Searched refs:map_width_c (Results 1 – 9 of 9) sorted by relevance
549 Sector *sectors[map_width_c][map_height_c];550 bool sector_at[map_width_c][map_height_c];551 …bool reserved[map_width_c][map_height_c]; // if true, don't use for starting players - used for te…592 void canMoveTo(bool temp[map_width_c][map_height_c], int sx,int sy,int player) const;
10 const int map_width_c = 5; variable
662 for(int x=0;x<map_width_c;x++) { in doSectorAI()859 bool temp[map_width_c][map_height_c]; in doSectorAI()867 for(int x=0;x<map_width_c;x++) { in doSectorAI()908 for(int x=0;x<map_width_c;x++) { in doSectorAI()933 for(int x=0;x<map_width_c;x++) { in doSectorAI()1092 for(int x=0;x<map_width_c;x++) { in doAIUpdate()1128 for(int cx=0;cx<map_width_c && !done;cx++) { in doAIUpdate()
621 for(int x=0;x<map_width_c;x++) { in PlaceMenGameState()639 ASSERT( x >= 0 && x < map_width_c ); in getMapPanel()645 ASSERT( x >= 0 && x < map_width_c ); in getMapPanel()666 for(int x=0;x<map_width_c;x++) { in reset()914 for(int x=0;x<map_width_c;x++) { in PlayingGameState()1210 for(int x=0;x<map_width_c;x++) { in setupMapGUI()1227 for(int x=0;x<map_width_c;x++) { in setupMapGUI()1256 for(int x=0;x<map_width_c;x++) { in reset()1509 for(int x=0;x<map_width_c;x++) { in draw()2897 for(int x=0;x<map_width_c;x++) { in refreshButtons()[all …]
431 for(int x=0;x<map_width_c;x++) { in Map()484 for(int x=0;x<map_width_c;x++) { in createSectors()500 for(int x=0;x<map_width_c;x++) {519 for(int x=0;x<map_width_c;x++) { in freeSectors()540 int x = rand() % map_width_c; in findRandomSector()556 for(int x=0;x<map_width_c;x++) { in canMoveTo()567 for(int x=0;x<map_width_c;x++) { in canMoveTo()608 for(int x=0;x<map_width_c;x++) { in calculateStats()634 for(int x=0;x<map_width_c;x++) { in saveStateSectors()652 for(int x=0;x<map_width_c;x++) { in getNSquares()[all …]
292 PanelPage *map_panels[map_width_c][map_height_c];353 PanelPage *map_panels[map_width_c][map_height_c];
148 for(int x=0;x<map_width_c;x++) { in canProceed()178 for(int x=0;x<map_width_c;x++) { in canProceed()489 for(int x=0;x<map_width_c;x++) { in initCards()
1140 for(int x=0;x<map_width_c;x++) { in canShutdown()2745 bool temp[map_width_c][map_height_c]; in returnArmy()2791 bool temp[map_width_c][map_height_c]; in moveArmy()
420 for(int x=0;x<map_width_c;x++) { in buttonNMenClick()