw 0.011;m_pitch 0.011;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wai… 97 …t;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in;m_yaw 0.022;m_pitch 0.02…
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