Searched refs:machine_ticks_elapsed (Results 1 – 1 of 1) sorted by relevance
1090 int machine_ticks_elapsed = time - game_state.last_ticks_on_idle; in idle_game_state() local1092 if(machine_ticks_elapsed || game_state.phase==0) in idle_game_state()1096 game_state.phase-= machine_ticks_elapsed; in idle_game_state()