/dports/games/julius/julius-1.7.0/src/building/ |
H A D | house.c | 84 map_building_tiles_remove(house->id, house->x, house->y); in building_house_change_to_vacant_lot() 134 map_building_tiles_remove(b->id, b->x, b->y); in merge() 281 map_building_tiles_remove(house->id, house->x, house->y); in split_size2() 315 map_building_tiles_remove(house->id, house->x, house->y); in split_size3() 376 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_insula() 396 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_villa() 416 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_palace() 439 map_building_tiles_remove(house->id, house->x, house->y); in building_house_devolve_from_large_villa() 481 map_building_tiles_remove(house->id, house->x, house->y); in building_house_devolve_from_large_palace()
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H A D | destruction.c | 46 map_building_tiles_remove(b->id, b->x, b->y); in destroy_on_fire()
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H A D | building.c | 227 map_building_tiles_remove(i, b->x, b->y); in building_update_state()
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/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | house.c | 62 map_building_tiles_remove(house->id, house->x, house->y); in building_house_change_to_vacant_lot() 114 map_building_tiles_remove(b->id, b->x, b->y); in merge() 288 map_building_tiles_remove(house->id, house->x, house->y); in split_size2() 322 map_building_tiles_remove(house->id, house->x, house->y); in split_size3() 383 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_insula() 403 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_villa() 423 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_palace() 452 map_building_tiles_remove(house->id, house->x, house->y); in building_house_devolve_from_large_villa() 493 map_building_tiles_remove(house->id, house->x, house->y); in building_house_devolve_from_large_palace()
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H A D | destruction.c | 47 map_building_tiles_remove(b->id, b->x, b->y); in destroy_on_fire()
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H A D | building.c | 388 map_building_tiles_remove(i, b->x, b->y); in building_update_state()
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/dports/games/julius/julius-1.7.0/src/map/ |
H A D | building_tiles.h | 10 void map_building_tiles_remove(int building_id, int x, int y);
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H A D | natives.c | 119 map_building_tiles_remove(0, x, y); in map_natives_init() 182 map_building_tiles_remove(0, x, y); in map_natives_init_editor()
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H A D | building_tiles.c | 164 void map_building_tiles_remove(int building_id, int x, int y) in map_building_tiles_remove() function
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/dports/games/augustus/augustus-3.1.0/src/map/ |
H A D | building_tiles.h | 10 void map_building_tiles_remove(int building_id, int x, int y);
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H A D | natives.c | 109 map_building_tiles_remove(0, x, y); in map_natives_init() 172 map_building_tiles_remove(0, x, y); in map_natives_init_editor()
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H A D | building_tiles.c | 151 void map_building_tiles_remove(int building_id, int x, int y) in map_building_tiles_remove() function
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/dports/games/julius/julius-1.7.0/src/editor/ |
H A D | tool.c | 181 map_building_tiles_remove(0, x, y); in add_terrain()
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/dports/games/augustus/augustus-3.1.0/src/editor/ |
H A D | tool.c | 181 map_building_tiles_remove(0, x, y); in add_terrain()
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