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Searched refs:map_tiles_update_region_meadow (Results 1 – 10 of 10) sorted by relevance

/dports/games/julius/julius-1.7.0/src/editor/
H A Dtool.c255 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in editor_tool_update_use()
279 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in editor_tool_update_use()
291 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in editor_tool_update_use()
/dports/games/augustus/augustus-3.1.0/src/editor/
H A Dtool.c255 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in editor_tool_update_use()
279 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in editor_tool_update_use()
291 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in editor_tool_update_use()
/dports/games/julius/julius-1.7.0/src/map/
H A Dtiles.h27 void map_tiles_update_region_meadow(int x_min, int y_min, int x_max, int y_max);
H A Dbuilding_tiles.c209 map_tiles_update_region_meadow(x, y, x + size, y + size); in map_building_tiles_remove()
H A Dtiles.c859 void map_tiles_update_region_meadow(int x_min, int y_min, int x_max, int y_max) in map_tiles_update_region_meadow() function
/dports/games/augustus/augustus-3.1.0/src/map/
H A Dtiles.h27 void map_tiles_update_region_meadow(int x_min, int y_min, int x_max, int y_max);
H A Dbuilding_tiles.c196 map_tiles_update_region_meadow(x, y, x + size, y + size); in map_building_tiles_remove()
H A Dtiles.c870 void map_tiles_update_region_meadow(int x_min, int y_min, int x_max, int y_max) in map_tiles_update_region_meadow() function
/dports/games/julius/julius-1.7.0/src/building/
H A Dconstruction_clear.c152 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in clear_land_confirmed()
/dports/games/augustus/augustus-3.1.0/src/building/
H A Dconstruction_clear.c164 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in clear_land_confirmed()