Searched refs:manufactureTimeLeft (Results 1 – 3 of 3) sorted by relevance
493 void manufactureTimeLeft(int *halfdays,int *hours) const;
1530 gamestate->getCurrentSector()->manufactureTimeLeft(&halfdays, &hours); in draw()
2477 void Sector::manufactureTimeLeft(int *halfdays,int *hours) const { in manufactureTimeLeft() function in Sector