Searched refs:manual_untransform (Results 1 – 6 of 6) sorted by relevance
218 bool manual_untransform; variable
156 …else outfile << "transformed=" << pc->stats.transform_type << "," << pc->stats.manual_untransform … in saveGame()349 pc->stats.manual_untransform = Parse::toBool(Parse::popFirstString(infile.val)); in loadGame()
263 bool manual_untransform; // true binds to the power another recurrence power variable
136 , manual_untransform(false) in Power()665 powers[input_id].manual_untransform = Parse::toBool(infile.val); in loadPowers()1496 src_stats->manual_untransform = powers[power_index].manual_untransform; in transform()
958 if (pc->stats.manual_untransform && pc->untransform_power > 0) { in logic()962 else if (pc->stats.manual_untransform && pc->untransform_power == 0) in logic()
116 , manual_untransform(false) in StatBlock()