Searched refs:map_tiles_update_region_aqueducts (Results 1 – 8 of 8) sorted by relevance
/dports/games/julius/julius-1.7.0/src/map/ |
H A D | tiles.h | 34 void map_tiles_update_region_aqueducts(int x_min, int y_min, int x_max, int y_max);
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H A D | tiles.c | 941 void map_tiles_update_region_aqueducts(int x_min, int y_min, int x_max, int y_max) in map_tiles_update_region_aqueducts() function
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/dports/games/augustus/augustus-3.1.0/src/map/ |
H A D | tiles.h | 34 void map_tiles_update_region_aqueducts(int x_min, int y_min, int x_max, int y_max);
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H A D | tiles.c | 952 void map_tiles_update_region_aqueducts(int x_min, int y_min, int x_max, int y_max) in map_tiles_update_region_aqueducts() function
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/dports/games/julius/julius-1.7.0/src/building/ |
H A D | construction_clear.c | 158 map_tiles_update_region_aqueducts(x_min - 3, y_min - 3, x_max + 3, y_max + 3); in clear_land_confirmed()
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H A D | destruction.c | 226 map_tiles_update_region_aqueducts(x - 3, y - 3, x + 3, y + 3); in building_destroy_by_enemy()
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/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | destruction.c | 214 map_tiles_update_region_aqueducts(x - 3, y - 3, x + 3, y + 3); in building_destroy_by_enemy()
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H A D | construction_clear.c | 170 map_tiles_update_region_aqueducts(x_min - 3, y_min - 3, x_max + 3, y_max + 3); in clear_land_confirmed()
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