Searched refs:map_patches (Results 1 – 3 of 3) sorted by relevance
77 std::unique_ptr<Map_patch_collection> map_patches; variable106 return *map_patches; in get_map_patches()
134 map_patches(std::make_unique<Map_patch_collection>()) { in Game_map()1216 map_patches->apply(schunk); // Move/delete objects. in get_superchunk_objects()
24 * gamemgr/bggame.cc: added map_patches to BG to fix ugly shortcomings of Exult:32 * gamemgr/sigame.cc: added map_patches to delete the music instruments in the