Searched refs:map_panels (Results 1 – 2 of 2) sorted by relevance
622 map_panels[x][y] = NULL; in PlaceMenGameState()641 return this->map_panels[x][y]; in getMapPanel()647 return this->map_panels[x][y]; in getMapPanel()667 map_panels[x][y] = NULL; in reset()676 map_panels[x][y] = panel; in reset()915 map_panels[x][y] = NULL; in PlayingGameState()1211 if( map_panels[x][y] != NULL ) { in setupMapGUI()1212 delete map_panels[x][y]; in setupMapGUI()1213 map_panels[x][y] = NULL; in setupMapGUI()1236 map_panels[x][y] = panel; in setupMapGUI()[all …]
292 PanelPage *map_panels[map_width_c][map_height_c]; variable353 PanelPage *map_panels[map_width_c][map_height_c]; variable