/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/sound/decoder/ |
H A D | pc_speaker_stream.cpp | 331 Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false); in makePCSpeakerSlugDissolveSfxStream() 340 Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false); in makePCSpeakerGlassSfxStream() 358 Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false); in makePCSpeakerMagicCastingP2SfxStream() 376 Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false); in makePCSpeakerAvatarDeathSfxStream() 385 Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false); in makePCSpeakerKalLorSfxStream() 399 Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false); in makePCSpeakerHailStoneSfxStream() 420 Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false); in makePCSpeakerEarthQuakeSfxStream()
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/dports/games/libretro-scummvm/scummvm-7b1e929/audio/ |
H A D | audiostream.h | 352 QueuingAudioStream *makeQueuingAudioStream(int rate, bool stereo); 408 _rate(rate), _channels(channels), _stream(makeQueuingAudioStream(rate, channels == 2)) {} in StatelessPacketizedAudioStream()
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/dports/games/residualvm/residualvm-0.3.1/audio/ |
H A D | audiostream.h | 352 QueuingAudioStream *makeQueuingAudioStream(int rate, bool stereo); 408 _rate(rate), _channels(channels), _stream(makeQueuingAudioStream(rate, channels == 2)) {} in StatelessPacketizedAudioStream()
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/dports/games/scummvm/scummvm-2.5.1/audio/ |
H A D | audiostream.h | 385 QueuingAudioStream *makeQueuingAudioStream(int rate, bool stereo); 446 _rate(rate), _channels(channels), _stream(makeQueuingAudioStream(rate, channels == 2)) {} in StatelessPacketizedAudioStream()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/video/ |
H A D | zork_avi_decoder.cpp | 49 _queueStream = Audio::makeQueuingAudioStream(_wvInfo.samplesPerSec, _wvInfo.channels == 2); in createAudioStream()
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/dports/games/scummvm/scummvm-2.5.1/engines/zvision/video/ |
H A D | zork_avi_decoder.cpp | 49 _queueStream = Audio::makeQueuingAudioStream(_wvInfo.samplesPerSec, _wvInfo.channels == 2); in createAudioStream()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mortevielle/ |
H A D | sound.cpp | 239 _audioStream = Audio::makeQueuingAudioStream(freq, false); in litph() 257 _audioStream = Audio::makeQueuingAudioStream(freq, false); in litph() 288 _audioStream = Audio::makeQueuingAudioStream(freq, false); in litph() 296 _audioStream = Audio::makeQueuingAudioStream(freq, false); in litph()
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/dports/games/scummvm/scummvm-2.5.1/engines/mortevielle/ |
H A D | sound.cpp | 233 _audioStream = Audio::makeQueuingAudioStream(freq, false); in litph() 251 _audioStream = Audio::makeQueuingAudioStream(freq, false); in litph() 282 _audioStream = Audio::makeQueuingAudioStream(freq, false); in litph() 290 _audioStream = Audio::makeQueuingAudioStream(freq, false); in litph()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryo/ |
H A D | sound.cpp | 52 _audioStream = Audio::makeQueuingAudioStream(_sampleRate, _stereo); in queueBuffer()
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/dports/games/libretro-scummvm/scummvm-7b1e929/audio/decoders/ |
H A D | aac.cpp | 93 QueuingAudioStream *audioStream = makeQueuingAudioStream(_rate, _channels == 2); in decodeFrame()
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H A D | ac3.cpp | 107 _audStream.reset(makeQueuingAudioStream(_sampleRate, true)); in init()
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/dports/games/residualvm/residualvm-0.3.1/audio/decoders/ |
H A D | aac.cpp | 93 QueuingAudioStream *audioStream = makeQueuingAudioStream(_rate, _channels == 2); in decodeFrame()
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/dports/games/scummvm/scummvm-2.5.1/audio/decoders/ |
H A D | aac.cpp | 93 QueuingAudioStream *audioStream = makeQueuingAudioStream(_rate, _channels == 2); in decodeFrame()
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H A D | ac3.cpp | 107 _audStream.reset(makeQueuingAudioStream(_sampleRate, true)); in init()
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/dports/games/scummvm/scummvm-2.5.1/engines/cryo/ |
H A D | sound.cpp | 52 _audioStream = Audio::makeQueuingAudioStream(_sampleRate, _stereo); in queueBuffer()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/movie/codecs/ |
H A D | smush_decoder.cpp | 600 _queueStream = Audio::makeQueuingAudioStream(_freq, (_channels == 2)); in SmushAudioTrack() 636 _queueStream = Audio::makeQueuingAudioStream(_freq, (_channels == 2)); in handleVIMA() 691 _queueStream = Audio::makeQueuingAudioStream(22050, true); in handleIACT()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/movie/codecs/ |
H A D | smush_decoder.cpp | 600 _queueStream = Audio::makeQueuingAudioStream(_freq, (_channels == 2)); in SmushAudioTrack() 636 _queueStream = Audio::makeQueuingAudioStream(_freq, (_channels == 2)); in handleVIMA() 691 _queueStream = Audio::makeQueuingAudioStream(22050, true); in handleIACT()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/ |
H A D | dimuse_track.cpp | 168 track->stream = Audio::makeQueuingAudioStream(freq, track->mixerFlags & kFlagStereo); in startSound() 368 …fadeTrack->stream = Audio::makeQueuingAudioStream(_sound->getFreq(fadeTrack->soundDesc), track->mi… in cloneToFadeOutTrack()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/ |
H A D | imuse_track.cpp | 164 track->stream = Audio::makeQueuingAudioStream(freq, track->mixerFlags & kFlagStereo); in startSound() 403 …fadeTrack->stream = Audio::makeQueuingAudioStream(_sound->getFreq(fadeTrack->soundDesc), track->mi… in cloneToFadeOutTrack()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/ |
H A D | imuse_track.cpp | 164 track->stream = Audio::makeQueuingAudioStream(freq, track->mixerFlags & kFlagStereo); in startSound() 401 …fadeTrack->stream = Audio::makeQueuingAudioStream(_sound->getFreq(fadeTrack->soundDesc), track->mi… in cloneToFadeOutTrack()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/smush/ |
H A D | smush_mixer.cpp | 120 _channels[i].stream = Audio::makeQueuingAudioStream(_channels[i].chan->getRate(), stereo); in handleFrame()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | vqa_player.cpp | 56 _audioStream = Audio::makeQueuingAudioStream(_decoder.frequency(), false); in open()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/smush/ |
H A D | smush_mixer.cpp | 120 _channels[i].stream = Audio::makeQueuingAudioStream(_channels[i].chan->getRate(), stereo); in handleFrame()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/sound/ |
H A D | vimatrack.cpp | 92 _stream = Audio::makeQueuingAudioStream(_desc->freq, (false)); in openSound()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/sound/ |
H A D | vimatrack.cpp | 92 _stream = Audio::makeQueuingAudioStream(_desc->freq, (false)); in openSound()
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