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Searched refs:manual_untransform (Results 1 – 6 of 6) sorted by relevance

/dports/games/flare-engine/flare-engine-1.12/src/
H A DStatBlock.h218 bool manual_untransform; variable
H A DSaveLoad.cpp156 …else outfile << "transformed=" << pc->stats.transform_type << "," << pc->stats.manual_untransform in saveGame()
349 pc->stats.manual_untransform = Parse::toBool(Parse::popFirstString(infile.val)); in loadGame()
H A DPowerManager.h263 bool manual_untransform; // true binds to the power another recurrence power variable
H A DPowerManager.cpp136 , manual_untransform(false) in Power()
665 powers[input_id].manual_untransform = Parse::toBool(infile.val); in loadPowers()
1496 src_stats->manual_untransform = powers[power_index].manual_untransform; in transform()
H A DGameStatePlay.cpp958 if (pc->stats.manual_untransform && pc->untransform_power > 0) { in logic()
962 else if (pc->stats.manual_untransform && pc->untransform_power == 0) in logic()
H A DStatBlock.cpp116 , manual_untransform(false) in StatBlock()