Searched refs:map_tiles_update_region_meadow (Results 1 – 10 of 10) sorted by relevance
/dports/games/julius/julius-1.7.0/src/editor/ |
H A D | tool.c | 255 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in editor_tool_update_use() 279 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in editor_tool_update_use() 291 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in editor_tool_update_use()
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/dports/games/augustus/augustus-3.1.0/src/editor/ |
H A D | tool.c | 255 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in editor_tool_update_use() 279 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in editor_tool_update_use() 291 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in editor_tool_update_use()
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/dports/games/julius/julius-1.7.0/src/map/ |
H A D | tiles.h | 27 void map_tiles_update_region_meadow(int x_min, int y_min, int x_max, int y_max);
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H A D | building_tiles.c | 209 map_tiles_update_region_meadow(x, y, x + size, y + size); in map_building_tiles_remove()
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H A D | tiles.c | 859 void map_tiles_update_region_meadow(int x_min, int y_min, int x_max, int y_max) in map_tiles_update_region_meadow() function
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/dports/games/augustus/augustus-3.1.0/src/map/ |
H A D | tiles.h | 27 void map_tiles_update_region_meadow(int x_min, int y_min, int x_max, int y_max);
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H A D | building_tiles.c | 196 map_tiles_update_region_meadow(x, y, x + size, y + size); in map_building_tiles_remove()
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H A D | tiles.c | 870 void map_tiles_update_region_meadow(int x_min, int y_min, int x_max, int y_max) in map_tiles_update_region_meadow() function
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/dports/games/julius/julius-1.7.0/src/building/ |
H A D | construction_clear.c | 152 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in clear_land_confirmed()
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/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | construction_clear.c | 164 map_tiles_update_region_meadow(x_min, y_min, x_max, y_max); in clear_land_confirmed()
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