Home
last modified time | relevance | path

Searched refs:map_building_tiles_remove (Results 1 – 14 of 14) sorted by relevance

/dports/games/julius/julius-1.7.0/src/building/
H A Dhouse.c84 map_building_tiles_remove(house->id, house->x, house->y); in building_house_change_to_vacant_lot()
134 map_building_tiles_remove(b->id, b->x, b->y); in merge()
281 map_building_tiles_remove(house->id, house->x, house->y); in split_size2()
315 map_building_tiles_remove(house->id, house->x, house->y); in split_size3()
376 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_insula()
396 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_villa()
416 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_palace()
439 map_building_tiles_remove(house->id, house->x, house->y); in building_house_devolve_from_large_villa()
481 map_building_tiles_remove(house->id, house->x, house->y); in building_house_devolve_from_large_palace()
H A Ddestruction.c46 map_building_tiles_remove(b->id, b->x, b->y); in destroy_on_fire()
H A Dbuilding.c227 map_building_tiles_remove(i, b->x, b->y); in building_update_state()
/dports/games/augustus/augustus-3.1.0/src/building/
H A Dhouse.c62 map_building_tiles_remove(house->id, house->x, house->y); in building_house_change_to_vacant_lot()
114 map_building_tiles_remove(b->id, b->x, b->y); in merge()
288 map_building_tiles_remove(house->id, house->x, house->y); in split_size2()
322 map_building_tiles_remove(house->id, house->x, house->y); in split_size3()
383 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_insula()
403 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_villa()
423 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_palace()
452 map_building_tiles_remove(house->id, house->x, house->y); in building_house_devolve_from_large_villa()
493 map_building_tiles_remove(house->id, house->x, house->y); in building_house_devolve_from_large_palace()
H A Ddestruction.c47 map_building_tiles_remove(b->id, b->x, b->y); in destroy_on_fire()
H A Dbuilding.c388 map_building_tiles_remove(i, b->x, b->y); in building_update_state()
/dports/games/julius/julius-1.7.0/src/map/
H A Dbuilding_tiles.h10 void map_building_tiles_remove(int building_id, int x, int y);
H A Dnatives.c119 map_building_tiles_remove(0, x, y); in map_natives_init()
182 map_building_tiles_remove(0, x, y); in map_natives_init_editor()
H A Dbuilding_tiles.c164 void map_building_tiles_remove(int building_id, int x, int y) in map_building_tiles_remove() function
/dports/games/augustus/augustus-3.1.0/src/map/
H A Dbuilding_tiles.h10 void map_building_tiles_remove(int building_id, int x, int y);
H A Dnatives.c109 map_building_tiles_remove(0, x, y); in map_natives_init()
172 map_building_tiles_remove(0, x, y); in map_natives_init_editor()
H A Dbuilding_tiles.c151 void map_building_tiles_remove(int building_id, int x, int y) in map_building_tiles_remove() function
/dports/games/julius/julius-1.7.0/src/editor/
H A Dtool.c181 map_building_tiles_remove(0, x, y); in add_terrain()
/dports/games/augustus/augustus-3.1.0/src/editor/
H A Dtool.c181 map_building_tiles_remove(0, x, y); in add_terrain()