Searched refs:map_tiles_update_area_roads (Results 1 – 8 of 8) sorted by relevance
/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | construction_building.c | 151 map_tiles_update_area_roads(b->x, b->y, 5); in add_to_map() 171 map_tiles_update_area_roads(b->x, b->y, 5); in add_to_map() 179 map_tiles_update_area_roads(b->x, b->y, 5); in add_to_map() 187 map_tiles_update_area_roads(b->x, b->y, 5); in add_to_map() 191 map_tiles_update_area_roads(b->x, b->y, 2); in add_to_map() 197 map_tiles_update_area_roads(b->x, b->y, 5); in add_to_map() 222 map_tiles_update_area_roads(b->x, b->y, 5); in add_to_map() 231 map_tiles_update_area_roads(b->x, b->y, 5); in add_to_map() 271 map_tiles_update_area_roads(b->x, b->y, 9); in add_to_map() 275 map_tiles_update_area_roads(b->x, b->y, 5); in add_to_map() [all …]
|
H A D | construction_clear.c | 167 map_tiles_update_area_roads(x_min, y_min, radius); in clear_land_confirmed()
|
/dports/games/julius/julius-1.7.0/src/map/ |
H A D | tiles.h | 20 void map_tiles_update_area_roads(int x, int y, int size);
|
H A D | tiles.c | 732 void map_tiles_update_area_roads(int x, int y, int size) in map_tiles_update_area_roads() function
|
/dports/games/augustus/augustus-3.1.0/src/map/ |
H A D | tiles.h | 20 void map_tiles_update_area_roads(int x, int y, int size);
|
H A D | tiles.c | 743 void map_tiles_update_area_roads(int x, int y, int size) in map_tiles_update_area_roads() function
|
/dports/games/julius/julius-1.7.0/src/building/ |
H A D | construction_building.c | 338 map_tiles_update_area_roads(b->x, b->y, 5); in add_to_map() 445 map_tiles_update_area_roads(b->x, b->y, 5); in add_to_map() 454 map_tiles_update_area_roads(b->x, b->y, 5); in add_to_map()
|
H A D | construction_clear.c | 155 map_tiles_update_area_roads(x_min, y_min, radius); in clear_land_confirmed()
|