/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | render.cpp | 131 void renderplayer(fpsent *d, const playermodelinfo &mdl, int team, float fade, bool mainpass) in renderplayer() argument 171 if(mainpass) in renderplayer() 294 void rendergame(bool mainpass) in rendergame() argument 296 if(mainpass) ai::render(); in rendergame() 315 renderplayer(d, getplayermodelinfo(d), team, 1, mainpass); in rendergame() 341 renderplayer(d, getplayermodelinfo(d), team, fade, mainpass); in rendergame() 343 …) renderplayer(player1, getplayermodelinfo(player1), teamskins || m_teammode ? 1 : 0, 1, mainpass); in rendergame()
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | render.cpp | 209 …, const playermodelinfo &mdl, int color, int team, float fade, int flags = 0, bool mainpass = true) in renderplayer() argument 240 if(mainpass && !(flags&MDL_ONLYSHADOW)) in renderplayer() 308 …if(!mainpass) flags &= ~(MDL_FULLBRIGHT | MDL_CULL_VFC | MDL_CULL_OCCLUDED | MDL_CULL_QUERY | MDL_… in renderplayer()
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/dports/games/tesseract/tesseract/src/game/ |
H A D | render.cpp | 209 …, const playermodelinfo &mdl, int color, int team, float fade, int flags = 0, bool mainpass = true) in renderplayer() argument 240 if(mainpass && !(flags&MDL_ONLYSHADOW)) in renderplayer() 308 …if(!mainpass) flags &= ~(MDL_FULLBRIGHT | MDL_CULL_VFC | MDL_CULL_OCCLUDED | MDL_CULL_QUERY | MDL_… in renderplayer()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | engine.h | 148 extern void rendergame(bool mainpass = false); 519 extern void renderparticles(bool mainpass = false); 525 extern void renderdecals(bool mainpass = false);
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H A D | renderva.cpp | 1522 bool mainpass = !reflecting && !refracting && !drawtex && !glaring, in rendergeom() local 1523 doOQ = oqfrags && oqgeom && mainpass, in rendergeom() 1527 if(mainpass) in rendergeom() 1534 if(shadowmap && mainpass) rendershadowmap(); in rendergeom() 1606 if(shadowmap && mainpass) rendershadowmap(); in rendergeom()
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H A D | decal.cpp | 610 void renderdecals(bool mainpass) in renderdecals() argument 616 if(mainpass) in renderdecals()
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H A D | renderparticles.cpp | 1003 void renderparticles(bool mainpass) in renderparticles() argument 1005 canstep = mainpass; in renderparticles() 1007 if(dbgparts && mainpass) loopi(sizeof(parts)/sizeof(parts[0])) parts[i]->debuginfo(); in renderparticles()
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H A D | rendergl.cpp | 1327 void rendergame(bool mainpass) in rendergame() argument 1329 game::rendergame(mainpass); in rendergame()
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/dports/games/sauerbraten/sauerbraten/src/shared/ |
H A D | igame.h | 76 extern void rendergame(bool mainpass);
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/dports/games/sauerbraten/sauerbraten/src/rpggame/ |
H A D | rpg.cpp | 212 void rendergame(bool mainpass) in rendergame() argument
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | decal.cpp | 517 void renderdecals(bool mainpass) in renderdecals() argument 523 if(mainpass) in renderdecals()
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H A D | engine.h | 611 extern void renderparticles(bool mainpass = false); 617 extern void renderdecals(bool mainpass = false);
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H A D | renderparticles.cpp | 1074 void renderparticles(bool mainpass) in renderparticles() argument
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | decal.cpp | 611 void renderdecals(bool mainpass) in renderdecals() argument 617 if(mainpass) in renderdecals()
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H A D | renderva.cpp | 1556 bool mainpass = !reflecting && !refracting && !drawtex && !glaring, in rendergeom() local 1557 doOQ = oqfrags && oqgeom && mainpass, in rendergeom() 1561 if(mainpass) in rendergeom() 1568 if(shadowmap && mainpass) rendershadowmap(); in rendergeom() 1640 if(shadowmap && mainpass) rendershadowmap(); in rendergeom()
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H A D | engine.h | 645 extern void renderparticles(bool mainpass = false); 651 extern void renderdecals(bool mainpass = false);
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H A D | renderparticles.cpp | 1157 void renderparticles(bool mainpass) in renderparticles() argument 1159 canstep = mainpass; in renderparticles() 1161 if(dbgparts && mainpass) loopi(sizeof(parts)/sizeof(parts[0])) parts[i]->debuginfo(); in renderparticles()
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