Searched refs:maingame (Results 1 – 7 of 7) sorted by relevance
125 auto maingame = get_gamestate(); in TEST_F() local129 auto maingame = get_gamestate(); in TEST_F() local138 auto maingame = get_gamestate(); in TEST_F() local143 GTP::execute(maingame, "play b D4"); in TEST_F()150 GTP::execute(maingame, "play b D4"); in TEST_F()160 auto maingame = get_gamestate(); in TEST_F() local163 GTP::execute(maingame, "play b E6"); in TEST_F()164 GTP::execute(maingame, "play w F6"); in TEST_F()165 GTP::execute(maingame, "play b E5"); in TEST_F()200 auto maingame = get_gamestate(); in TEST_F() local[all …]
7 struct maingame { struct14 struct maingame *rock; argument26 struct maingame *rock;42 struct maingame *rock;62 struct maingame *rock;435 struct maingame ignorerock;
50 struct maingame ignorerock;421 struct maingame *rock;434 struct maingame *rock;454 struct maingame *rock;
1 struct maingame { struct
280 struct maingame *rock;
544 auto maingame = std::make_unique<GameState>(); in main() local547 maingame->init_game(BOARD_SIZE, KOMI); in main()551 benchmark(*maingame); in main()557 maingame->display_state(); in main()564 GTP::execute(*maingame, input); in main()
5401 sub maingame() {6180 eval { maingame() };6208 eval { maingame() };