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Searched refs:mapRestart (Results 1 – 25 of 26) sorted by relevance

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_playerstate.c297 if( cg.mapRestart ) in CG_TransitionPlayerState()
300 cg.mapRestart = qfalse; in CG_TransitionPlayerState()
H A Dcg_servercmds.c504 cg.mapRestart = qtrue; in CG_MapRestart()
H A Dcg_local.h941 qboolean mapRestart; // set on a map restart to set back the weapon member
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_playerstate.c568 if ( cg.mapRestart ) { in CG_TransitionPlayerState()
570 cg.mapRestart = qfalse; in CG_TransitionPlayerState()
H A Dcg_snapshot.c210 if ( cg.mapRestart ) { in CG_TransitionSnapshot()
H A Dcg_servercmds.c731 cg.mapRestart = qtrue; in CG_MapRestart()
H A Dcg_local.h749 qboolean mapRestart; // set on a map restart to set back the weapon member
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_playerstate.c523 if ( cg.mapRestart ) { in CG_TransitionPlayerState()
525 cg.mapRestart = qfalse; in CG_TransitionPlayerState()
H A Dcg_servercmds.c1072 cg.mapRestart = qtrue; in CG_MapRestart()
H A Dcg_local.h789 qboolean mapRestart; // set on a map restart to set back the weapon member
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_playerstate.c504 if ( cg.mapRestart ) { in CG_TransitionPlayerState()
506 cg.mapRestart = qfalse; in CG_TransitionPlayerState()
H A Dcg_servercmds.c465 cg.mapRestart = qtrue; in CG_MapRestart()
H A Dcg_local.h489 qboolean mapRestart; // set on a map restart to set back the weapon member
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_playerstate.c531 if ( cg.mapRestart ) { in CG_TransitionPlayerState()
533 cg.mapRestart = qfalse; in CG_TransitionPlayerState()
H A Dcg_snapshot.c225 if ( cg.mapRestart ) { in CG_TransitionSnapshot()
H A Dcg_servercmds.c688 cg.mapRestart = qtrue; in CG_MapRestart()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_playerstate.c504 if ( cg.mapRestart ) { in CG_TransitionPlayerState()
506 cg.mapRestart = qfalse; in CG_TransitionPlayerState()
H A Dcg_servercmds.c465 cg.mapRestart = qtrue; in CG_MapRestart()
H A Dcg_local.h489 qboolean mapRestart; // set on a map restart to set back the weapon member
/dports/games/evq3/evq3/code/cgame/
H A Dcg_playerstate.c504 if ( cg.mapRestart ) { in CG_TransitionPlayerState()
506 cg.mapRestart = qfalse; in CG_TransitionPlayerState()
H A Dcg_servercmds.c454 cg.mapRestart = qtrue; in CG_MapRestart()
H A Dcg_local.h489 qboolean mapRestart; // set on a map restart to set back the weapon member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_playerstate.c504 if ( cg.mapRestart ) { in CG_TransitionPlayerState()
506 cg.mapRestart = qfalse; in CG_TransitionPlayerState()
H A Dcg_servercmds.c454 cg.mapRestart = qtrue; in CG_MapRestart()
H A Dcg_local.h489 qboolean mapRestart; // set on a map restart to set back the weapon member

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