Searched refs:main_data_filename (Results 1 – 6 of 6) sorted by relevance
47 AGS::Common::String main_data_filename; member
249 usetup.main_data_filename = game_file_name; in RunAGSGame()
873 return CreateNewScriptString(usetup.main_data_filename); in Game_GetFileName()2125 if (Path::ComparePaths(desc.MainDataFilename, usetup.main_data_filename)) in load_game()
312 else if (!usetup.main_data_filename.IsEmpty()) in search_for_game_data_file()314 if (!usetup.data_files_dir.IsEmpty() && is_relative_filename(usetup.main_data_filename)) in search_for_game_data_file()319 filename.Append(usetup.main_data_filename); in search_for_game_data_file()323 filename = usetup.main_data_filename; in search_for_game_data_file()398 usetup.main_data_filename = get_filename(game_file_name); in engine_init_game_data()
295 usetup.main_data_filename = INIreadstring(cfg, "misc", "datafile", usetup.main_data_filename); in read_game_data_location()
610 StrUtil::WriteCStr(usetup.main_data_filename, out); in StartSavegame()