1 #include "../vidhrdw/bloodbro.c"
2
3 /**************************************************************************
4 Blood Bros, West Story.
5 TAD Corporation 1990/Datsu 1991
6 68000 + Z80 + YM3931 + YM3812
7
8 driver by Carlos A. Lozano Baides
9
10 TODO:
11
12 (*) Global
13 - Sprites priorities/clip.
14 - Fix timing?? Foreground layer flickers during the game!!!!
15 - hiscore.
16
17 (*) Blood Bros
18
19 (*) West Story
20 - Sprites problems. (decode problems?)
21
22 27.10.99: Added sound - Bryan McPhail.
23
24 **************************************************************************/
25
26 #include "driver.h"
27 #include "vidhrdw/generic.h"
28 #include "cpu/z80/z80.h"
29 #include "sndhrdw/seibu.h"
30
31 extern void bloodbro_vh_screenrefresh( struct osd_bitmap *bitmap, int fullrefresh );
32 extern void weststry_vh_screenrefresh( struct osd_bitmap *bitmap, int fullrefresh );
33 extern int bloodbro_vh_start(void);
34 extern void bloodbro_vh_stop(void);
35
36 READ_HANDLER( bloodbro_background_r );
37 WRITE_HANDLER( bloodbro_background_w );
38 READ_HANDLER( bloodbro_foreground_r );
39 WRITE_HANDLER( bloodbro_foreground_w );
40
41 extern unsigned char *bloodbro_videoram2;
42 extern unsigned char *textlayoutram;
43 extern unsigned char *bloodbro_scroll;
44
45 /***************************************************************************/
46
READ_HANDLER(bloodbro_ports_r)47 static READ_HANDLER( bloodbro_ports_r ) {
48 //logerror("INPUT e000[%x] \n", offset);
49 switch (offset) {
50 case 0x0: /* DIPSW 1&2 */
51 return readinputport(4) + readinputport(5)*256;
52 case 0x2: /* IN1-IN2 */
53 return readinputport(0) + readinputport(1)*256;
54 case 0x4: /* ???-??? */
55 return readinputport(2) + readinputport(3)*256;
56 default: return (0xffff);
57 }
58 }
59
WRITE_HANDLER(bloodbro_sound_w)60 static WRITE_HANDLER( bloodbro_sound_w )
61 {
62 /* Slightly different interface in this game */
63 if (offset==0) seibu_soundlatch_w(0,data&0xff); /* Convert 16 bit write to 8 bit */
64 else if (offset==2) seibu_soundlatch_w(2,data&0xff); /* Convert 16 bit write to 8 bit */
65 else if (offset!=2) seibu_soundlatch_w(offset,data&0xff);
66 }
67
READ_HANDLER(bloodbro_sound_r)68 READ_HANDLER( bloodbro_sound_r )
69 {
70 return 0x0060; /* Always return sound cpu ready */
71 }
72
73
74 /**** Blood Bros Memory Map *******************************************/
75
76 static struct MemoryReadAddress readmem_cpu[] = {
77 { 0x00000, 0x7ffff, MRA_ROM },
78 { 0x80000, 0x8afff, MRA_RAM },
79 { 0x8b000, 0x8bfff, MRA_RAM },
80 { 0x8c000, 0x8c3ff, bloodbro_background_r },
81 { 0x8c400, 0x8cfff, MRA_RAM },
82 { 0x8d000, 0x8d3ff, bloodbro_foreground_r },
83 { 0x8d400, 0x8d7ff, MRA_RAM },
84 { 0x8d800, 0x8dfff, MRA_RAM },
85 { 0x8e000, 0x8e7ff, MRA_RAM },
86 { 0x8e800, 0x8f7ff, paletteram_word_r },
87 { 0x8f800, 0x8ffff, MRA_RAM },
88 { 0xa0000, 0xa001f, bloodbro_sound_r },
89 { 0xc0000, 0xc007f, MRA_BANK3 },
90 { 0xe0000, 0xe000f, bloodbro_ports_r },
91 { -1 }
92 };
93
94 static struct MemoryWriteAddress writemem_cpu[] = {
95 { 0x00000, 0x7ffff, MWA_ROM },
96 { 0x80000, 0x8afff, MWA_RAM },
97 { 0x8b000, 0x8bfff, MWA_RAM, &spriteram },
98 { 0x8c000, 0x8c3ff, bloodbro_background_w, &videoram }, /* Background RAM */
99 { 0x8c400, 0x8cfff, MWA_RAM },
100 { 0x8d000, 0x8d3ff, bloodbro_foreground_w, &bloodbro_videoram2 }, /* Foreground RAM */
101 { 0x8d400, 0x8d7ff, MWA_RAM },
102 { 0x8d800, 0x8dfff, MWA_RAM, &textlayoutram },
103 { 0x8e000, 0x8e7ff, MWA_RAM },
104 { 0x8e800, 0x8f7ff, paletteram_xxxxBBBBGGGGRRRR_word_w, &paletteram },
105 { 0x8f800, 0x8ffff, MWA_RAM },
106 { 0xa0000, 0xa001f, bloodbro_sound_w, &seibu_shared_sound_ram },
107 { 0xc0000, 0xc007f, MWA_BANK3, &bloodbro_scroll },
108 { 0xc0080, 0xc0081, MWA_NOP }, /* IRQ Ack VBL? */
109 { 0xc00c0, 0xc00c1, MWA_NOP }, /* watchdog? */
110 //{ 0xc0100, 0xc0100, MWA_NOP }, /* ?? Written 1 time */
111 { -1 }
112 };
113
114 /**** West Story Memory Map ********************************************/
115
116 static struct MemoryReadAddress weststry_readmem_cpu[] = {
117 { 0x000000, 0x07ffff, MRA_ROM },
118 { 0x080000, 0x08afff, MRA_RAM },
119 { 0x08b000, 0x08bfff, MRA_RAM },
120 { 0x08c000, 0x08c3ff, bloodbro_background_r },
121 { 0x08c400, 0x08cfff, MRA_RAM },
122 { 0x08d000, 0x08d3ff, bloodbro_foreground_r },
123 { 0x08d400, 0x08dfff, MRA_RAM },
124 { 0x08d800, 0x08dfff, MRA_RAM },
125 { 0x08e000, 0x08ffff, MRA_RAM },
126 { 0x0c1000, 0x0c100f, bloodbro_ports_r },
127 { 0x0c1010, 0x0c17ff, MRA_BANK3 },
128 { 0x128000, 0x1287ff, paletteram_word_r },
129 { 0x120000, 0x128fff, MRA_BANK2 },
130 { -1 }
131 };
132
133 static struct MemoryWriteAddress weststry_writemem_cpu[] = {
134 { 0x000000, 0x07ffff, MWA_ROM },
135 { 0x080000, 0x08afff, MWA_RAM },
136 { 0x08b000, 0x08bfff, MWA_RAM, &spriteram },
137 { 0x08c000, 0x08c3ff, bloodbro_background_w, &videoram }, /* Background RAM */
138 { 0x08c400, 0x08cfff, MWA_RAM },
139 { 0x08d000, 0x08d3ff, bloodbro_foreground_w, &bloodbro_videoram2 }, /* Foreground RAM */
140 { 0x08d400, 0x08d7ff, MWA_RAM },
141 { 0x08d800, 0x08dfff, MWA_RAM, &textlayoutram },
142 { 0x08e000, 0x08ffff, MWA_RAM },
143 { 0x0c1010, 0x0c17ff, MWA_BANK3 },
144 { 0x128000, 0x1287ff, paletteram_xxxxBBBBGGGGRRRR_word_w, &paletteram },
145 { 0x120000, 0x128fff, MWA_BANK2 },
146 { -1 }
147 };
148
149 /******************************************************************************/
150
151 SEIBU_SOUND_SYSTEM_YM3812_MEMORY_MAP(MRA_NOP); /* No coin port in this game */
152
153 /******************************************************************************/
154
155 INPUT_PORTS_START( bloodbro )
156 PORT_START /* IN0 */
157 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY)
158 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY)
159 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY)
160 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY)
161 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
162 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
163 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
164 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
165
166 PORT_START /* IN1 */
167 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
168 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
169 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
170 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
171 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
172 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
173 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
174 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
175
176 PORT_START /* IN */
177 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1)
178 PORT_BIT( 0x0e, IP_ACTIVE_LOW, IPT_UNKNOWN )
179 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
180 PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
181
182 PORT_START /* IN */
183 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
184 PORT_BIT( 0x0e, IP_ACTIVE_LOW, IPT_UNKNOWN )
185 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
186 PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
187
188 PORT_START /* DSW1 */
189 PORT_DIPNAME( 0x01, 0x00, "Coin Mode" )
190 PORT_DIPSETTING( 0x00, "Normal" )
191 PORT_DIPSETTING( 0x01, DEF_STR( Free_Play ) )
192 PORT_DIPNAME( 0x06, 0x06, DEF_STR( Coin_A ) )
193 PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
194 PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
195 PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
196 PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) )
197 PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_B ) )
198 PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) )
199 PORT_DIPSETTING( 0x10, DEF_STR( 1C_3C ) )
200 PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) )
201 PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
202 PORT_DIPNAME( 0x20, 0x20, "Starting Coin" )
203 PORT_DIPSETTING( 0x20, "Normal" )
204 PORT_DIPSETTING( 0x00, "x2" )
205 PORT_DIPNAME( 0x40, 0x40, "Unused 1" )
206 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
207 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
208 PORT_DIPNAME( 0x80, 0x80, "Unused 2" )
209 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
210 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
211
212 PORT_START
213 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
214 PORT_DIPSETTING( 0x00, "1" )
215 PORT_DIPSETTING( 0x02, "2" )
216 PORT_DIPSETTING( 0x03, "3" )
217 PORT_DIPSETTING( 0x01, "5" )
218 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
219 PORT_DIPSETTING( 0x0c, "300K 500K" )
220 PORT_DIPSETTING( 0x08, "500K 500K" )
221 PORT_DIPSETTING( 0x04, "500K" )
222 PORT_DIPSETTING( 0x00, "None" )
223 PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
224 PORT_DIPSETTING( 0x20, "Easy" )
225 PORT_DIPSETTING( 0x30, "Normal" )
226 PORT_DIPSETTING( 0x10, "Hard" )
227 PORT_DIPSETTING( 0x00, "Very Hard" )
228 PORT_DIPNAME( 0x40, 0x40, "Allow Continue" )
229 PORT_DIPSETTING( 0x00, DEF_STR( No ) )
230 PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
231 PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
232 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
233 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
234 INPUT_PORTS_END
235
236 /**** West Story Input Ports *******************************************/
237
238 INPUT_PORTS_START( weststry )
239 PORT_START /* IN0 */
240 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY)
241 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY)
242 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY)
243 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY)
244 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
245 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
246 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
247 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
248
249 PORT_START /* IN1 */
250 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
251 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
252 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
253 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
254 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
255 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
256 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
257 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
258
259 PORT_START /* IN */
260 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1)
261 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2)
262 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
263 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
264 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
265 PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
266
267 PORT_START /* IN */
268 PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
269 INPUT_PORTS_END
270
271
272 /**** Blood Bros gfx decode ********************************************/
273
274 static struct GfxLayout textlayout = {
275 8,8, /* 8*8 characters */
276 4096, /* 4096 characters */
277 4, /* 4 bits per pixel */
278 { 0, 4, 0x10000*8, 0x10000*8+4 },
279 { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0},
280 { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
281 16*8 /* every char takes 16 consecutive bytes */
282 };
283
284 static struct GfxLayout backlayout = {
285 16,16, /* 16*16 sprites */
286 4096, /* 4096 sprites */
287 4, /* 4 bits per pixel */
288 { 8, 12, 0, 4 },
289 { 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
290 3+32*16, 2+32*16, 1+32*16, 0+32*16, 16+3+32*16, 16+2+32*16, 16+1+32*16, 16+0+32*16 },
291 { 0*16, 2*16, 4*16, 6*16, 8*16, 10*16, 12*16, 14*16,
292 16*16, 18*16, 20*16, 22*16, 24*16, 26*16, 28*16, 30*16 },
293 128*8 /* every sprite takes 128 consecutive bytes */
294 };
295
296 static struct GfxLayout spritelayout = {
297 16,16, /* 16*16 sprites */
298 8192, /* 8192 sprites */
299 4, /* 4 bits per pixel */
300 { 8, 12, 0, 4 },
301 { 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
302 3+32*16, 2+32*16, 1+32*16, 0+32*16, 16+3+32*16, 16+2+32*16, 16+1+32*16, 16+0+32*16 },
303 { 0*16, 2*16, 4*16, 6*16, 8*16, 10*16, 12*16, 14*16,
304 16*16, 18*16, 20*16, 22*16, 24*16, 26*16, 28*16, 30*16 },
305 128*8 /* every sprite takes 128 consecutive bytes */
306 };
307
308 static struct GfxDecodeInfo bloodbro_gfxdecodeinfo[] =
309 {
310 { REGION_GFX1, 0x00000, &textlayout, 0x70*16, 0x10 }, /* Text */
311 { REGION_GFX2, 0x00000, &backlayout, 0x40*16, 0x10 }, /* Background */
312 { REGION_GFX2, 0x80000, &backlayout, 0x50*16, 0x10 }, /* Foreground */
313 { REGION_GFX3, 0x00000, &spritelayout, 0x00*16, 0x10 }, /* Sprites */
314 { -1 }
315 };
316
317 /**** West Story gfx decode *********************************************/
318
319 static struct GfxLayout weststry_textlayout = {
320 8,8, /* 8*8 sprites */
321 4096, /* 4096 sprites */
322 4, /* 4 bits per pixel */
323 { 0, 0x8000*8, 2*0x8000*8, 3*0x8000*8 },
324 { 0, 1, 2, 3, 4, 5, 6, 7 },
325 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
326 8*8 /* every sprite takes 8 consecutive bytes */
327 };
328
329 static struct GfxLayout weststry_backlayout = {
330 16,16, /* 16*16 sprites */
331 4096, /* 4096 sprites */
332 4, /* 4 bits per pixel */
333 { 0*0x20000*8, 1*0x20000*8, 2*0x20000*8, 3*0x20000*8 },
334 { 0, 1, 2, 3, 4, 5, 6, 7,
335 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7},
336 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
337 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
338 32*8 /* every sprite takes 32 consecutive bytes */
339 };
340
341 static struct GfxLayout weststry_spritelayout = {
342 16,16, /* 16*16 sprites */
343 8192, /* 8192 sprites */
344 4, /* 4 bits per pixel */
345 { 0*0x40000*8, 1*0x40000*8, 2*0x40000*8, 3*0x40000*8 },
346 { 0, 1, 2, 3, 4, 5, 6, 7,
347 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
348 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
349 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
350 32*8 /* every sprite takes 32 consecutive bytes */
351 };
352
353 static struct GfxDecodeInfo weststry_gfxdecodeinfo[] =
354 {
355 { REGION_GFX1, 0x00000, &weststry_textlayout, 16*16, 0x10 },
356 { REGION_GFX2, 0x00000, &weststry_backlayout, 48*16, 0x10 },
357 { REGION_GFX2, 0x80000, &weststry_backlayout, 32*16, 0x10 },
358 { REGION_GFX3, 0x00000, &weststry_spritelayout, 0*16, 0x10 },
359 { -1 }
360 };
361
362 /**** Blood Bros Interrupt & Driver Machine ****************************/
363
364 /* Parameters: YM3812 frequency, Oki frequency, Oki memory region */
365 SEIBU_SOUND_SYSTEM_YM3812_HARDWARE(14318180/4,8000,REGION_SOUND1);
366
367 static struct MachineDriver machine_driver_bloodbro =
368 {
369 {
370 {
371 CPU_M68000,
372 10000000, /* 10 Mhz */
373 readmem_cpu,writemem_cpu,0,0,
374 m68_level4_irq,1
375 },
376 {
377 SEIBU_SOUND_SYSTEM_CPU(14318180/4)
378 },
379 },
380 60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
381 1, /* CPU slices per frame */
382 seibu_sound_init_1, /* init machine */
383
384 /* video hardware */
385 32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
386 bloodbro_gfxdecodeinfo,
387 2048,2048,
388 0,
389
390 VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
391
392 0,
393 bloodbro_vh_start,
394 bloodbro_vh_stop,
395 bloodbro_vh_screenrefresh,
396
397 /* sound hardware */
398 0,0,0,0,
399 {
400 SEIBU_SOUND_SYSTEM_YM3812_INTERFACE
401 }
402 };
403
404 static struct MachineDriver machine_driver_weststry =
405 {
406 {
407 {
408 CPU_M68000,
409 10000000, /* 10 Mhz */
410 weststry_readmem_cpu,weststry_writemem_cpu,0,0,
411 m68_level6_irq,1
412 },
413 {
414 SEIBU_SOUND_SYSTEM_CPU(14318180/4)
415 },
416 },
417 60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
418 1, /* CPU slices per frame */
419 seibu_sound_init_1, /* init machine */
420
421 /* video hardware */
422 256, 256, { 0, 255, 16, 239 },
423
424 weststry_gfxdecodeinfo,
425 1024,1024,
426 0,
427
428 VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
429
430 0,
431 bloodbro_vh_start,
432 bloodbro_vh_stop,
433 weststry_vh_screenrefresh,
434
435 /* sound hardware */
436 0,0,0,0,
437 {
438 SEIBU_SOUND_SYSTEM_YM3812_INTERFACE
439 }
440 };
441
442
443
444 ROM_START( bloodbro )
445 ROM_REGION( 0x90000, REGION_CPU1 )
446 ROM_LOAD_ODD ( "bb_02.bin" , 0x00000, 0x20000, 0xc0fdc3e4 )
447 ROM_LOAD_EVEN( "bb_01.bin" , 0x00000, 0x20000, 0x2d7e0fdf )
448 ROM_LOAD_ODD ( "bb_04.bin" , 0x40000, 0x20000, 0xfd951c2c )
449 ROM_LOAD_EVEN( "bb_03.bin" , 0x40000, 0x20000, 0x18d3c460 )
450
451 ROM_REGION( 0x18000, REGION_CPU2 )
452 ROM_LOAD( "bb_07.bin" , 0x000000, 0x08000, 0x411b94e8 )
453 ROM_CONTINUE( 0x010000, 0x08000 )
454
455 ROM_REGION( 0x20000, REGION_GFX1 | REGIONFLAG_DISPOSE )
456 ROM_LOAD( "bb_05.bin" , 0x00000, 0x10000, 0x04ba6d19 ) /* characters */
457 ROM_LOAD( "bb_06.bin" , 0x10000, 0x10000, 0x7092e35b )
458
459 ROM_REGION( 0x100000, REGION_GFX2 | REGIONFLAG_DISPOSE )
460 ROM_LOAD( "bloodb.bk", 0x00000, 0x100000, 0x1aa87ee6 ) /* Background+Foreground */
461
462 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE )
463 ROM_LOAD( "bloodb.obj", 0x00000, 0x100000, 0xd27c3952 ) /* sprites */
464
465 ROM_REGION( 0x20000, REGION_SOUND1 ) /* ADPCM samples */
466 ROM_LOAD( "bb_08.bin" , 0x00000, 0x20000, 0xdeb1b975 )
467 ROM_END
468
ROM_START(weststry)469 ROM_START( weststry )
470 ROM_REGION( 0x90000, REGION_CPU1 ) /* 64k for cpu code */
471 ROM_LOAD_ODD ( "ws13.bin" , 0x00000, 0x20000, 0x158e302a )
472 ROM_LOAD_EVEN( "ws15.bin" , 0x00000, 0x20000, 0x672e9027 )
473 ROM_LOAD_ODD ( "bb_04.bin" , 0x40000, 0x20000, 0xfd951c2c )
474 ROM_LOAD_EVEN( "bb_03.bin" , 0x40000, 0x20000, 0x18d3c460 )
475
476 ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for sound cpu code */
477 ROM_LOAD( "ws17.bin" , 0x000000, 0x08000, 0xe00a8f09 )
478 ROM_CONTINUE( 0x010000, 0x08000 )
479
480 ROM_REGION( 0x20000, REGION_GFX1 | REGIONFLAG_DISPOSE )
481 ROM_LOAD( "ws09.bin" , 0x00000, 0x08000, 0xf05b2b3e ) /* characters */
482 ROM_CONTINUE( 0x00000, 0x8000 )
483 ROM_LOAD( "ws11.bin" , 0x08000, 0x08000, 0x2b10e3d2 )
484 ROM_CONTINUE( 0x08000, 0x8000 )
485 ROM_LOAD( "ws10.bin" , 0x10000, 0x08000, 0xefdf7c82 )
486 ROM_CONTINUE( 0x10000, 0x8000 )
487 ROM_LOAD( "ws12.bin" , 0x18000, 0x08000, 0xaf993578 )
488 ROM_CONTINUE( 0x18000, 0x8000 )
489
490 ROM_REGION( 0x100000, REGION_GFX2 | REGIONFLAG_DISPOSE )
491 ROM_LOAD( "ws05.bin" , 0x00000, 0x20000, 0x007c8dc0 ) /* Background */
492 ROM_LOAD( "ws07.bin" , 0x20000, 0x20000, 0x0f0c8d9a )
493 ROM_LOAD( "ws06.bin" , 0x40000, 0x20000, 0x459d075e )
494 ROM_LOAD( "ws08.bin" , 0x60000, 0x20000, 0x4d6783b3 )
495 ROM_LOAD( "ws01.bin" , 0x80000, 0x20000, 0x32bda4bc ) /* Foreground */
496 ROM_LOAD( "ws03.bin" , 0xa0000, 0x20000, 0x046b51f8 )
497 ROM_LOAD( "ws02.bin" , 0xc0000, 0x20000, 0xed9d682e )
498 ROM_LOAD( "ws04.bin" , 0xe0000, 0x20000, 0x75f082e5 )
499
500 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE )
501 ROM_LOAD( "ws25.bin" , 0x00000, 0x20000, 0x8092e8e9 ) /* sprites */
502 ROM_LOAD( "ws26.bin" , 0x20000, 0x20000, 0xf6a1f42c )
503 ROM_LOAD( "ws23.bin" , 0x40000, 0x20000, 0x43d58e24 )
504 ROM_LOAD( "ws24.bin" , 0x60000, 0x20000, 0x20a867ea )
505 ROM_LOAD( "ws21.bin" , 0x80000, 0x20000, 0xe23d7296 )
506 ROM_LOAD( "ws22.bin" , 0xa0000, 0x20000, 0x7150a060 )
507 ROM_LOAD( "ws19.bin" , 0xc0000, 0x20000, 0xc5dd0a96 )
508 ROM_LOAD( "ws20.bin" , 0xe0000, 0x20000, 0xf1245c16 )
509
510 ROM_REGION( 0x20000, REGION_SOUND1 ) /* ADPCM samples */
511 ROM_LOAD( "bb_08.bin" , 0x00000, 0x20000, 0xdeb1b975 )
512 ROM_END
513
514 static void gfx_untangle( void )
515 {
516 unsigned char *gfx = memory_region(REGION_GFX3);
517 int i;
518 for( i=0; i< 0x100000; i++ ){
519 gfx[i] = ~gfx[i];
520 }
521 }
522
523 /***************************************************************************/
524
init_bloodbro(void)525 static void init_bloodbro(void)
526 {
527 install_seibu_sound_speedup(1);
528 }
529
init_weststry(void)530 static void init_weststry(void)
531 {
532 install_seibu_sound_speedup(1);
533 gfx_untangle();
534 }
535
536 /***************************************************************************/
537
538 GAME( 1990, bloodbro, 0, bloodbro, bloodbro, bloodbro, ROT0, "Tad", "Blood Bros." )
539 GAME( 1990, weststry, bloodbro, weststry, weststry, weststry, ROT0, "bootleg", "West Story" )
540