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Searched refs:map_tiles_update_region_rubble (Results 1 – 8 of 8) sorted by relevance

/dports/games/julius/julius-1.7.0/src/map/
H A Dtiles.h40 void map_tiles_update_region_rubble(int x_min, int y_min, int x_max, int y_max);
H A Dbuilding_tiles.c210 map_tiles_update_region_rubble(x, y, x + size, y + size); in map_building_tiles_remove()
H A Dtiles.c1000 void map_tiles_update_region_rubble(int x_min, int y_min, int x_max, int y_max) in map_tiles_update_region_rubble() function
/dports/games/augustus/augustus-3.1.0/src/map/
H A Dtiles.h40 void map_tiles_update_region_rubble(int x_min, int y_min, int x_max, int y_max);
H A Dbuilding_tiles.c197 map_tiles_update_region_rubble(x, y, x + size, y + size); in map_building_tiles_remove()
H A Dtiles.c1011 void map_tiles_update_region_rubble(int x_min, int y_min, int x_max, int y_max) in map_tiles_update_region_rubble() function
/dports/games/julius/julius-1.7.0/src/building/
H A Dconstruction_clear.c153 map_tiles_update_region_rubble(x_min, y_min, x_max, y_max); in clear_land_confirmed()
/dports/games/augustus/augustus-3.1.0/src/building/
H A Dconstruction_clear.c165 map_tiles_update_region_rubble(x_min, y_min, x_max, y_max); in clear_land_confirmed()