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Searched refs:mapCreature (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dgame.cpp3992 Entity* mapCreature = (Entity*)mapNode->element; in main() local
3993 if ( mapCreature ) in main()
3995 mapCreature->monsterEntityRenderAsTelepath = 1; in main()
4025 Entity* mapCreature = (Entity*)mapNode->element; in main() local
4026 if ( mapCreature ) in main()
4028 mapCreature->monsterEntityRenderAsTelepath = 0; in main()
H A Dactplayer.cpp3828 Entity* mapCreature = (Entity*)mapNode->element; in actPlayer() local
3829 if ( mapCreature ) in actPlayer()
3831mapCreature->monsterEntityRenderAsTelepath = 0; // do a final pass to undo any telepath rendering. in actPlayer()
4132 Entity* mapCreature = (Entity*)mapNode->element; in actPlayer() local
4133 if ( mapCreature ) in actPlayer()
4138 mapCreature->monsterEntityRenderAsTelepath = 1; in actPlayer()
4142 mapCreature->monsterEntityRenderAsTelepath = 0; in actPlayer()
H A Dnet.cpp3124 Entity* mapCreature = (Entity*)mapNode->element; in clientHandlePacket() local
3125 if ( mapCreature ) in clientHandlePacket()
3127mapCreature->monsterEntityRenderAsTelepath = 0; // do a final pass to undo any telepath rendering. in clientHandlePacket()
H A Dentity.cpp1252 Entity* mapCreature = (Entity*)mapNode->element; in effectTimes() local
1253 if ( mapCreature ) in effectTimes()
1256 mapCreature->monsterEntityRenderAsTelepath = 0; in effectTimes()