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Searched refs:map_tiles_is_paved_road (Results 1 – 7 of 7) sorted by relevance

/dports/games/julius/julius-1.7.0/src/map/
H A Dtiles.h18 int map_tiles_is_paved_road(int grid_offset);
H A Dtiles.c654 int map_tiles_is_paved_road(int grid_offset) in map_tiles_is_paved_road() function
677 if (map_tiles_is_paved_road(grid_offset)) { in set_aqueduct_image()
714 if (map_tiles_is_paved_road(grid_offset)) { in set_road_image()
/dports/games/augustus/augustus-3.1.0/src/map/
H A Dtiles.h18 int map_tiles_is_paved_road(int grid_offset);
H A Dtiles.c665 int map_tiles_is_paved_road(int grid_offset) in map_tiles_is_paved_road() function
688 if (map_tiles_is_paved_road(grid_offset)) { in set_aqueduct_image()
725 if (map_tiles_is_paved_road(grid_offset)) { in set_road_image()
/dports/games/augustus/augustus-3.1.0/src/widget/
H A Dcity_with_overlay.c357 if (map_tiles_is_paved_road(grid_offset)) { in draw_footprint()
H A Dcity_building_ghost.c642 if (map_tiles_is_paved_road(grid_offset)) { in draw_aqueduct()
/dports/games/julius/julius-1.7.0/src/widget/
H A Dcity_building_ghost.c471 if (map_tiles_is_paved_road(grid_offset)) { in draw_aqueduct()