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Searched refs:mainpass (Results 1 – 17 of 17) sorted by relevance

/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Drender.cpp131 void renderplayer(fpsent *d, const playermodelinfo &mdl, int team, float fade, bool mainpass) in renderplayer() argument
171 if(mainpass) in renderplayer()
294 void rendergame(bool mainpass) in rendergame() argument
296 if(mainpass) ai::render(); in rendergame()
315 renderplayer(d, getplayermodelinfo(d), team, 1, mainpass); in rendergame()
341 renderplayer(d, getplayermodelinfo(d), team, fade, mainpass); in rendergame()
343 …) renderplayer(player1, getplayermodelinfo(player1), teamskins || m_teammode ? 1 : 0, 1, mainpass); in rendergame()
/dports/games/tesseract-data/tesseract/src/game/
H A Drender.cpp209 …, const playermodelinfo &mdl, int color, int team, float fade, int flags = 0, bool mainpass = true) in renderplayer() argument
240 if(mainpass && !(flags&MDL_ONLYSHADOW)) in renderplayer()
308 …if(!mainpass) flags &= ~(MDL_FULLBRIGHT | MDL_CULL_VFC | MDL_CULL_OCCLUDED | MDL_CULL_QUERY | MDL_… in renderplayer()
/dports/games/tesseract/tesseract/src/game/
H A Drender.cpp209 …, const playermodelinfo &mdl, int color, int team, float fade, int flags = 0, bool mainpass = true) in renderplayer() argument
240 if(mainpass && !(flags&MDL_ONLYSHADOW)) in renderplayer()
308 …if(!mainpass) flags &= ~(MDL_FULLBRIGHT | MDL_CULL_VFC | MDL_CULL_OCCLUDED | MDL_CULL_QUERY | MDL_… in renderplayer()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dengine.h148 extern void rendergame(bool mainpass = false);
519 extern void renderparticles(bool mainpass = false);
525 extern void renderdecals(bool mainpass = false);
H A Drenderva.cpp1522 bool mainpass = !reflecting && !refracting && !drawtex && !glaring, in rendergeom() local
1523 doOQ = oqfrags && oqgeom && mainpass, in rendergeom()
1527 if(mainpass) in rendergeom()
1534 if(shadowmap && mainpass) rendershadowmap(); in rendergeom()
1606 if(shadowmap && mainpass) rendershadowmap(); in rendergeom()
H A Ddecal.cpp610 void renderdecals(bool mainpass) in renderdecals() argument
616 if(mainpass) in renderdecals()
H A Drenderparticles.cpp1003 void renderparticles(bool mainpass) in renderparticles() argument
1005 canstep = mainpass; in renderparticles()
1007 if(dbgparts && mainpass) loopi(sizeof(parts)/sizeof(parts[0])) parts[i]->debuginfo(); in renderparticles()
H A Drendergl.cpp1327 void rendergame(bool mainpass) in rendergame() argument
1329 game::rendergame(mainpass); in rendergame()
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Digame.h76 extern void rendergame(bool mainpass);
/dports/games/sauerbraten/sauerbraten/src/rpggame/
H A Drpg.cpp212 void rendergame(bool mainpass) in rendergame() argument
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Ddecal.cpp517 void renderdecals(bool mainpass) in renderdecals() argument
523 if(mainpass) in renderdecals()
H A Dengine.h611 extern void renderparticles(bool mainpass = false);
617 extern void renderdecals(bool mainpass = false);
H A Drenderparticles.cpp1074 void renderparticles(bool mainpass) in renderparticles() argument
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Ddecal.cpp611 void renderdecals(bool mainpass) in renderdecals() argument
617 if(mainpass) in renderdecals()
H A Drenderva.cpp1556 bool mainpass = !reflecting && !refracting && !drawtex && !glaring, in rendergeom() local
1557 doOQ = oqfrags && oqgeom && mainpass, in rendergeom()
1561 if(mainpass) in rendergeom()
1568 if(shadowmap && mainpass) rendershadowmap(); in rendergeom()
1640 if(shadowmap && mainpass) rendershadowmap(); in rendergeom()
H A Dengine.h645 extern void renderparticles(bool mainpass = false);
651 extern void renderdecals(bool mainpass = false);
H A Drenderparticles.cpp1157 void renderparticles(bool mainpass) in renderparticles() argument
1159 canstep = mainpass; in renderparticles()
1161 if(dbgparts && mainpass) loopi(sizeof(parts)/sizeof(parts[0])) parts[i]->debuginfo(); in renderparticles()