Searched refs:makesMetal (Results 1 – 16 of 16) sorted by relevance
/dports/games/spring/spring_98.0/cont/examples/Widgets/ |
H A D | unit_metal_maker.lua | 67 if (ud.isBuilding) and (ud.onOffable) and (ud.makesMetal > 0) and (ud.energyUpkeep > 0) then 99 if (ud.isBuilding) and (ud.onOffable) and (ud.makesMetal > 0) and (ud.energyUpkeep > 0) then
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/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/ |
H A D | MetalMaker.cpp | 48 if (!(ud->energyUpkeep > 0.0f && ud->makesMetal > 0.0f)) { in Add() 70 info.metalPerEnergy = ud->makesMetal / ud->energyUpkeep; in Add()
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H A D | UnitTable.cpp | 589 benefit = (udef->makesMetal - udef->metalUpkeep) / (udef->energyUpkeep + 0.01f); in GetScore() 904 if (uDef->makesMetal) { in Init()
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H A D | EconomyTracker.cpp | 713 metalProduction += economyUnitTracker->unitDef->makesMetal; in SetUnitDefDataInTracker()
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | UnitDef.cpp | 48 , makesMetal(0.0f) in UnitDef()
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H A D | UnitDef.h | 54 float makesMetal; // metal will be created when unit is on and enough energy can be drained member
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H A D | AIAICallback.cpp | 515 unitDef->makesMetal = sAICallback->UnitDef_getMakesResource(skirmishAIId, unitDefId, m); in GetUnitDefById()
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/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/ |
H A D | CUnitTable.cpp | 417 if (ud->makesMetal >= 0.5f && (ud->energyUpkeep > (ud->makesMetal * 40.0f))) in categorizeUnit() 761 …keep(%0.2f), energyMake(%0.2f)\n", ud->metalUpkeep, ud->metalMake, ud->makesMetal, ud->energyUpkee… in debugUnitDefs()
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | UnitDef.h | 98 float makesMetal; ///< metal will be created when unit is on and enough energy can be drained member
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H A D | UnitDef.cpp | 75 , makesMetal(0.0f) in UnitDef() 282 makesMetal = udTable.GetFloat("makesMetal", 0.0f); in UnitDef()
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H A D | Unit.cpp | 895 AddMetal(unitDef->makesMetal * 0.5f); in SlowUpdate()
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/dports/games/spring/spring_98.0/rts/Game/UI/ |
H A D | TooltipConsole.cpp | 137 mMake += ud->makesMetal; in GetDecoyResources()
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/dports/games/spring/spring_98.0/AI/Skirmish/AAI/ |
H A D | AAIBuildTable.cpp | 493 else if(GetUnitDef(i).makesMetal > 0 || GetUnitDef(i).metalMake > 0 || IsMetalMaker(i)) in Init() 852 if (GetUnitDef(*i).makesMetal <= 0.1f) { in PrecacheStats() 855 units_static[*i].efficiency[0] = GetUnitDef(*i).makesMetal/(GetUnitDef(*i).energyUpkeep+1); in PrecacheStats() 1504 float makesMetal = GetUnitDef(*maker).makesMetal; in GetMetalMaker() local 1505 if (makesMetal <= 0.1f) { in GetMetalMaker() 1506 makesMetal = 12.0f/600.0f; in GetMetalMaker() 1513 …[*maker].efficiency[0], (long double) 1.4) + pow((long double) metal * makesMetal, (long double) 1… in GetMetalMaker() 1518 …[*maker].efficiency[0], (long double) 1.4) + pow((long double) metal * makesMetal, (long double) 1… in GetMetalMaker()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaUnitDefs.cpp | 756 ADD_FLOAT("makesMetal", ud.makesMetal); in InitParamMap()
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/dports/games/spring/spring_98.0/AI/Skirmish/RAI/ |
H A D | UnitDefHandler.cpp | 115 OnOffMetalDifference= -ud->metalUpkeep+ud->makesMetal; in sRAIUnitDef()
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | SSkirmishAICallbackImpl.cpp | 2219 return ud->makesMetal; in skirmishAiCallback_UnitDef_getMakesResource()
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