Searched refs:mapCreature (Results 1 – 4 of 4) sorted by relevance
3992 Entity* mapCreature = (Entity*)mapNode->element; in main() local3993 if ( mapCreature ) in main()3995 mapCreature->monsterEntityRenderAsTelepath = 1; in main()4025 Entity* mapCreature = (Entity*)mapNode->element; in main() local4026 if ( mapCreature ) in main()4028 mapCreature->monsterEntityRenderAsTelepath = 0; in main()
3828 Entity* mapCreature = (Entity*)mapNode->element; in actPlayer() local3829 if ( mapCreature ) in actPlayer()3831 … mapCreature->monsterEntityRenderAsTelepath = 0; // do a final pass to undo any telepath rendering. in actPlayer()4132 Entity* mapCreature = (Entity*)mapNode->element; in actPlayer() local4133 if ( mapCreature ) in actPlayer()4138 mapCreature->monsterEntityRenderAsTelepath = 1; in actPlayer()4142 mapCreature->monsterEntityRenderAsTelepath = 0; in actPlayer()
3124 Entity* mapCreature = (Entity*)mapNode->element; in clientHandlePacket() local3125 if ( mapCreature ) in clientHandlePacket()3127 … mapCreature->monsterEntityRenderAsTelepath = 0; // do a final pass to undo any telepath rendering. in clientHandlePacket()
1252 Entity* mapCreature = (Entity*)mapNode->element; in effectTimes() local1253 if ( mapCreature ) in effectTimes()1256 mapCreature->monsterEntityRenderAsTelepath = 0; in effectTimes()