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Searched refs:map_width_c (Results 1 – 9 of 9) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h549 Sector *sectors[map_width_c][map_height_c];
550 bool sector_at[map_width_c][map_height_c];
551 …bool reserved[map_width_c][map_height_c]; // if true, don't use for starting players - used for te…
592 void canMoveTo(bool temp[map_width_c][map_height_c], int sx,int sy,int player) const;
H A Dcommon.h10 const int map_width_c = 5; variable
H A Dplayer.cpp662 for(int x=0;x<map_width_c;x++) { in doSectorAI()
859 bool temp[map_width_c][map_height_c]; in doSectorAI()
867 for(int x=0;x<map_width_c;x++) { in doSectorAI()
908 for(int x=0;x<map_width_c;x++) { in doSectorAI()
933 for(int x=0;x<map_width_c;x++) { in doSectorAI()
1092 for(int x=0;x<map_width_c;x++) { in doAIUpdate()
1128 for(int cx=0;cx<map_width_c && !done;cx++) { in doAIUpdate()
H A Dgamestate.cpp621 for(int x=0;x<map_width_c;x++) { in PlaceMenGameState()
639 ASSERT( x >= 0 && x < map_width_c ); in getMapPanel()
645 ASSERT( x >= 0 && x < map_width_c ); in getMapPanel()
666 for(int x=0;x<map_width_c;x++) { in reset()
914 for(int x=0;x<map_width_c;x++) { in PlayingGameState()
1210 for(int x=0;x<map_width_c;x++) { in setupMapGUI()
1227 for(int x=0;x<map_width_c;x++) { in setupMapGUI()
1256 for(int x=0;x<map_width_c;x++) { in reset()
1509 for(int x=0;x<map_width_c;x++) { in draw()
2897 for(int x=0;x<map_width_c;x++) { in refreshButtons()
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H A Dgame.cpp431 for(int x=0;x<map_width_c;x++) { in Map()
484 for(int x=0;x<map_width_c;x++) { in createSectors()
500 for(int x=0;x<map_width_c;x++) {
519 for(int x=0;x<map_width_c;x++) { in freeSectors()
540 int x = rand() % map_width_c; in findRandomSector()
556 for(int x=0;x<map_width_c;x++) { in canMoveTo()
567 for(int x=0;x<map_width_c;x++) { in canMoveTo()
608 for(int x=0;x<map_width_c;x++) { in calculateStats()
634 for(int x=0;x<map_width_c;x++) { in saveStateSectors()
652 for(int x=0;x<map_width_c;x++) { in getNSquares()
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H A Dgamestate.h292 PanelPage *map_panels[map_width_c][map_height_c];
353 PanelPage *map_panels[map_width_c][map_height_c];
H A Dtutorial.cpp148 for(int x=0;x<map_width_c;x++) { in canProceed()
178 for(int x=0;x<map_width_c;x++) { in canProceed()
489 for(int x=0;x<map_width_c;x++) { in initCards()
H A Dsector.cpp1140 for(int x=0;x<map_width_c;x++) { in canShutdown()
2745 bool temp[map_width_c][map_height_c]; in returnArmy()
2791 bool temp[map_width_c][map_height_c]; in moveArmy()
H A Dgui.cpp420 for(int x=0;x<map_width_c;x++) { in buttonNMenClick()