Searched refs:map_objnum_local_to_remote (Results 1 – 8 of 8) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | multi.h | 129 void map_objnum_local_to_remote(int local, int remote, int owner);
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H A D | multibot.c | 1037 map_objnum_local_to_remote(obj-Objects, objnum, pnum); in multi_do_create_robot() 1136 map_objnum_local_to_remote(Net_create_objnums[0], remote_objnum, pnum); in multi_do_boss_actions() 1193 map_objnum_local_to_remote((short)Net_create_objnums[i], s, pnum); in multi_do_create_robot_powerups()
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H A D | multi.c | 346 map_objnum_local_to_remote(int local_objnum, int remote_objnum, int owner) in map_objnum_local_to_remote() function 1775 map_objnum_local_to_remote((short)Net_create_objnums[i], s, pnum); in multi_do_player_explode() 2165 map_objnum_local_to_remote(my_objnum, objnum, pnum); in multi_do_create_powerup() 3894 map_objnum_local_to_remote(objnum, remote_objnum, pnum); in multi_do_drop_weapon() 4729 map_objnum_local_to_remote(objnum, remote_objnum, pnum); in multi_do_drop_flag()
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H A D | network.c | 2748 map_objnum_local_to_remote(objnum, remote_objnum, obj_owner); in network_read_object_packet()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | multibot.cpp | 1065 map_objnum_local_to_remote(obj, objnum, pnum); in multi_do_create_robot() 1232 map_objnum_local_to_remote(robot, b.objrobot, pnum); in multi_do_boss_create_robot() 1275 map_objnum_local_to_remote(i, s, pnum); in multi_do_create_robot_powerups()
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H A D | multi.cpp | 382 void map_objnum_local_to_remote(const int local_objnum, const int remote_objnum, const int owner) in map_objnum_local_to_remote() function 1588 map_objnum_local_to_remote(objnum, remote_objnum, pnum); in multi_do_fire() 1784 map_objnum_local_to_remote(static_cast<short>(i), s, pnum); in multi_do_player_deres() 2214 map_objnum_local_to_remote(my_objnum, objnum, pnum); in multi_do_create_powerup() 3834 map_objnum_local_to_remote(objnum, remote_objnum, pnum); in multi_do_drop_weapon() 4571 map_objnum_local_to_remote(objnum, remote_objnum, pnum); in multi_do_drop_flag()
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H A D | net_udp.cpp | 2364 map_objnum_local_to_remote(objnum, remote_objnum, obj_owner); in net_udp_read_object_packet()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | multi.h | 437 void map_objnum_local_to_remote(int local, int remote, int owner);
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